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Sooo i bought VR (PSVR) for PC

fantadomat

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Edgy Vatnik Wumao
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I should try to make new and innovative product that nobody tried to do and never failed and sell it to Facialbook.Like.....
powerglove.jpg
 

Perkel

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Mar 28, 2014
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Perkel any updates?


Asus Strix 8GB RX480 hates PSVR. Or should i say its two hdmi ports are weird. I had to fuck around 2 days when i changed GPU from MSI Gaming X rx480 to strix. I thought breakout box simply didn't work like it should for some reason.

Then i switched ports and voila everything works for some reason.

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Right now i am mostly playing FNV with Tale of Two Wasteland mod in VR. I also want to play X3 Xtended with VR but so far i didn't find a clue how to get UI working properly in it (ui is hidden from my view)

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Note: If you have i5-3470 you may want to switch to faster CPU or at least get k version and OC it if you want to play VR games.
By default. Steam VR alone takes about 5-10% of cpu time, VorpX from 10% to 20% add to that various background shit and you have 30-40% of cpu used while not even playing game. For some games it might not be a problem but for any open worldish one it is huge problem. Tried to play GTAV but i get a lot of framerate drops to 40fps imo mostly because of CPU bottleneck.

I ordered 7700k, mobo, new ram and nvme drive so i should get nice FPS boost very soon. I got almost all. Tomorrow mobo should come and i will set up new pc. Got even nice plexi case for that ascension. By monday i should get CPU cooling because i want to OC a bit 7700k.

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Got two PSEye cameras for positional tracking. I will be fiddling with it when i will get new PC working as it needs to read camera so additional % to cpu use...


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FOR SCIENCE !
Tried VR porn games. Honey Select or something and Custom Maid 3D. I am really scared about Japan now.
Still need to borrow two moves for that hand action.
I also downloaded v.good quality side by side porn movie. I must say that this is new dimension :D It feels fucking weird when you have some bitch hanging her ass above you eyes like you could smell her farts.


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facepalm. I had troubles setting PSVR on my nose correctly and i never noticed small button under right side of PSVR.
This button regulated distance from lenses to your face. After a bit fiddling with it improved a lot comfort and increased A LOT my field of View. Before i simply had eyes way to distant to screen which made experience worse by lesser amount of focused screen and smaller fov.



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FUTURE

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Need to try more Dolphin VR emulation. So far i tried monster hunter Tri and it was excellent.
 
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Perkel

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What VR needs the most right now is unified software stack. IT is pretty fucking amazing to see 3 different headsets all using 3 different software stacks creating essentially 3 different libraries.

There is OpenVR but it isn't advanced right now. SteamVR, Oculus stack and there is Sony that has by far cheapest VR headset but they are retarded and they don't released software support on PC for it which is pretty weird for hardware company.
 

Dexter

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What VR needs the most right now is unified software stack. IT is pretty fucking amazing to see 3 different headsets all using 3 different software stacks creating essentially 3 different libraries.
Not gonna happen. Facebook/Valve/SONY, heck even the singular HMD-producing companies like HTC, Samsung, Google or LG (Apple likely too soon) have vastly competing interests.
 

Perkel

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What VR needs the most right now is unified software stack. IT is pretty fucking amazing to see 3 different headsets all using 3 different software stacks creating essentially 3 different libraries.
Not gonna happen. Facebook/Valve/SONY, heck even the singular HMD-producing companies like HTC, Samsung, Google or LG (Apple likely too soon) have vastly competing interests.

To bad they won't win. Sooner or later they will realize that they won't be able to live alone in their own gardens.
Imagine buying now TV and deciding which TV you buy based on content that will be available for it.
 

Gerrard

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Nov 5, 2007
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What VR needs the most right now is unified software stack. IT is pretty fucking amazing to see 3 different headsets all using 3 different software stacks creating essentially 3 different libraries.
Not gonna happen. Facebook/Valve/SONY, heck even the singular HMD-producing companies like HTC, Samsung, Google or LG (Apple likely too soon) have vastly competing interests.

To bad they won't win. Sooner or later they will realize that they won't be able to live alone in their own gardens.
Imagine buying now TV and deciding which TV you buy based on content that will be available for it.
You mean like this? https://www.amazon.com/gp/help/customer/display.html?nodeId=201460980

>want to watch a movie
>it's super cheap to rent on Amazon
>get told I need a special snowflake monitor/TV to watch in anything but shit resolution (480)
>go to TPB
>download the movie in 1080
>watch it
:hero: DRM wins again.
 

RoBoBOBR

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Perkel when playing regular FPS games (using 3rd party stuff), what is the control scheme like? I assume moving your head controls the same stuff mouse does, but how do you do 180 turns and such?
 

