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Starbound: 'Spiritual' successor to Terraria

Metro

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Redigit (or w/e his actual name is) was the 'kewl' half of the Terraria dev team. This guy TiY turned out to be a huge fag. Terraria got a fuckton of post-release support and at least three major content patches which could have easily been paid DLC. It's also amazing that even after two or three years in development the 'content' in Starbound is absolute shit compared to the content that was in the beta of Terraria. You'd think the dude would have learned something but, again, it's pretty clear Redigit was the brains behind the operation and these others guys are just looking to cash in because they helped.
 

Blaine

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The rampant typos evident in the Pixel Piracy trailer alone were enough to put me off it.

The framework of Starbound is good, the visuals are solid, everything seems to work right, but there's just no meat on the skeleton yet... and there likely never will be.

Taking months to put in a fucking bucket is the poster child of this project.
 

Metro

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Yep. It's all big ideas but no substance. Huge universe, tons of worlds but... nothing's really different about them. At least gameplay wise. There are cities with different races but nothing to do in them. All of the npc interactions are generic placeholder 'oh hi' crap. There are no quests that I could find. No hand-placed special loot. Most of the bosses are still half-baked. They just took the 'farm X level ore to craft X armor set and repeat ten times' concept from Terraria and that's it. Nothing else in there that makes it the same kind of solid Metroidvania that Terraria was.
 

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Redigit (or w/e his actual name is) was the 'kewl' half of the Terraria dev team. This guy TiY turned out to be a huge fag. Terraria got a fuckton of post-release support and at least three major content patches which could have easily been paid DLC. It's also amazing that even after two or three years in development the 'content' in Starbound is absolute shit compared to the content that was in the beta of Terraria. You'd think the dude would have learned something but, again, it's pretty clear Redigit was the brains behind the operation and these others guys are just looking to cash in because they helped.

Was Redigit the guy who made Terraria? I was under the impression that TiY was the one that broke off from the original Terraria team and started Starbound, sorry I haven't payed much attention to Starbound as I still have Terraria and yet to play it. He did learn something, do a game that promises a lot of features that is unpolished, collect all the money, and flip the bird. Now he can go work for another studio or do contract work unless this person has 0 skills for game making. Well with my previous post the studio reputation is dead and so it will be long before the solvency becomes an issue. Makes me wonder how long before this TiY runs off and starts another studio with some prototype on KS and have someone else be the public face. Also see edit in previous post.

The rampant typos evident in the Pixel Piracy trailer alone were enough to put me off it.

Well Steam gave me 2 coupons and because I can't combine it with other discounts, it sits in my inventory wasting away as I never touch EA games.

Taking months to put in a fucking bucket is the poster child of this project.

:lol: God that is hilarious, studio has retards in it. This is why I love reading up on VG news, as it never ceases to amaze me when the industry that has the highest cost when it comes to production of a product has some of the most retarded people managing the studios.
 

Metro

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Yes, Redigit was the main guy behind Terraria and TiY went off to make Starbound after Redigit sort of 'retired' from development with the birth of his first child. However, he eventually returned, added more content to Terraria and announced plans for Terraria 2. The last major Terraria update was in May, a full three years after initial release. They're also finally getting around to Steam achievements and possible Mac support. For a $10 game Terraria had plenty of content on its initial release. Now the amount of content is insane.

As far as their relationship with Pixel Piracy, it seems Re-Logic (the company Redigit started) is 'publishing' it but I don't think anyone who actually worked on Terraria is developing Pixel Piracy. Chucklefish seems to have been started by TiY with his Terraria money and is publishing a few fairly crappy indie games.
 
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Metro

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Yes, Metro, human beings are masters of self-justification. It is known. Suffice it to say you're cheating a system put in place to ensure fairness across economic boundaries, this in spite of Valve offering deep discounts on a wide variety of games. It seems you now feel entitled to pay next to nothing for everything at any time, while clinging to the notion that you aren't a freeloading parasite. I suppose you're only three-quarters of a parasite. Also, tolerance of a certain number of parasites doesn't change the nature of the parasites themselves.

Personally, I find it absolutely disgusting that many Codexers demand games be free or extremely cheap—I'm not referring to iPhone casual one-offs here, but to proper computer games. The tightfistedness of many monocled gamers has been a major contributor to the decline. While you pay $6 for an intricate PC-native game that can be played for hundreds of hours, consoletards shell out $60 + $60 for DLC for six-hour-long AAA shovelware. Not only are there far more of them, they also pay 20x what you do for a shittier game—but I'm sure there are no implications to be had from that comparison.

In any case, I digress.

Starbound is shaping up to be pretty nifty. I managed to plant some crops, dig some mine shafts, loot some abandoned buildings, craft some armor, locate a village, and I discovered an exploit: When you enter a quantity of items to purchase from village merchants, you're only charged for 1 of that item, e.g. you can get 999 Boltroots for 4 Pixels.

There's a lot of variety, complexity, and attention to detail to be seen already, and this is fairly early in the beta. A year after 1.0 and with some modding for good measure, I expect there'll be a shitload of decorations, blocks, biomes, creatures, tools, weapons, etc.

