Alex
Arcane
Dead ends work well enough when the game is quick to navigate, like a text adventure, I think.
Dead ends work well enough when the game is quick o navigate, like a text adventure, I think.
Dead ends work well enough when the game is quick o navigate, like a text adventure, I think.
I don't think dead ends are ever acceptable unless you did something REALLY dumb. If you get to a point in the game where you cannot progress and the game didn't really hint that might happen, it's poor design. Having to reload an earlier save to continue should not be a "gameplay feature".
Nothing wrong with deaths though. Those can be fun!
Whether they work well or not completely depend on your expectations. "Zombie situations" as they are apparently called were perfectly accceptable when you had a lot of time to give a game and few money to spend. Read reviews of the past and you see that they were not actually despised.
With our current attention span however, it appears completely unacceptable.
Oh my, I totally forgot to sign up for an account on their website.
Somebody please share your impressions of the demo.
Hmm, maybe. I can't really recall.
Can't say I particularly care for the swipe controls myself. It feels like a cheap tacked-on gimmick that was thrown in to appeal to the tablet crowd. Since I have no intention whatsoever to play this on a tablet, I do hope that this swiping nonsense is made optional in the final (PC version of the) game.
Opening the game with some nondescript crate-shoving puzzle doesn't exactly get me excited either.
Too bad, since the graphics look nice and Ken Allen seriously outdid himself with this score. But lackluster gameplay, overall buggyness and the nonresponsive controls (again, kind of sad, since the icon interface itself looks and feels so much better than, say, LSL Reloaded) have kept me from playing the demo for more than a few minutes.
That looks awful. The overuse of swipe mechanics alone was enough to make me sick of it. They promise a nostalgic throwback and they deliver an iPhone game that will get them back to the glory days.
I didn't see any charm, wit, or interesting puzzles in that entire thing. Just pushing crates and 3D sight puzzles.
Talentless hacks.
Releasing something in Alpha for public consumption is just a terrible idea.
I don't know how to explain it.
I don't know how to explain it.
I do. You're nostalgic for 320x200 resolution.