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Suddenly, Chrono Trigger is on Steam

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,678
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
So they're going to improve the graphics by what is, according to them, disgrading them.

Nice. This situation and posture is not ridiculous at all.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Patch #1 is out: https://steamcommunity.com/games/613830/announcements/detail/1651007810320700306

CHRONO TRIGGER – Patch #1 Update

Hi everyone,

First of all we’d like to share with you what this patch adjusts in CHRONO TRIGGER on Steam:
  1. Character sprites and background graphics adjusted to be more in-line with the original style of CHRONO TRIGGER. This can be selected from the menu as “Original” graphics, and is the new default selection.
  2. The font has been updated to give the game a more classic look.
  3. Text which did not match the game experience on PC has been revised, and a large number of other text issues have been corrected.
  4. Fixed the way the word “TRIGGER” is displayed as it floats in on the title screen.
  5. Adjusted the order of the demo video and animated opening sequence from the title screen to be more in-line with previous versions of the game.
  6. The background gradient of each text window has been adjusted to make it darker towards the bottom.
Here are some sample screenshots to give you an idea of how the game will look after you’ve installed the patch and selected the relevant options.


ca05f329714d66831f5ffa07dadc5c0bcad307c7.png


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Secondly, we’re working on adjusting the UI in CHRONO TRIGGER on Steam and are aiming to introduce these changes in future updates. Here are some of the changes which will be introduced in future patches.
  1. The UI will be adjusted to optimize PC play (using either a controller or keyboard)
  2. An option will be added to select between a UI optimised for controller/keyboard and one optimised for mouse/tablets.
We’re working as quickly as we can as many of the features you’ve been requesting to CHRONO TRIGGER on Steam and we will post another update here as soon as possible.

Thanks again from everyone on the CHRONO TRIGGER team for all of your support.

The next patch is coming May according to Japanese version of this announcement.
 
Last edited:

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
This is funny. From last year's interview with Yoshinori Kitase (director of FF6/7/8 and Chrono Trigger): https://kotaku.com/the-future-of-final-fantasy-is-all-about-player-feedbac-1803142540

With that notion of user feedback in mind, I brought up the iOS and Steam versions of Final Fantasy V and Final Fantasy VI, which are, to put it delicately, not pretty. Although Japanese players seem fine with the games’ new art, North American fans have complained that there is no feasible way to play the better SNES or GBA versions of FFV and FFVI on today’s consoles. I asked if Kitase would consider putting the original versions of both games on modern platforms, and he appeared surprised at the request.

“I am actually curious to know — I believe the port version, the one you can get right now, does use the more brushed up artwork that’s a little bit more refined,” Kitase said. “Do fans want to see the older version that’s not as refined? Is that the sentiment?”

“Yes,” I said, explaining that North American gamers have not reacted positively to the iOS and Steam versions of Final Fantasy V and Final Fantasy VI.

“Understood,” Kitase said. “I’ll keep that in mind.”

Yeah you sure did...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,006
Would have been funnier if they'd shown the examples of the mismatched tiles as the screenshots.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,006
Not really? The original is a good game, but it's not like buying this is going to send any kind of worthwhile signal that will result in something of it's quality getting made again at Squeenix. Just play the rom if you're interested.
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Is...is that a patch for a port of a game that came out in 1995? What alternate dimension am i?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
More fix: https://steamcommunity.com/games/613830/announcements/detail/1648759816032933569

CHRONO TRIGGER – Patch #2 Update

Hey everyone,
Thank you for all of the positive messages you’ve sent us since we announced the fixes we’re making to CHRONO TRIGGER on Steam, and again since the first patch was released. Today we’re releasing the second update patch for CHRONO TRIGGER, and here’s a list of what’s being changed:
  • A new battle user interface (UI) has been added based on the look and feel of the original CHRONO TRIGGER.
  • An option has been added to select between the UI optimised for controller/keyboard mentioned above, and the current UI optimised for mouse & touch panels. This option appears in “settings” in the main menu.
  • The game can now be paused during battle by using the pause button on controller, or the Space bar on the keyboard.
  • Adjusted the look of playable characters on the world map to be more in-line with the original version of CHRONO TRIGGER.
  • The resolution of animated cut-scenes has been improved.
  • The display area of animated cut-scenes has been increased.
  • Fixed instances where the game slowed down during certain scenes.
  • The Korean font has been updated.
  • Other small bugs are fixed.

