- Joined
- Mar 9, 2014
- Messages
- 108
I'm going on a bit of a rant here so bear with me as I vent.
Lovecraftian fiction and it's 'universe' are in the public domain, AFAIK. Even if they are not, it should cost a pittance to license Call of Cthulhu from Chaosium. I just don't get why companies don't do it. There is a fuck load of potential there. From RPGs to survival horror FPS's. The sole CoC game we got, a survival horror FPS was quite well done. It had issues yeah, but it shows how much potential you have.
Games like Amnesia are fun, but the no combat thing where you just have to run away gets old. At the same time the constant gunning of the Resident Evil series get boring fast too.A real CoC game, whether rpg, action adventure or survival horror FPS would straddle the middle line. Not only that, but between the Sanity mechanic, ability to create your own character, ability to cast spells and the rich mythology with unique cults and creatures would make for great games, if done right.
I don't get why no developers go in this direction. Why are we getting Wolf, Doom, GoW, Halo, CoD and Half Life again when there is so much potential just waiting in the Lovecraftian mythos. It would be so refreshing to play a game where the objective is not saving the world, but surviving or at the least retaining sanity.
Lovecraftian fiction and it's 'universe' are in the public domain, AFAIK. Even if they are not, it should cost a pittance to license Call of Cthulhu from Chaosium. I just don't get why companies don't do it. There is a fuck load of potential there. From RPGs to survival horror FPS's. The sole CoC game we got, a survival horror FPS was quite well done. It had issues yeah, but it shows how much potential you have.
Games like Amnesia are fun, but the no combat thing where you just have to run away gets old. At the same time the constant gunning of the Resident Evil series get boring fast too.A real CoC game, whether rpg, action adventure or survival horror FPS would straddle the middle line. Not only that, but between the Sanity mechanic, ability to create your own character, ability to cast spells and the rich mythology with unique cults and creatures would make for great games, if done right.
I don't get why no developers go in this direction. Why are we getting Wolf, Doom, GoW, Halo, CoD and Half Life again when there is so much potential just waiting in the Lovecraftian mythos. It would be so refreshing to play a game where the objective is not saving the world, but surviving or at the least retaining sanity.