Hi there!
Not sure if it's the right place to do it, but I would like to present you my current project:
Somewhere is a branching interactive fiction game for mobile.
Communicate in real time with Cat, a journalist trying to save a whistleblower who leaked classified informations from an huge agribusiness company.
Be wise, your choices really matter: Cat is in danger and a world food scandal is pending...
Features:
- Real time gameplay (follow notifications or answer later when you want)
- Random events
- Up to 4 different choices
- Several endings
- Type directly an answer to a riddle
- Internet search to find the right answer
- Dynamic sound ambiance
- Go back and change your choice
Currently, it looks like this (but it will change a bit):
If you wonder about a similar game, Lifeline is the most relevant.
If you don't know that game, think about a gamebook/CYOA.
If you still don't get a clue about what I am talking (and even if you do), feel free to ask any question, I'll be glad to answer.
Gamedev process is made to be shared hehe (btw, if you want to read long posts, we have a TIG devlog).
Cya and take care,
Atavismus
Not sure if it's the right place to do it, but I would like to present you my current project:
Somewhere
Somewhere, a whistleblower.
Somewhere, a reporter.
Everywhere, global dangers:
Mass surveillance.
Lobbies.
Biotechnologies.
Break the scandal.
Your path. Your choice. Your story.
Somewhere, a whistleblower.
Somewhere, a reporter.
Everywhere, global dangers:
Mass surveillance.
Lobbies.
Biotechnologies.
Break the scandal.
Your path. Your choice. Your story.
Somewhere is a branching interactive fiction game for mobile.
Communicate in real time with Cat, a journalist trying to save a whistleblower who leaked classified informations from an huge agribusiness company.
Be wise, your choices really matter: Cat is in danger and a world food scandal is pending...
Features:
- Real time gameplay (follow notifications or answer later when you want)
- Random events
- Up to 4 different choices
- Several endings
- Type directly an answer to a riddle
- Internet search to find the right answer
- Dynamic sound ambiance
- Go back and change your choice
Currently, it looks like this (but it will change a bit):
If you don't know that game, think about a gamebook/CYOA.
If you still don't get a clue about what I am talking (and even if you do), feel free to ask any question, I'll be glad to answer.
Gamedev process is made to be shared hehe (btw, if you want to read long posts, we have a TIG devlog).
Cya and take care,
Atavismus
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