Perkel

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Perkel when playing regular FPS games (using 3rd party stuff), what is the control scheme like? I assume moving your head controls the same stuff mouse does, but how do you do 180 turns and such?

No one said you can't use both at the same time. Head for fine tune movements while mouse for big movements is how i play 99% of time. When i am in combat though i mostly use mouse while head to look around if someone is outside of my fov.

Though in VR i vastly prefer when gun is decoupled from head like in HL2.
 

RoBoBOBR

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Perkel how's VR experience? Any more games/emulators that impressed you? I'm planning to get me a PSVR, because New Vegas and Dragon's Dogma the way you described them sound very interesting. What forced you to switch to Win10 (that's the part i'm least enthusiastic about)? What software besides VorpX do you use?
 

Perkel

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Perkel how's VR experience? Any more games/emulators that impressed you? I'm planning to get me a PSVR, because New Vegas and Dragon's Dogma the way you described them sound very interesting. What forced you to switch to Win10 (that's the part i'm least enthusiastic about)? What software besides VorpX do you use?


Tried recently Mirrors Edge in VR. Unfortunately UE3 games seems to hate VR in therms of performance. If i switch on Geometry FPS tanks as fuck to something like 40fps.

Alien versus Predator 2010 works well though game seems shit (kind of bummed since rebelion did that game and it isn't as fun as avp from 99-00)

As for WIN10 switch. windowskey+shift+arrows doesn't work well in Win7 with fullscreen apps or borderless ones.

So for now i play mostly FNV and Elite. Fallout 4 also works but framerate isn't that great so you need something like 1070 to play it properly in VR and shitload of mods since game is shit.
 

RoBoBOBR

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Perkel can you please link the guide for using psvr with vorpx? i got myself a 1080ti and psvr and am ready to dive in the new experience, but the guides i find are quite vague for a noob like me.
 

Perkel

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Perkel can you please link the guide for using psvr with vorpx? i got myself a 1080ti and psvr and am ready to dive in the new experience, but the guides i find are quite vague for a noob like me.

You need also Trinus software.


Guide:

First off install Steam VR (but don't run it)
Then Install Trinus.
in options change IPD to 0.05 then go to how to tab and click install subtab and install SteamVR plugin.
Then change to VR mode and set up \\DISPLAYX where X is your submonitor aka PSVR. It is important since games will be sent out to PSVR instead of your monitor. In any case if something doesn't work right like game is on your monitor instead of PSVR use alt+shift+left/right to move game window to PSVR.
Set your key for position reset and go to advanced and change Yaw offset to -180

Then run SteamVR and set it up adjusting your hight etc. Once SteamVR will show green headset logo you are ready to play SteamVR games. Mind you to check if game supports pad or motion controllers.

Then you can set up VorpX.
Install it and run it. That is it. In local profiles you see all games supported and usually if game is supported you can go to options by using DEL button on keyboard.

If there is game not supported check fist cloud profiles if there are any to download. If not check internet if people find out good setting for your not supported game.
 

Perkel

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Ok final update to my PSVR escapade on PC.

After spending some i sold it half a year ago for about 1300zl ($ = 3.77zl right now) where i bought it for 1350zl so about half a year worth of PSVR cost me 50zl (seriously i will never ever buy expensive hardware to stay with me from now on)

Well after that half a year i bought it again 3 weeks ago but this time for 600zl which is about $162 in freedom money. Caveat was that it came without headphones which you can switch to any headphones really. Reason why i bought it again ? Price and TrinusPSVR (software which handles PSVR on PC) got decent update. With one camera you can have now positional tracking, it doesn't work perfect but it allows for leaning and general 3D tracking without much of a problem. Caveat is that in current alpha stage doesn't correctly track front forward movement but this is planet as well as support for 2 cameras for proper PSVR from PS4 like tracking. So past month i have been playing some more VR, mainly Elite. Game is non VR is shit but in VR it changes completely game to bearable status.

Here are some general tips for using PSVR with PC:

- If reset button sets incorrectly view you need to run "run steam vr setup" by right clicking steam vr and choosing that option. You need to do that if you change your head angle, sometimes trinus can get a bug where for some reason it change default sitting position. (this is why i previously had to do yaw setting which is wrong btw). Correct way is just to run Steam Vr setup for it to recalibrate.
- Steam VR games don't run more than 90Hz. PSVR has 60hz and 120hz native mode. 90hz mode is possible but from my testing it doesn't actually run smooth as it should. So most of the time you will be looking at 60hz gaming. To run properly 90hz you need monitor that is capable of 90hz as PSVR does not allow for direct mode, which means refresh rate of monitor needs to be same as psvr which is i think reason why 90hz doesn't work correctly on PSVR while 120hz does (i have only 60hz tv). So to use correctly 90hz you need also monitor capable of 90hz then it should run without problem. My tv only has 60hz so i was locked to 60hz or 120hz (double of 60hz)
- If you run AMD gpu, you need to switch color mode to ycbm 4:4:4 while on Nvidia GPU (980 for me) you need to set custom resolution because by default GPU want to use limited color space to both displays in extended mode. With custom res it forces on PSVR proper color reproduction (without this change many of PSVR games on PC will have gradient problems and you will often see complete black spots where you were expecting gradient)

