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Space Hulk: Deathwing - may the Emperor's legs be OK

Siel

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http://www.spacehulk-deathwing.com





space-hulk-deathwing-divers-ME3050174353_2.jpg

It appears E.Y.E Divine Cybermancy creators Streum On Studio are developing Space Hulk: Deathwing, according to a leaked brochure posted on NeoGAF.

The game is being developed using Unreal Engine 4, is a first-person shooter, and is described as giving players the chance to experience a “desperate battle against the Genestealers in the claustrophobic tunnels of Space Hulk.”

Players will don the armor of Space Marines from one of the “most feared” companies of all: the Deathwing from the Dark Angels. As a Librarian, players will also master the “destructive powers of the Psykers.”

http://www.vg247.com/2013/08/24/spa...-fps-in-the-works-at-streum-on-studio-report/
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Hmmm.

I did like E.Y.E a lot, and if they manage the same tight gunplay with terminator weapons and psykerisms, this might turn out a decent fps. I hope they get enough license to not have just jeanstalers as enemies though, as that will get boring real fast.
 

Siel

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Hmmm.

I did like E.Y.E a lot, and if they manage the same tight gunplay with terminator weapons and psykerisms, this might turn out a decent fps. I hope they get enough license to not have just jeanstalers as enemies though, as that will get boring real fast.

Unless they treat it more like a Survival/Horror game so that you don't encounter too much ennemies.
 

Metro

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Published by shitty publisher, co-produced by cyanide, and developed by the team behind the bug-ridden and glitchy EYE? What could go wrong?
 

Metro

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Yeah they're hard at work pimping the Space Hulk IP to every two bit developer who'll pay for the license.
 

Metro

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You say that as if Lucas hasn't been doing it for decades now.

Published by shitty publisher
Still better than the most reputed on the market aka Betheslies, EA, Ubishit, right.
At least Focus still publishes mostly PC exclusives.

They publish mostly shovelware and low budget crap.
 

Multi-headed Cow

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What. I'd put Bethesda and Ubi above Focus. EA... EA maybe not.

And as if EYE wasn't set in the 40k universe anyway.
B5A35A4F687528B4B0AA02FF901E7791CB799117
 

Siel

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There was a press event in UK few days ago and some people had a preview of the game.

What we get to know :

- The game will be released in 2015
- You can unlock new weapons and powers with faith accumulated during missions
- There are 4 AI terminator squadmates with you during missions, and you can give them order
- There are differents type of genestealers with advanced AI and can ambush the player
- Full coop campaign where you play as 4 Terminators (no librarian in coop) with permadeath and the ability to take control of a genestealer when you're dead
- 5 paths skill tree
- Occulus rift support
- Not sure if good news but there is only 10 people working on it. Same as E.Y.E.

No this isn't the Space Hulk you're thinking of, in fact Space Hulk: Deathwing couldn't be more removed from the 2013 strategy release of Space Hulk, instead this offering from Streum On Studio is a first person shooter that hopes to encapsulate the essence and atmosphere of the cult tabletop game from Games Workshop into the FPS experience you always dreamed of!

For those not versed in the lore, a Space Hulk is not what you'd presume, they are actually not specifically one ship, but a mangled twist of various starships that drifts together. So why make all the effort to storm one? Some of the ships in the Hulk may be present for a millennia, this makes them extremely valuable to the Imperium for the technology and relics that may be aboard them. The only trouble is, Space Hulks tend to be the site of mass infestations of Tyranid Genestealers, a twisted sub-species of an alien race that can take over and kill the crew of a ship before they are even discovered.


This is not THQ's Space Marine, the guys at Streum On Studio make it abundantly clear that you're a Terminator, you're pretty much the elite of the elite, and even with just a Power Sword and Stormbolter in hand, you'll deal some serious damage, after all there isn't much that can penetrate Terminator armour, in fact the only real tactic against them, is pure strength in numbers, which unfortunately for you, Tyranids have by the bucket load!

One of the most important aspects of Space Hulk which they hope to keep alive in Space Hulk: Deathwing is the feeling of oppression and isolation; environments will span from tightly knit corridors to large open spaces just like the layout of the board game, this makes levels ideal to hide all those nasty gribblies you're sure to encounter. Now there's nothing scarier than a Tyranid Genestealer aboard the desolate corridors of a Space Hulk, but the Tyranids are a race known well for their terrifying forms, so you'll be seeing more than the standard variety that you may be used to, this not only allows for gameplay variety, but also increases the need to assess your tactics when you realise exactly what you're up against.

One of the most lethal abilities that the Genestealers can use against you is their overwhelming power of the Hive Mind, you see the Tyranid race are much like the insects of the universe and have learned to speak through a collective Hive Mind, this means that as soon as one Genestealer has seen you, any within range will immediately know of your presence.

