Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

The Bishop

Cipher
Joined
Oct 18, 2012
Messages
359
Yeah. That's totally in-game footage. Honest.
I remember when 3D graphic engines were still a novelty, developers would hype their creations up by releasing super impressive footage, obviously "rendered on typical PC". But then real games on that engine didn't look anything like the demo did, and everyone was a bit disappointed with the final product. However, if there's no final product, how can anybody be disappointed with it?
:philosoraptor:
 

Direwolf

Arcane
Joined
Jul 25, 2006
Messages
1,009
Location
Pōneke
Latest from Derek:

SQUADRON 42 DELAYED TO 2018
As I reported on Twitter earlier today, several sources, as they have done twice before in 2015 and 2016, have once again informed me that SQ42 is now a 2018 game. In fact, the current internal schedule shows it stretching all the way to mid-2018, and possibly beyond. The past two times that I had reported this, some people didn’t believe it. And CIG kept denying it. This Sept 2016 denial was my favorite. Both 2015 and 2016 came and went. Right up to the blatant lies that CIG told during the events (GamesCom and CitizenCon) of Q4/2016. I wrote extensively about that in my Shattered Dreams blog from Oct 2016.

Sources also tell me that they’re frantically trying to either get a preview or trailer out before the end of the year. So yeah, probably a repeat of Q4/2016 all over again.

Oh, and they have definitely chopped up the SQ42 game. I reported on this back in 2016 as well, but they have apparently stuck to the goal of releasing the once full game, into bits and pieces in order to “keep things going and raising money”. It makes perfect sense if you ask me. They know that the minute they release any “final” version of any portion of this train-wreck project, that’s it’s all over. So why not maintain the bait and switch Status Quo by splitting a full game into parts, then sell them separately? If you recall, they did that back in 2016 when they split SQ42 from Star Citizen, in order to sell it separately. Except this time, they’re going to split SQ42 even further. Which, now that I think about it, explains why you can buy that game for $15 (instead of $45) if you buy it as a bundle ($45 + $15) with Star Citizen. My God man! We’re doing it all wrong.

DAT DEV SCHEDULE!
I have seen it.

It’s amazing.

And it goes beyond 2017, and all the way to 2021. <—- LOL!!

The internal dev schedule looks absolutely nothing like the public dev schedule they put up for backers. Not only does the internal one have entries for SQ42, but it also shows all the tech and asset dependencies that the title is currently awaiting. Since SQ42 uses the same engine as Star Citizen Actual, it stands to reason that, networking fiasco aside, they simply can’t complete that title without those core engine components and assets.

When they first released a dev schedule, following backer dissent and outcry, it was along the lines of what was shown in Q4/2016. They got quite a bit of money by the time dust settled, and backer trust (in some regard) was regained. That didn’t last very long because shortly thereafter, they released a new version for the upcoming 3.0 that looked nothing like the original plan, though it did go all the way to 4.0. Then, shockingly, they later released another version which completely removed everything after 3.2. Yeah.

Basically, having failed to “save PC gaming“, while singing the “death to publishers!” theme song, Chris is basically doing what publishers know some devs with publisher funding tend to do: maintain two separate schedules. One to keep the publisher happy, and milestones paid; and one that’s the actual internal one which they hope will match the timeline that leads to a game. It’s the equivalent of having two accounting “books”, one of which is highly fraudulent. Only this time, backers are the publishers. Except that the backers still giving them money, are either completely gullible fools, or they’re using Star Citizen to launder money as I wrote in my Money Laundromat blog.

It is amazing to me that there are two games in development; but yet still, even though backers haven’t seen anything tangible from SQ42 since the Godawful Morrow Tour from 2015, that it doesn’t even appear in the public dev schedule. It’s as if it doesn’t even exist; or that they know if they release it, that backers would freak out, and see that it’s nowhere near complete in the short-term. This despite the fact that they keep showing art and videos purportedly from the game. But that’s normal though, right?

What’s even more egregious to me, is that backers have forked out over $150 million for two games, but they have to rely on insider leaks – for a crowdfunded project – to get most of the tangible and reliable information about the project they paid for. And they still don’t have a clue about most of what’s left to do in the games. So we have a public tracker that’s just as hilarious as it is shocking.

