Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
What makes you think it wouldn't sell well?
''it's not likely to happen''
Failed the hype test.
When your victory is assured, it's best to ask for a small amount precisely because you'll end up with a massively inflated %, which will be reported all over the gaming media. It was HBS third KS in the same series, they knew how it would turn out. While they didn't need much, they definitely needed more than 100k to make the third game.
You know how much he expected?Only 1.2 million when he expected more probably?
It's even more relative to how much it sells (i.e. way too early to say).That sales success is relative to how much a game costs?
Well, we’re hoping to get a large budget for the game. Basically, I make games for the budget I can get. I hope we will raise something around the score of Torment: Tides of Numenera but I can’t count on that. We have all the marks checked but I tend to be skeptical and careful about everything. Besides, I don’t worry too much about attracting new people. I’m going to focus on my base audience and make them happy. However, I think when people see the visual side of the dungeon they’ll say: “They are super-ambitious and it is so full of personality.” When I’ve announced The Bard’s Tale IV on Twitter I had more retweets than ever before. Of course, there’s been some other dungeon-crawlers – like Legend of Grimrock and Might & Magic X – and they’re great but we are making something bigger.
I like how you didn't bold the "but I can't count on that."
I like how you didn't bold the "but I can't count on that."
It's not like anyone has ever said explicitly ''I hope to have 3 times my goals or I'm fucked.''
I am sorry but KS was never to replace the old system, its completely irresponsible to allow studios to get millions without having to answer for it, its should never replace the old funding system and certainly not for studios that could get tradional funding to get a source of funding they would not be accounted for (you know who I am talking about Tim Schafer) because for then its just "better" to not be held accountable on how to run their budgets.
Have we sunk so low that the Codex now defends the old publisher model...?! You want the EA and Activisions of the gaming world to control what might get made? Look what that got us in the 2000s.
Have we sunk so low that the Codex now defends the old publisher model...?! You want the EA and Activisions of the gaming world to control what might get made? Look what that got us in the 2000s.
Troika's Jason Anderson, who served as the game's Creative Director, among other things, laid the blame squarely on publisher Activision, saying that Activision took the game out of Troika's hands without ever giving them the time to test and polish it.
THIS was a dismal failure!
All those games you talk about gave me more enjoyment and entertainment than over a decade of AAA console-ported crap combined so I'm still not seeing, or agreeing with, your point.....Oh really, let's look at what the big kickstarters have brought us (this is as far as I know based on Codex comments, with regards to the 3D games which I don't play):
1. Divinity Original Sin asked for money to complete and polish their game but still released a product completely unfinished beyond Cyseal.
2. Wasteland 2 promised a tactical RPG that turned out to have no other tactic than "shoot", but turned out to be a detailed container opener simulator.
3. Pillars of Shitternity promised an IE style game combining the best of BG, IWD and PST but turned out to be a hollow single player World of Warcraft clone made by interns.
4. Shadowrun Returns promised an old school RPG but turned out to be a simplistic tablet game.
5. Dead State turned out to be an incomplete, buggy mess.
6. Haven't really managed to comprehend why, but Banner Saga turned out to be disappointing for most too (possibly because the game implemented actual consequences which butthurt lots of people, but perhaps there were promises here too that were undelivered).
The only games that have underpromised but way overdelivered not only in terms of graphics and music but also in terms of systems and content (and even quality backer rewards) have been smaller projects like Lords of Xulima and Serpent in the Staglands. These are the sort of projects that should actually be on Kickstarter, not the sequence of farces launched by the big studios which have destroyed confidence in the system.
All those games you talk about gave me more enjoyment and entertainment than over a decade of AAA console-ported crap combined so I'm still not seeing, or agreeing with, your point.....
Yet in the end SR: HK got 31,497 backers pledging $1,204,726 and BT4 got 33,741 backers pledging $1,519,680, so I'm not really sure why you feel that one's the greatest success known to men and the other is a horrible failure. What if Fargo asks for a dollar next time and collects a million bucks, exceeding the "goal" by a gajillion and crashing stock markets?