Craig Stern
Sinister Design
Craig Stern Any chance of getting idling animations? Or is that cost prohibitive? I wonder if even the old jRPG staple of having them walk in place would add something.
I don't really have a budget for extra animations right now, unfortunately. It'll be a possibility if I get a budget for a follow up game that reuses the sprites, though. My main concern at that point would be avoiding a performance hit from having dozens of sprites constantly animating onscreen, but it'd be with a recoded engine on a new, more efficient platform, so ideally I could make it work.