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RTS Steel Division: Normandy 44 - WW2 RTS from Paradox and Eugen Systems

LESS T_T

Arcane
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Codex 2014


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Paradox Interactive, a publisher on the front line of gaming, today announced that it has partnered with Eugen Systems, a renowned developer of games such as the Wargame-series and R.U.S.E., to release Steel Division: Normandy 44, a new tactical real-time strategy game for Windows PCs. Steel Division: Normandy 44 is a game that puts players in command of historically accurate tanks, troops, and vehicles at the height of World War II, and will feature a single-player campaign alongside online multiplayer modes, up to and including 10-versus-10 battles. The game will be available later this year.

Steel Division: Normandy 44 features thorough attention to historical detail, from the carefully rendered tanks to the in-game maps – based on actual aerial reconnaissance photos of Normandy in 1944. The game runs on the latest version Eugen’s IRISZOOM engine, allowing players to zoom from an aerial, battle-wide perspective all the way down to a single unit, and keep track of the dynamic front line as they plan and execute maneuvers, ambushes, and more. From creating a battlegroup of historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and cunning in order to win; raw firepower alone will not be enough.

“Few developers appreciate strategy and history as much as Eugen Systems, and that’s what makes this partnership so ideal,” said Fredrik Wester, CEO of Paradox Interactive. “The level of detail they’ve included in Steel Division is impressive, and I know it will meet the high standards that Paradox fans have when it comes to their historical games.”

Steel Division: Normandy 44 will feature:

Command Over 400 Historically Accurate Units: Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.

Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.

Real-world Setting: Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.

Outplan, Outsmart, Outgun: From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain -- and keep -- the upper hand.

http://www.steeldivisiongame.com/

 

thesheeep

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I must say I am somewhat amazed that WW2 games still have such a following.

For me the time to ignore almost all WW2 related stuff came more than 5 years ago.
Since then, I'm just like "oh WW2, seen it all already" and ignore mostly everything.

It's a bit like what many people have when they see anything involving zombies.
 

Dayyālu

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I must say I am somewhat amazed that WW2 games still have such a following.

I'm kinda tired of the Normandy setting (mostly because it's always the same) but Eugen is probably the only good RTS developer left around, and Wargame was legit fun.

Prob is, they wrote themselves again into a creative corner. Sure, 6 nations, 5 are allies and the usual Germans. They can cook it in endless ways, but it's again always Germans.

But I don't doubt that it will be mechanically solid, and that thanks to Paradox we'll get an endless parade of cosmetic DLCs that I will ignore to support dev costs. If I'll play this, I'll play this for fun MP and mechanics, not for the setting.

Will it have good SP campaign ?

Eugen hasn't done a good SP campaign since European Escalation. Don't keep your hopes up.
 
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:what:

Are those tropical plants at the bottom?

It looks like the plants from Wargame: Red Dragon, I guess they're reusing assets from that game.

I doubt it will be anymore than a risk style board with Vs AI, like in the Wargame games.

European Escalation had a decent set of campaigns, though, but I'm not holding my breath. Personally, I'd rather see another Cold War game, I'm a bit tired of WWII (Normandy moreso). OTOH, if the community keeps being a bunch of cunts in that fascist autist hivemind way, I'll probably buy it.
 
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The best thing about Red Dragon is and always will be public chat
You know it! Especially that guy who always rants about British dental hygiene, I don't know if he's still around.

Sent from my SM-A500FU using Tapatalk
 

GarfunkeL

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Why not make it North-Africa 42 to 43? That would make for far more interesting scenarios than Normandy 44.

"Allied armour and infantry advancing against heavily camouflaged and well fortified German positions. There is no room for flanking approaches. Enjoy watching your CGI tanks burn as British artillery and American planes attack their own troops."
 

Moink

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I'd imagine it's not going to be the only game in the series since it's Steel Division: [Title] I would rather have Burma, since both sides would play completely different
 

Dayyālu

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Why not make it North-Africa 42 to 43? That would make for far more interesting scenarios than Normandy 44.

Because it's the basic Western Front starter set. Everything that wants to be a popular franchise in WW2 starts with Normandy 1944 as it gets US and British and Germans with latewar gear. CoH, even Bolt Action on the tabletop has as a starter set Normandy 1944.

"Allied armour and infantry advancing against heavily camouflaged and well fortified German positions. There is no room for flanking approaches. Enjoy watching your CGI tanks burn as British artillery and American planes attack their own troops."

This won't happen. If we're talking Wargame (where doctrine was an afterthought despite equipment sperging) we'll get roughly equal factions with similar air power Balance with a hint of historical accuracy.

I'll admit that I will laugh if they get like a 30% of German tanks getting mechanical failure every minute or so. The Wargame engine supports that, after all.
 

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