Easily, GTA IV and V.
1. GTA IV - Disliked totally for the sandbox gameplay taking a hit in order to showcase the writing. As shamusyoung rightly pointed out, "The author of this mission isn’t designing a game, he’s writing a movie scene, and I’m acting as a stuntman who isn’t allowed to read the script. I have to feel around for the railroad plot and figure out my place in it"
Tightly scripted story missions, lack of content as a vanilla game, and importantly, the content available was just a bunch of boring shit like, mini games, and a couple of short side missions, lack of more infinite type missions like vigilante, lack of stealth, and lack of interesting ideas to keep myself interested in the open world outside the story.
2. GTA V - Same reasons as above, but got worse in nearly all aspects.
Even more tightly scripted missions with hardly any potential of creativity in them, heists were a major disappointment for completely staged and scripted with little to no interesting choices for a replay, more mini games crap, more collectibles shit being used as to simply extend the lifespan of the game, useless activities like triathlon, flight school, one time events like stranger & freaks, random events; utter waste of time, so many restrictions introduced upon the trio for the player to freely do whatever fuckin way he desires to customize, and interact like how GTA SA allows player to control CJ with total freedom, lack of interiors, boring map with the potential not fully realised, and overall just another, empty, lifeless, boring, extremel handholdy affair.
HD GTAs suck shit now.
Nowhere as open ended, content rich single player experienced offering lots of creativity and nonlinear freedom to keep replaying.
GTA is doomed under this new direction. Rockstar have lost the charm of their classics like GTA III, VC and SA.