It's alright though, because you might just be able to escape them, with the ability to weld doors shut or make new avenues of escape you'll be able to turn the environment against the Genestealers and in your favour, you just want to hope that you don't lock yourself away in a part of a Space Hulk with no exit, or you might find a few Genestealers crawl out of the woodwork.

So as if that wasn't terrifying enough a concept, there's a few nasty tricks the Genestealers have up their sleeves, well, arms, such as the Hunter class that can turn invisible, the Warrior that can spit plasma at you from long range, the heavily Armoured and Scything Talon-armed Assault Genestealer, and god-forbid you ever come up against a Broodlord! Unfortunately we were only able to get our eyes on the standard Genestealer, but what Streum On Studio have planned is going to be bigger, stronger and pretty darn lethal.


Something that may interest those that are fans of 40k will be absolutely flabbergasted to know that Space Hulk: Deathwing is set to include the ill-fated and pretty hideous Genestealer Hybrids that haven't see the light of day in 40k rules for a few editions, these hybrids are an ugly mix of human and Tyranid DNA that may have the hands of a human allowing them to shoot you with all forms of weaponry they can get their hands on, or perhaps more effective they may have the psychic abilities of a human that have devastating area of effect attacks and the ability to pull genestealers to your location from further afield.

Of course another very important aspect of a tabletop boardgame is strategy, now as a first person shooter, this version of Space Hulk cannot offer everything you would experience in a playthrough of the board game, however it does delve into the roleplaying side of things with a set of skill trees that can increase your capability in a number of fields such as Faith, Command, Melee and Long Ranged armaments, points obtained from successful missions can be spent in these trees, just don't expect to be able to max out the whole thing.

The game not only features a single player campaign where you will stand as the captain of a small team of Terminators, but will allow four player cooperative play via LAN or through the power of the internet, with obvious tweaks here and there to scale the difficulty when playing with a squad of friends. To keep true to lore and all that is fluffy, you can use whatever outfit you desire when combating cooperative play, however you will only be able to take one Librarian into a squad, because if everyone could be a Librarian the Imperium of Man might have won already!

Of course this is a game based in a universe that Games Workshop has created which means customisation! To simulate the almost endless customisation options that wargamers bring to the table, Space Hulk: Deathwing will allow players to customise their armour and loadouts once you've upgraded your skills to the level that allows you to use them. Obviously different weapon loadouts bring forth an element of strategy, and some weapons will be more effective against certain enemies, but you can expect to be able to unlock the use of Lightning Claws, Thunder Hammers and Storm Shields as well as a vast array of Space Marine armaments.

Currently Space Hulk: Deathwing is in its very early stages, however being built in Unreal 4 it has massive potential to be the isolated first person shooter aboard a Space Hulk that Games Workshop fans have dreamed of! Here's hoping more emerges from the depths of the warp to get our hands on soon, after all the game is a long way off.

Space Hulk: Deathwing is scheduled for a release during 2015 for Windows PC.

http://www.gamercast.net/space-hulk-deathwing-preview
 
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Unkillable Cat

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One of my negative experiences with the Unreal Engine (especially 3) is that it seems hard for the engine to allow the player to travel along the z-axis, even if it's just to jump. That, along with other small nuances, makes movement within the engine feel restricted and shoe-horned.

With Space Hulk that is not a problem, as a Space Marine in Terminator armour can't even look down to see what he's walking in, let alone jump.
 
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This had slipped under my radar. Well, I mostly liked EYE, and I like the w40k universe, so it's tempting to be hopeful.

Incidentally, this looks just like what happened with Cyanide, making a semi-ripoff of a GW IP and ending up developing an officially licensed game.
 

WhiteGuts

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Funny thing is, Streum guys said on a french forum that they were working on a sequel for EYE before Focus contacted them, and it was going to be a tacticool shooter a la SWAT4.
 

SerratedBiz

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One of my negative experiences with the Unreal Engine (especially 3) is that it seems hard for the engine to allow the player to travel along the z-axis, even if it's just to jump. That, along with other small nuances, makes movement within the engine feel restricted and shoe-horned.

With Space Hulk that is not a problem, as a Space Marine in Terminator armour can't even look down to see what he's walking in, let alone jump.

Wouldn't that be the game developers' fault? I played Rocket Arena in UT'99 and 2003 and the z-axis was raped pretty hard, nothing seemed wrong with the engine itself.
 

Azael

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FOR THE EMPEROR!

Shame that only nids will be enemies, even if it seems to be a lot of variety of them. Would have been fun with some boyz or any of the other xeno filth that can be found on hulks.
 

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