Reason why this is last update ?
This is why :

5WfZMGu.jpg


Found Vive for awesome 1999zl which is about $540, comes with everything without caveats.
I sold PSVR for 750zl, yes i sold it for more than i bought it lol. Which means overall i am 100zl+ for my 7 months of fucking around with VR.

Reasons why i went for VIVE:
- good deal. $540 might sound a lot and frankly it is but any other deal was about 2500zl and usually with problems, better ones those without problems 2700-3000zl. So deal was pretty fucking great.
- Wanted to finally try room scale, i am not a fan of motion gaming but i at least need to try it, reason is that if i don't like it i will just sell it like PSVR which basically means it will cost me more or less nothing. Some games also require steam/oculus controllers and i don't want to spend much on moves for PSVR and again hit my CPU with another tracking.
- Proper plug in and play system. While PSVR on PC is ULTRA cheap it comes with caveats and some fucking around. Performance also isn't the best because it doesn't support direct mode which means performance hit is way higher than for VIVE. While my i5-3570k and gtx980 combo works on almost everything my main use of PSVR was Assetto Corsa to race and with 22 cars and 2x supersampling to get proper distance view it can get choppy.
- Better FOV. It isn't huge but HTC vive has around 110 FOV while PSVR 100 and vive has a lot more vertical fov. The more FOV the better. Honestly i can't wait for next get 140-150FOV headsets and next next gen 210FOV ones. FOV changes everything, racing game with 100 FOV is completely different to racing game on your monitor which nets you around 30-40FOV at best.
- Better resolution. 2 display vs 1 shared. While generally internal resolution is more important than just screen itself from my testing, final clarity of image does rest on screen limitation. From what i heard all VR headsets are blurry but my experience with PSVR is pretty positive and as long as you set high enough supersampling it is not as blurry and you can definitely get used to it.
- Proper 3D head tracking. PSVR for PC has that recently natively in Trinus but still needs some work. From what i heard both VIVE and OCULUS tracking is fantastic.


edit:

Final note. IS PSVR worth on PC ? Imo yes, especially now that they are very cheap used.

So far top games i played on it everyone should try:

1. Resident Evil 7
idk when PC will have patch if at all but so far this is the best VR game i played. Played it on standard PS4 resolution was kind of shit but it was still amazing game.

2. Fallout New Vegas
with VorpX software on PC. It is not really VR title but software stack called VorpX gives it proper head tracking and proper 3D effect and it runs smooth as butter. Honestly speaking this is what sold me to VR future.
The moment when you get out of dock house is where you notice difference. Dock house is on small hill and for the first time in gaming i actually felt i was standing on hill. Exploring caves, derelict houses etc in VR is just amazing and honestly speaking if Betsheda would release native version of it in VR i would buy it in heart beat. I also used Tale of Two wastelands and i must say that while Fallout 3 as an RPG is shit but in VR look much better mostly thanks to verticality of their location design. FNV is mostly flat while F3 is non stop walking up or down which works a lot better in VR.

3. Assetto Corsa, Racing in VR with proper wheel (T300RS) is something i though never i would experience myself but here we are and it is real. I would love more FOV (something like 210) but honestly even at 100FOV it is simply fantastic and playing racing game without VR is completely different experience, like masturbating vs real sex. Without VR you don't "feel" speed, you can't look at mirrors to see if cars are behind you or near, without VR you need to learn timing when you need to press brake instead of learning judging distance, blind corners are not blind with VR as it only need head movement in right or left and even going up the hill in LagunaSeca is no longer questiong of timing but just rising your head up a little to see end of uphill part or cockscrew is very easy now isntead of being blind corner without Vr.
Racing in VR is far easier and feels a lot more amazing that on your normal screen.