Found this gem back on page 5, Blaine -- looks like my parasitic tendencies were justified! Learn from me and you could have been $494 richer -- money to give to CHRIS ROBERTS!
 

Blaine

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Found this gem back on page 5, Blaine -- looks like my parasitic tendencies were justified!

Not really, since you do the exact same shit with long-released games that are actually good (all games, in fact). You're bound to be proven "justified" every once in a while, just as refusing to leave my house because there might be a thunderstorm would be "justified" every once in a while.

We all know we can get burned supporting crowdfunded/indie games. My point still stands: Being a tightfisted, stingy son of a bitch is not a good way be, and the infamous stinginess of old skool gamers is a significant factor in the scarcity of incline. Demanding extremely low price points for games does NOT encourage the development of quality games. See: The Apple App Store.

At the time, there was no way to know development of this game would almost completely stop for 8+ months, and what they had to show was promising enough. They just haven't done shit, and it's looking like they never will.
 

SwiftCrack

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Redigit (or w/e his actual name is) was the 'kewl' half of the Terraria dev team. This guy TiY turned out to be a huge fag. Terraria got a fuckton of post-release support and at least three major content patches which could have easily been paid DLC. It's also amazing that even after two or three years in development the 'content' in Starbound is absolute shit compared to the content that was in the beta of Terraria. You'd think the dude would have learned something but, again, it's pretty clear Redigit was the brains behind the operation and these others guys are just looking to cash in because they helped.

That Red dude wanted to drop Terraria after 1.1 too, I don't know why he changed his mind though.

Probably XBONER cash.
 

Metro

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Found this gem back on page 5, Blaine -- looks like my parasitic tendencies were justified!

Not really, since you do the exact same shit with long-released games that are actually good (all games, in fact). You're bound to be proven "justified" every once in a while, just as refusing to leave my house because there might be a thunderstorm would be "justified" every once in a while.

We all know we can get burned supporting crowdfunded/indie games. My point still stands: Being a tightfisted, stingy son of a bitch is not a good way be, and the infamous stinginess of old skool gamers is a significant factor in the scarcity of incline. Demanding extremely low price points for games does NOT encourage the development of quality games. See: The Apple App Store.

At the time, there was no way to know development of this game would almost completely stop for 8+ months, and what they had to show was promising enough. They just haven't done shit, and it's looking like they never will.

Apology accepted.

That Red dude wanted to drop Terraria after 1.1 too, I don't know why he changed his mind though.

Probably XBONER cash.
He was probably caught up in the concept of fatherhood thinking it would be a full time job until the kid turned 18. Then he realized after a few months he should get back to work.
 

Blaine

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Apology accepted.

I was about to gift you a Star Citizen pledge package, but not now.

^ My parents did that kind of shit to me all the time when I was a kid. "We were going to take you out to Bella's for pizza, but since you pulled your sister's hair...." :troll:
 

Metro

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They were lying, pizza was never on the agenda. Just like your empty promises of STAR CITIZEN.
 

Blaine

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They were lying, pizza was never on the agenda. Just like your empty promises of STAR CITIZEN.

No no, be assured, my parents weren't that kind of parents. They NEVER lied to me, never bribed me, and "no" (the most common answer to any question) was absolutely final. Whining, pleading, or questioning a "no" resulted in punishment. Sneakily asking the other parent after being told no by one parent was punishable by death, or rather, a punishment that would make me wish for death.

I just misbehaved on a daily basis.

I myself however have no such scruples.
 

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I'm kinda glad that this string of EA/Crowdfunded games or media failures (The Yogcast game being cancelled, the Towns fiasco, the perpetual beta of Rust and DayZ the meltdown the 'Pictures of Sad Children' author went through while getting his book published, etc) is happening, specifically because it'll clue the average consumer into just what they're getting themselves into, and just how bad an idea it is to hand their money over to twenty-something hipsters and geeks with little experience in leading a development team beyond maybe making a few indie games with friends in their free time.
 
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Starbound had a lot of potential but self-indulgent hipsters cannot be trusted with the kind of money which the game generated... especially not the kind of hipster which throws all criticism towards their modus operandi (IE: Blowing seven months of dev time away in order to move to London) down the garbage bin because their collective ego is too big to see that they really did fuck over the community and the people who believed in the game.

Found some good mods for it though so at least the money I blew on it isn't completely wasted...
 
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Metro

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Dr Tomo

Learned
Joined
May 31, 2013
Messages
670
Location
In a library near you
I'm kinda glad that this string of EA/Crowdfunded games or media failures (The Yogcast game being cancelled, the Towns fiasco, the perpetual beta of Rust and DayZ the meltdown the 'Pictures of Sad Children' author went through while getting his book published, etc) is happening, specifically because it'll clue the average consumer into just what they're getting themselves into, and just how bad an idea it is to hand their money over to twenty-something hipsters and geeks with little experience in leading a development team beyond maybe making a few indie games with friends in their free time.

spiderman.gif


No, it won't happen as people have short term memories.
 

Bahamut

Arcane
Joined
Jul 11, 2008
Messages
1,196
Starbound development in a nutshell

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"We dont have any idea what we are doing, but hey looks at this new gimmick!"
 

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