almondblight
Arcane
- Joined
- Aug 10, 2004
- Messages
- 2,549
How they act has nothing to do with it.
Well, how they (and most other KS projects) acted evidence that their asking price reflected conservative estimates rather than a desire for headlines. What evidence do we have that their asking price was a publicity stunt? The fact that they made much more than they asked for? I guess going by that we could also say the $900k goal of Torment was a publicity stunt.
If anything, I respect Fargo for not playing these games.
What games? They stated they were going to make the expansion either way, but the scope of it depended on what they raised on KS. Was Larian playing games when they asked for $400k?
I don't know enough about miniature board games and how well they do on KS, but I think that 500k is pretty good.
Yeah, and $100k is pretty good for a video game. Sure, there are videogames that make more, but there are also miniature game Kickstarters that pull in $3+ million.
But the point is, for their second Kickstarter they only hit their goal in the last day. Being a few hours away from a failed Kickstarter is going to make you a bit conservative the next go around, particularly if you're not sure what kind of reception you're going to have. If I remember right, you were even talking about how it was a bit of a tough sell - doing a KS for more of the same when the reception to the first game was lackluster and the sales of the second lagged far behind it as a result.
If you look at the Codex predictions thread, most were predicting that they were going to get less than their first KS (and you can see similar reasoning - KS having lost its luster, doing another KS for more of the same, the Dragonfall under-performing). And they were right, it only made 2/3 of the first.
Yeah, in hindsight everyone knows that they were going to get exactly 2/3 of the funding for the first got rather than 1/5; and everyone who was saying "of course this is going to be difficult" before hand suddenly starts saying "of course this was going to be easy" after. And I'm sure if they had asked for $900k, and only got $850k, the very same people would be saying how obvious it was that this was a more difficult, that it was obvious that they were going be getting only a fraction of the money the first KS pulled in, and that they should have had a lower goal.
My point is that 100k isn't a real goal. You can't make a game or even a sequel for 100k as after dedications it would be barely enough to pay 2 people for a year.
Eh...
We're totally committed to making Shadowrun: Hong Kong and we're already several months into development. The project is budgeted, fully staffed, and on-schedule for a mid-2015 release.
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By backing the project, you'll increase our production budget and get more features, more improvements, and more game. Take a look at the funding goals below to see all the stuff we want to add.