4. Elite. I bought it near release to play decent space sim and it left me angry with how fucking boring that game was. Amazing space simulator with complete husk of gameplay. I even bought season pass... I played it for like 10 hours and never touched it again. Until i bought VR because game has native VR implementation. And oh my oh my how it changed the game, yes on the surface it is still boring ass game but thanks to VR things before that were fascinating for 5 minutes (like watching stars when you get out of frameshift) in VR never case to amaze me, stations, combat etc. Everything "clicks" in VR. Especially combat, i never have to fiddle with my gamepad trying to search for target, i just move my head around and i always know where enemy is, it feels amazing to dogfight in VR. Which is why my opinion changed. In VR it is worth playing because everything feels amazing in VR. Docking in station aside from first 10 maybe 20 times in non VR is amazing because each time thanks to 3D depth i see shitload of detail that went into interiors, i can perfectly judge distance while flying and i can finally see SIZE. On monitor you can't feel size at all. With VR if something is big you will be looking at it with your jaws on the floor.

5. Dragon's Dogma. VorpX. It is not perfect as it has issues with shadows and game is mostly third person but my god it feels amazing to play it with proper depth thanks to 3D. Game by itself i fun as hell but with VR it takes the cake.
 
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Perkel

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Mar 28, 2014
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How much did the shoes cost?

Nike, about 6 years old. back then 150zl which is about 40$.
My favorite shoes i ever had (they are very very thin) so far which is the reason i do everything i can to keep them alive.
Repaired them twice, changed ungodly amount of shoe fillings (idk what it is in english, those flat things under you feet when you wear a shoe), preservation pastes etc. Though they are failing hard now and they don't seem to survive next year.
 

Perkel

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Protip: when you find something that you really like, buy at least 2 pairs. That's how I do it.

Yeah i know. I have second K800 keyboard brand new lying around precisely because i know my K800 will eventually wear down. I also plan to buy second MX master mouse just in case logitech won't release any new mouse with their amazing scroll anymore and side scroll.

I did that because my previous mouse MX Revolution failed me after about 6 years and i thought i will never have chance to use awesome scroll and side scroll underthumb like that anymore but thankfully Logitech released MXmaster though its thumb scroll isn't as awesome as Revolution one but still is great. So with new keyboard and mouse i decided i will buy them twice.
 

Burning Bridges

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You probably bought shit then.

My keyboard is an old BENQ X-touch that is 14 years old, daily use. The lettering is worn off on most keys, which is always a funny moment when someone else wants to use it. I estimate it had over 1 billion keystrokes (20000 a day)

But I occasionaly bought two mice until I got a neverending supply from my company.
 

Perkel

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Mar 28, 2014
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You probably bought shit then.

My keyboard is an old BENQ X-touch that is 14 years old, daily use. The lettering is worn off on most keys, which is always a funny moment when someone else wants to use it. I estimate it had over 1 billion keystrokes (20000 a day)

But I occasionaly bought two mice until I got a neverending supply from my company.

My old keyboard was shit and i never liked it mouse that had issues and mostly because it fell down quite a lot over the years. I use both mouse and kayboard mostly from bed wireless so it tends to sometimes fall down.
 

Perkel

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Mar 28, 2014
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Bought for the 3rd time PSVR lol. After trying out oculus and vive i think for now PSVR is best VR there is. Because it is cheap as hell and suprisingly its display is above both Vive and Oculus (at leastfirst gen) due to lack of screen door effect.

VorpX also got few good updates over past year and a half and i also upgraded after fighting with VorpX for a good while.

Turns out that the best way to use VorpX is to completely ignore SteamVR and make your headset just use generic VR mode. Once you do that all problems like red screen and some games having issues running go away like nothing.

Today i tried and voila:

ABZU - highlight of VR for me. Despite complete lack of VR mode this game with VorpX is one of best VR games out there. The 3D effect you get combined with type of game it is and minimal hud made it really amazing experience (not much of a game though)

Monster Hunter World - Tried before with VorpX and had terrible framerate. Since i upgraded my brain and said fuck you to steam VR, framerate is perfect and i can play easily with this for hours upon hours. UI is not that great but with edge peek and some UI resizing works perfectly. Sticking lance into monster butt never felt so personal.

FNV Tales of Two Wastelands - Previously FNV worked great but TTW had huge issues with VR mode as it completely tanked framerate. Thanks to getting rid of Steam VR it also rid framerate problems completely. Turns out that if game isn't natively supported by Steam VR then using it is a huge mistake that tanks completely framerates.

Witcher 3 - yes ! Previously it had broken shadows and game performance with VorpX was utter garbage. With immersive screen mode (kind of warped normal display around you) and some VorpX updates and getting rid of Steam VR now it works perfectly (aside from very very very minor shadow issue). Immershiun in ard skelling really makes things different and standing near that grave in Kaer Mohren really takes breath away.

Witcher 1/2 - yep they work. Though i didn't play much

GTA5 - i had issue before with performance thanks to SteamVR but since i don't use it now performance is excellent.

I hope that we get to 4k displays soon. PSVR screen door effect is almost unnoticeable but resolution is. It is not that huge issue but with 4k displays we should hit right spot for prime VR.
 

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