Pyke I know you're knee-deep in the shit right now, but still, have you given some thought yet as to what may be coming after Stasis provided it does well for you guys? (and it fucking should)
Oh definitely! There are a few games I really want to try out, with a lot of the time 'post stasis' probably dedicated to prototyping/playing around.
Nic and I have already written the Stasis sequel (at least in very broad outline form), but I think I'd want to wait a bit before going directly into it. It does have a really cool mechanic that it would be built around (still being a 'classic' adventure game) which would be a LOT of fun to design for.
Otherwise, there is the 1KL project which I want to explore (heavily mirroring FALLOUT in setting and gameplay), and another which we have code named 'Brothers' which is more along the lines of an open world Adventure Game (similar to Blade Runners style of characters moving around and living while the game continues). There is another one called 'Federation' which is a sort of 'Mass Effect meets Firefly' type of story (ensemble cast, multiple characters, big scifi world, spaceships and space stations etc). All of these would still be a 2D Isometric style of graphics.
I also want to try my hand at platformers. The ABE series has ALWAYS been an inspiration, and I would love trying my hand at something similar in style (well, gameplay style, so a 2D pre rendered platformer).
Nic is working on an awesome game which we will announce later this year (his pet project) which Ill be doing some of the graphics work for.
It all really depends on what type of game I think I could execute best, while still providing a challenge. If Stasis does well enough for both Nic and I to move into full time game production the scope of the games will alter. Regardless of Stasis's success Ill be doing more games. I cant 'not' make stuff. It will just take a bit longer. :D
I was watching the Broken Age doc, and if we sell the same amount of copies TOTAL as Broken Age got preorders before their big ACT 1 release, we can move into full time development.
there's only one death scene and is actually optional, unlike STASIS' many, many deaths. Where's my gender equality here?
You should see the suicide animations I started doing...and then thought 'fuuuuuuuuuuuuuck' and stopped.
Desolation will bring back the gruesome and numerous deaths!
Im trying to logistically work out how best to do dialogue...honestly I dont really enjoy dialogue trees (and they increase the amount of dialogue massively leading to a huge bump in translation costs)- although the way they did them in Oxenfree was amazing, so if we did go with a more freeflow system it would be closer to that.
Beef cake. BEEF CAKE.
I actually liked that part. In these modern game you would expect to find these logs going, "lalala, I'm a brown tranny working for an evil megacorp and my straight white male boss is oppressing me so much and I'm so gay. I have to remember that my suitcase CODE IS 12345. Oh no what was that sound? Arrrghghghghghghg~" But the way the crew quarter logs were put together and formed a whole that was so misanthropic that I loved it.(nvm I just stumbled upon the crew quarters and Medical and am reading about people's relationship problems, personal crushes and sexual orientations now
Kek, I found that right away and couldn't figure out that you were supposed to interact with that bug-horror. Thawing that guy out from stasis was also pretty clear cut to me, the only thing that fucked me over was that you had to guess on one part and I kept looking for that last one.I also had a bit of a problem finding the metal plate in Hydroponics
CAYNE is actually much harder in terms of puzzles and is stylistically different from STASIS. I'm surprised that they released that as a free game because it makes the most sense for someone that have already finished STASIS to play. If you came in without that previous experience then it would feel pretty hard and I'm not sure how much of the story you would get. The tone is different too.Up to playing CAYNE next.
Funny, I actually found Cayne significantly easier than Stasis.CAYNE is actually much harder in terms of puzzles
Funny, I actually found Cayne significantly easier than Stasis.CAYNE is actually much harder in terms of puzzles
The tone is different too.