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Splinter Cell Blacklist: the king of stealth is back ?

Diablo169

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Joined
Oct 20, 2012
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1,270
Location
Grim Midlands
The guys now voicing Sam Fisher's biggest claim to fame is being dumped by Lana Lang on Smallvile while he was away on military duty so she could fuck Superman. That's the guy they cast to replace Michael Ironside.

The fuck.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The guys now voicing Sam Fisher's biggest claim to fame is being dumped by Lana Lang on Smallvile while he was away on military duty so she could fuck Superman. That's the guy they cast to replace Michael Ironside.

The fuck.
I remember the guy. I hated him even in Smallville. And HE is Sam Fisher. Dafakk?
 

Cromwell

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Joined
Feb 16, 2013
Messages
5,443
as you are on the topic, which is the better version of double agent? pc or ps2? I have read they have different stories etc.
 

sser

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Messages
1,866,662
A stealth run these days is beating a Mario level without touching a goomba so the answer is most likely no.
 

Silva

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Joined
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Messages
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Location
Rio de Janeiro, Brasil
So, it seems there is a "Perfectionist" mode where:

- Mark & Execute is disabled,
- Sonar goggles that see through walls is disabled;
- Enemies are smarter, more perceptive and more agressive;
- Enemies cannot be taken out on melee from the front (just from the sides or back);

Good news huh ?
 

DalekFlay

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Messages
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New Vegas
That's encouraging. Still not risking $60 though, Conviction sucked way too much. Might torrent, but will probably wait for a price drop.
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
So, it seems there is a "Perfectionist" mode where:

- Mark & Execute is disabled,
- Sonar goggles that see through walls is disabled;
- Enemies are smarter, more perceptive and more agressive;
- Enemies cannot be taken out on melee from the front (just from the sides or back);

Good news huh ?

Crapsolution "Purist" mode again?:smug:
 
Unwanted

jcd

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
 
Last edited:

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
What the fuck is up with Steam tonight? First this was going to release today, then the release date changed to the 29th, now it says it releases on the 22nd.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
Steam store tells me :
Available: 22 August 2013
This game will unlock in approximately 1 day and 22 hours

Same with the new Saints Row. Was expecting it's release today and now I see it's been moved back to the 23rd.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Steam store tells me :
Available: 22 August 2013
This game will unlock in approximately 1 day and 22 hours

Same with the new Saints Row. Was expecting it's release today and now I see it's been moved back to the 23rd.

Move to America, where real gamers live.
 
Joined
Apr 19, 2008
Messages
3,059
Location
Brazil
Divinity: Original Sin
Ok, assume Thief never existed.

What would be the king of stealth then ?

hmmmm, assuming thief never existed, i'd ask, what's stealth?

but anyway, splintercell blacklist may be the king of stealth coming back.

Thief is no king... thief is GOD above all.

anyway, this blacklist is at least worth a torrent, since I played all SC games and i want to at least try to finish this for completeness sake. Conviction was shit, but at least you could finish it in a matter of hours...
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The reviews for this are really inconsistent. I don't mean scores, and I don't expect places like IGN to offer a good review, but the language is insanely opposed. One review says "it's stealthy again, I loved Chaos Theory and this is like that and awesome!" Then another review says "this is nothing like Chaos Theory and just an evolution of Conviction."

I mean... how can people get completely different experiences like that? Very frustrating. I almost have to pirate this piece of shit just to see what kind of game it is.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,778
Location
Rio de Janeiro, Brasil
Im on the way to third mission, and my initial impression is that the game is a compromise between Chaos Theory and Conviction. By that I mean the engine is the Conviction one and the missions design is Chaos Theory stuff.

Is this better than Chaos Theory ? Right now I dont think so, but it clearly has some advantages over it. I will cite both advantages and disadvantages:

Advantages:

  • Missions are more "open" spatially speaking than Chaos Theory (read this as more "larger corridors" instead of true open-maps like Hitman). Though the side missions seem truly open - the first one I just did (the first for Grim) feels a bit like Dishonored where you have a wide open map with multiples objectives that you can choose the order and how to approach, then must come back to the initial point for extraction. Its really clever, and is designed to acomodate 2 players co-op mode (though I did it alone). Ive never seen this level of openess in a Splinter Cell game.
  • Missions are more "open" procedurally than Chaos Theory. Read this as more ways to pass through each point of conflict, be it total ghost, or assassin mode, or full-assault, and with a wide combination of gadgets and weapons and drones and maneuvers possible.
  • The campaign structure is also more open and interactive, with side-missions popping up as the main campaign progresses and previous side-missions are completed. You even has a central base that you can upgrade with money you earn through missions.
  • customizability. the shit is a min-maxer paradise. All your crap has stats that can be upgraded or customized: your suit, your boots, your gloves, your goggles, your gadgets, your drone, your weapons, etc.
  • For the first time in the series its really possible (even if very hard) to ghost missions from start to finish, without needing to knock people out. In fact this is the best way to gain points - passing through enemies without knocking them out. This is something I always felt Chaos Theory lacked.
Disadvantages:

  • The Conviction engine is made for action and it shows - the game pace, even if slower than Conviction, is still faster than Chaos Theory. Fisher movement, even if you just touch the control a little bit, is too fast, and nothing like the almost slow-motion, snake-like walking of Sam in Chaos Theory. Also, while its possible (and even necessary) to calmly study enemy positions and plan ahead your next move, you never have all the time you would like, with enemies rotating in patrol in a faster (and more random) pace that makes it hard for you to really get calm.
  • What leads us to the next point: if in Chaos Theory the patrolling enemies always felt natural and organic (one enemy could be calmly smoking a weed, the other taking a piss, etc) in Blacklist this is swaped by a little bit more artificial, game-like behaviour, as if the enemies know that its all a game and they must move faster so it makes player life harder. At least it feels like that in the Perfectionist difficult that Im playing.
  • No interrogations. Sometimes Fisher tells some joke when you knockout (or human shileds) the enemies but thats adds nothing, really.
  • No quicksave. The game auto-saves as you reach some sub-objectives within missions. While this gives tension to some parts, it more often just leads to extreme frustration (specially if you play on Perfectionist, like me).
  • The atmosphere, while good, is not really on par with Chaos Theory. This is a subjective impression, I know, but I feel this way. Maybe its the sum of all the factors above, or maybe its the Blacklist story thats too crap and irrelevant, dont know, but thats how I definitely feel.
All in all, Im finding it a pretty good game. Dont have the atmosphere, slow-pace or personality of Chaos Theory, but is easily the second best game in the series so far. I would rate it 8.5/10 for now.
 
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Silva

Arcane
Joined
Jul 17, 2005
Messages
4,778
Location
Rio de Janeiro, Brasil
Nope, no quicksave. The game auto-saves each time you reach an sub-objective in the mission, which can lead from tension to extreme frustration in some parts. I will add it to the disadvantages above, thanks.
 

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