Considering how tailor-made you'd think cyberpunk is for videogames, it's amazing that there still isn't really a cyberpunk game that nails it. Things like Syndicate and Syndicate Wars, Shadowrun and the recent reboots, even Arcanum, Omikron, Anachronox, the various Deus Ex-es, Satellite Reign, Cyberpunk 2077, they all do bits of the gestalt, and some do those bits very well, but none of them really get the whole thing as encapsulated in Neuromancer and other novels from that time and subsequently.
The closest I think you'd come would be to a game with noirish detective work gameplay that's a cross between Disco Elysium and Alpha Protocol, but in a Cyberpunk setting, with good turn-based combat and a mixture of teamwork and solo work, and a lot of travel through various different environments. I think it would have to be in third person zoom-in-and-outable (to top-down), because the cyberpunk feel is much more intimate and close-in than fixed isometric/top-down would allow (which is what prevents all the many excellent fixed top-down games from really fulfilling the dream). You have to actually be able to see the characters in detail, see the grime and tech close-up, to get the feel. Omikron, Anachronox (relative to their times and tech), the Deus Exes and Cyberpunk 2077 did actually get a fair amount of the aesthetic and overall feel of what's required right, but Omikron, Anachronox and the Deus Exes were too much of their own thing in terms of lore to be cyberpunk proper, and CP2077 hasn't got nearly enough gameplay meat on the bones.
So amazingly, we're still waiting for the ultimate cyberpunk game.