Here are some screenshots of the new controller/keyboard battle UI in action!

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Finally, we’re aiming to release another update to CHRONO TRIGGER in early June this year which will continue to tweak the UI outside of battle, please keep your eyes on the CHRONO TRIGGER Steam page for more details.

Thanks again from everyone on the CHRONO TRIGGER team for all of your support.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Third update: https://steamcommunity.com/games/613830/announcements/detail/1649887617599184974

CHRONO TRIGGER – Patch #3 Update

Hey everyone,
The team have been working hard on updating CHRONO TRIGGER on Steam and today we’ve released the third patch – here is a list of all the updates:
  1. The UI has been further updated for those using a controller or keyboard in a number of areas:
    • Whilst moving on the world map, in towns and in dungeons.
    • How options in dialog are displayed.
    • Shop screens.
    • Whilst selecting a time period to visit.
    • In mini-games too.
  2. Improvements have been made to battles
    • You can now flip between pages within menus with single button presses.
    • Available techs are immediately updated when recovering MP.
    • The duration the explanation window is shown at the top of the screen has been extended.
    • Changes have been made to the priority for which information is shown first when there are multiple messages in explanation windows.
    • A bug where some controls would still respond while the game is paused in battle has been fixed.
  3. Following the last update, we’ve continued to improve gameplay speed in areas where it previously slowed down.
  4. The difficulty has been made more forgiving in specific mini games during story events.
  5. Controller input is now disabled when the game is not active.
  6. Additional minor bug fixes.
Here are some screenshots of the updated controller/keyboard UI in action!

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Finally, we’re planning to release a fourth update for CHRONO TRIGGER later this month. This will include:
  • Further changes and updates to the UI.
  • The ability to rebind buttons for controllers, keyboard and mouse.
Thanks again from everyone on the CHRONO TRIGGER team for all of your support.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Fourth update: https://steamcommunity.com/games/613830/announcements/detail/1682540619650126853

Fifth (heh) patch is coming in late July.

CHRONO TRIGGER – Patch #4 Update

Hey everyone,

Thank you all again so much for continuing to support the Steam version of CHRONO TRIGGER. Today we’ve released the fourth patch, and here is a list of all the updates:
  • Changes to the menu UI
    1. We’ve changed the user interface (operation method and screen layout) of the following screens to make it more comfortable to play with controller or keyboard.
    2. Menu screen
    3. Title screen (including title menu)
    4. You can select interface either "gamepad/keyboard" or "touch panel/mouse" from "settings" in the menu.
    5. Title screen is the same regardless of your settings.
    6. The UI updates that we first outlined in patch #2 are now complete as of this patch. However, we will continue to keep adjusting the UI where necessary.
  • Other adjustments and revisions
    1. In the settings menu, "Movement" has been removed, based on UI changes.
    2. Small bugs are fixed
The ability to rebind buttons for controllers, keyboard and mouse has unfortunately been delayed and will instead be added in patch #5, which is due to be released in late July.

As there are a number of mini games in Chrono Trigger that require player input based on the names of controller buttons, we need to take some time to adjust the game rules and key binding feature to work with all of these. We apologise for any inconvenience caused, but please keep an eye out for the next update.

Thanks again from everyone on the CHRONO TRIGGER team for all of your support.

d297e704b2736f320488e500f44297e2e2e22976.png

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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The final major update: https://steamcommunity.com/games/613830/announcements/detail/1696054587160367711

CHRONO TRIGGER – Patch #5 Update

Hey everyone,
Here are the patch notes for the final major update to CHRONO TRIGGER on Steam!

Latest update contents:
  1. Key binding function implemented
    Key binding functionality for game pad, keyboard and mouse controls has been implemented to improve the game controls.
    • When using a game pad, you can now change some of the button settings from the game menu or title menu by going to settings -> controller settings -> game pad settings.
    • When using a keyboard, you can now change the various key settings from the game menu or title menu by going to settings -> controller settings -> keyboard settings.
    • When using a mouse, you can now click the right mouse button to cancel. You can confirm using a left click, and move characters and cursors by dragging the mouse. Changes to the mouse settings in the operating system will also be reflected in-game.

  2. An extras section has been added!
    This has been added to the title menu. After completing the game, the following sections will be unlocked:
    • Movies
      View all movie scenes from the game
    • Illustrations
      View various illustrations from CHRONO TRIGGER
    • Sound
      Listen to the BGM from the game
    • Endings
      Can view any endings that have been unlocked
    *Only endings that have been unlocked/viewed already will be viewable in the “Endings” option. All other content is unlocked at once.
    *Please be aware that the game completion status prior to the update being applied will not be reflected. In order to unlock the extras and endings, you will need to view the game ending again after the latest update has been installed.

  3. Adjustments to various features
    • The item selection window has been changed to adapt its size to the actual number of items in the player’s possession. Due to this, it is now no longer possible to leave gaps between items in the list.
    • Movement settings have been re-implemented on the config. Screen. When set to “dash” the default movement speed will be running, and holding down the cancel button while moving will make characters walk. The “walk” setting is the opposite configuration.
    • A confirmation dialogue is now shown when selecting “return to default” from the config screen.
    • It is now possible to use direct keyboard input when entering names.
    • A confirmation dialogue is now displayed when confirming entered names. If characters unable to be displayed in-game are used when entering a name, this can be checked when the dialogue is shown.
    • The Simplified Chinese font used has been changed from the devices standard font, to one that better fits the aesthetic of the game.

  4. Bug fixes
    • Issues where the game would sometimes not boot correctly on PCs with specific graphics cards installed has been fixed.
    • Issues where some graphics and effects would not display correctly at specific screen sizes has been fixed.
    • Several minor bugs have been fixed.

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This will be the final major update in a series that began after the game’s release in February 2018.

The project staff would sincerely like to thank everyone for their opinions and feedback during this time. Please keep supporting the Steam edition of CHRONO TRIGGER.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
So is it in a playable state now or should i start downloading a SNES emulator instead?
I'm typically not a fan of purchasing steamware by default, but here are some reviews from the past month on why you shouldn't buy CT: https://steamcommunity.com/app/613830/reviews/?browsefilter=trendmonth&snr=1_5_reviews_&p=1

Ignore the reviews that look like they were written by viral marketers and consumer-whores who act like it's their sworn duty to downplay criticisms and tell people to throw their money at companies.

Generally the verdict is that SNES and DS editions are the definitive versions. SNES for the classic, DS for feature-completeness, although the DS also has a bizarre Chrono Cross tie-in ending and adds new dungeons that are worse than the base game, but at least there's finally a dungeon with the previously unused Singing Mountain music track. To my understanding the DS extras are optional. SNES also lacks the FMV cutscenes that later editions incorporated, and it's up to you if you consider that an improvement or not.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
Super disappointing even after 5 patches people still have to emulate the Nintendo DS version if they want the best experience.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
:necro:

Suddenly, ultra-widescreen support.



https://www.gematsu.com/2022/03/chr...port-auto-battle-speed-boost-more-on-march-11

Chrono Trigger for PC and smartphone update to add full-screen support, auto-battle speed boost, more on March 11

Square Enix will release a new update for the PC (Steam), iOS, and Android versions of Chrono Trigger on March 11 that adds several new features, the company announced.

The full list of new features is as follows:
  • Full-screen display support up to 21:9 aspect ratio.
  • Improved operability.
  • Auto-battle speed boost (x1.5).
  • Save slots increased to 20.
  • Extras section added to smartphone version.
 

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Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The update is live now. https://store.steampowered.com/news/app/613830/view/6035392156516335154

Chrono Trigger March 2022 Update
A New Update

Updated Features

・Full-screen now available:
Up to 21:9 ratio full-screen display.
Screen Mode added.

・Improved Controls
Improved directional pad controls.
Improved directional pad design to make it easier to see.
An exclamation point will now display for an interaction prompt such as Talk.
Changed the size of the target marking dungeon entrances, etc. to make them easier to see.
Improved the event areas to make it easier to clear when using touch controls.
Small additional control adjustments.

・Improved Battles
Battle Speed for Auto Battles increased by x1.5.
Automatically continue with Auto Battle selected for the next battle.
Battle Speed adjustment possible from MENU.

・Additional features:
Available save slots increased to 20 slots.

・Small bugs have been fixed.
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Is...is that a patch for a port of a game that came out in 1995? What alternate dimension am i?
Just gonna quote myself here and add this. Is that a fucking patch for a port that came out nearly four years ago of a game that came out in 1995? What the actual fuck, Square Enix? I swear they always somehow manage to pull off some shit i thought no one could pull off.
 

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