The problem with attempting statistical analysis on the distribution of 4d6 rolls is that, frankly, d6 are only an approximation of randomness if you roll naively and/or disinterestedly. I can tell you right now that for a skilled dice shooter, it's not exactly difficult to get results like that, not merely frequently, but quite consistently and specifically. I know this because I've done it. If this is being rolled with physical dice, the way it should be, rolling dice is a skill, one that gets me kicked out of casinos.
Getting tht coveted 00 is way harder, d10 are far less controllable than d6es and often backfire, and even a newbie can control a d4. 'swhy I played thieves and wizards, all about that d6/d4 action. A typical fighter will average 5.5 HP a level, and swing a longsword for a base of 4.5 damage. But thieves (now rogues) do everything with d6ses, my specialty...you figure it out.
Eh, not sure, maybe on an unconscious level, i did/do always get good rolls when im invested on a throw. And i did play a ton, so that if it could be considered a skill i would have gotten good at it.
I never really treated it as luck, or even as a skill tho, just me asserting a sort of dominance on the dice, i just call the throw and roll. I often tempted death without fear, like exposing myself to ST without regard for my own safety, just to make a point or intimidate someone. and to my recollection i have never failed a saving throw against death (cpt that one time my second character got killed by a statue falling on top of him and the time a wail of an actual banshee got him dead).
And i did have a favorite d4, with which i could throw unbroken chains of 4s for my magic missile. My record with that one were 5 straight castings of the lvl 9 version that did max damage. But tbh ive played pnp for over what is it, 14 years now? Ive seen crap you wouldnt believe on the dice, ive seen players miss hits for several stories on a row. i once met a fighter that couldnt land a hit in 5 stories straight in a hack and slash campaign. I find it extremely fun, and make it a point to remember them because its silly.
Like there was this one time i was playing with my wizard, and some legendary mage slayer comes over to threaten me. I fireball him, the DM laughs and rolls magic resistance, i do damage. The dude a bit wary backs off but still tries to intimidate me, i fireball his dumb face yet again, he rolls and fails, eat 10D6 again. Thats it, the dude cant take it anymore and he charges at me, another fireball, placed behind him so it doesnt hit me, he rolls yet again. fails. At this point the dude clearly couldnt take it anymore and felt he had miscalculated greatly, he apologizes, swears he wont bother me again, gets on his horse and leaves, probably thinking his biggest weapon against magic was useless against mine.
In theory he was supposed to capture me and take me to a some wizard organization that was "recruiting" talent for a war. In the end i did go there on my own because well, thats where the campaign was taking place.
He later confessed me that the mage slayer had a MR of 90%.
Ive played/DMed over 300 sessions (by my arguably iffy calculations, a lot more than that), lost track a long time ago, shit like this is bound to happen, and you are bound to remember it because of how strange it is.
I get off numbers too but this fucking thread doesn't deserve this much effort.
Its a thread started by crispy about some random character with good rolls, what were you expecting.