AND FURTHERMORE
The project is FUBAR. And backers are in for the most interesting shocker yet. But I’m holding on to that one for now. Stay tuned.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,579
I wonder how the community will reason with a delay to an unspecified date in 2018 of the almost ready squadron 42.
There is no community anymore, only zealots. Of course they are going to say that it is for the greater good, since the project is so big and ambitions.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
I wonder how the community will reason with a delay to an unspecified date in 2018 of the almost ready squadron 42.

considering that last time (last year? back when there was the whole shitshow with all the delays... or was it at the beginning of this year? i think it was at the end of last year before christmas...) they were pretty clear that SQ42 will maybe be a 2017 game, but more likely a 2018 game, i doubt anyone seriously following this game will regard this as "news" (i mean, even i, who checks this thread once or twice a month and checks the sc reddit once a month to see if there's any news, knew this)
 

PhlebasIskander

Literate
Joined
Sep 7, 2016
Messages
30
Honestly, I'm not even mad. The longer it takes, the more ridiculous the few creeps who obsessively build their lives around it look like. I'm still genuinely looking forward to it and even fire up some singleplayer dogfight in solo because I think the combat is well-done, but people really should expect games like that to take a very long time to release. I can't imagine how cringy it must have been for Roberts to suck it up to those horrible american players who grew up with WC.
 

Eggs is eggs

Learned
Joined
Mar 12, 2015
Messages
256
How much gameplay has been released so far? If I buy one of the $45 starter packs, what can I actually do with it?
 

Father Foreskin

Learned
Joined
Feb 6, 2017
Messages
167
I believe you can do 4 things:

1. Dogfight. Pretty arcadey and pay-to-win but kinda fun for while.
2. Race. Same as above.
3. Star marine shooter. Shitty generic shooter
4. Persistent universe. Icredibly janky shitshow of "mmo".

There is also some pointless social thing. I refunded my 25€ pledge in last year so im not up to date. Note that i havent played any of this, trying to channel some general consensus here. I wouldnt spend a dime on this personally.
 

Father Foreskin

Learned
Joined
Feb 6, 2017
Messages
167
The physics might be well done but its a mouse and keyboard game with collectible repairs, missiles and other pickups. I dont see the problem with it being the way it is though, "arcadey" isnt necessarily an insult.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The physics might be well done but its a mouse and keyboard game with collectible repairs, missiles and other pickups. I dont see the problem with it being the way it is though, "arcadey" isnt necessarily an insult.
Sure. I was just talking about manouvering the ship, not the gameplay designed around it. All that collectible shit might be called arcadey.
 

PhlebasIskander

Literate
Joined
Sep 7, 2016
Messages
30
How much gameplay has been released so far? If I buy one of the $45 starter packs, what can I actually do with it?

Honestly, the ship gameplay itself is pretty damn fun. It runs perfectly in singleplayer. You can fly around, fight, swap ship parts, embark/disembark, board larger ships with multi-crew seamlessly etc etc. The tech itself is obviously robust although it needs some refinement (especially for the multiplayer performance which is apparently mostly fixed in the next update). The game definitely isn't ready at all or nowhere close it and it will take a while to have the necessary content but let's not get ahead of ourselves just to make fun of the project because it has a few special people orbiting around it.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
The game definitely isn't ready at all or nowhere close it and it will take a while to have the necessary content but let's not get ahead of ourselves just to make fun of the project because it has a few special people orbiting around it.

The reason we are making fun is that it was a project started in 2012 with promises of a release in 2014 and here we are in 2017 with it nowhere near completion.

The other reason we are making fun is because how dishonest they became, Chris Roberts doesnt seem to be a very capable lead manager as we can see with his history even if he managed to actually put out Wing Commander IV with a small budget and on time, pointing out he can as long he inst at the head of them because if he is ... well, this speaks for itself.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
8,987
Divinity: Original Sin Divinity: Original Sin 2
I wonder how the community will reason with a delay to an unspecified date in 2018 of the almost ready squadron 42.

Witcher 3 was postponed 2 years and that by a well established studio that wasn't made from scratch.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
8,987
Divinity: Original Sin Divinity: Original Sin 2
I wonder how the community will reason with a delay to an unspecified date in 2018 of the almost ready squadron 42.

Witcher 3 was postponed 2 years and that by a well established studio that wasn't made from scratch.
How many announced release dates did they miss?

when you keep adding shit to the list, of course you miss release dates.

the question is, who gives a shit? Star Citizen crossed the threshold where big publishers will flock to buy it if Roberts fails to deliver with the current funds because the amount of money and R&D already poured into the project makes it a gold mine.

stupid wankers here and out there wants Roberts to fail just for the drama and the lols and the bragging rights of "I told you so" but more balanced individuals that bought a ship with 15 bucks and then went on with their lives also don't give a shit about missed release dates.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom