DrattedTin
Liturgist
- Joined
- Jan 9, 2003
- Messages
- 426
I was thinking about this last night, and it really got to me.
I suppose I expected something different from the demo of Arx Fatalis, but actually buying and playing it was a bit of a disappointment.
Yes, its a solid game with no real glaring flaws... Except that solidity.
The combat really isn't that enticing, the story is bland, and the personalities that some people seem to be so heavily advocating in the discussion of Arx Fatalis I've seen are rather... well... again, flat.
Now as for the meat of this topic. Why am I wondering whether Arx Fatalis is an RPG or an Action Game? Well, when I actually took a step back and looked at it, I realized it felt a lot like an action game.
Which brings up the question of what an RPG is. Is it just playing a role? Nearly every game on the market can claim you are playing *some* sort of role. So, then, is it statistics, leveling up, and improving said statistics? This seems to be the industry's way of labelling RPGs: Any game with dexterity, strength, and so on seems to be automatically labelled as an RPG. But what about the story? Is a straitjacketed story with absolutely no options at all (even superficial ones) still an RPG? Diablo and Co seem to think so.
Then I remembered that Gothic, nominally an RPG, has been called an adventure game. I think this would describe Arx Fatalis very well. Its a twisted mix of RPG and Action, which, in my opinion, doesn't really get the best of either quite right. But enough Arx Fatalis bashing.
What's an RPG to you? Stats? Branching, interesting plotlines? Or just orcs, dwarves, and elves?
I suppose I expected something different from the demo of Arx Fatalis, but actually buying and playing it was a bit of a disappointment.
Yes, its a solid game with no real glaring flaws... Except that solidity.
The combat really isn't that enticing, the story is bland, and the personalities that some people seem to be so heavily advocating in the discussion of Arx Fatalis I've seen are rather... well... again, flat.
Now as for the meat of this topic. Why am I wondering whether Arx Fatalis is an RPG or an Action Game? Well, when I actually took a step back and looked at it, I realized it felt a lot like an action game.
Which brings up the question of what an RPG is. Is it just playing a role? Nearly every game on the market can claim you are playing *some* sort of role. So, then, is it statistics, leveling up, and improving said statistics? This seems to be the industry's way of labelling RPGs: Any game with dexterity, strength, and so on seems to be automatically labelled as an RPG. But what about the story? Is a straitjacketed story with absolutely no options at all (even superficial ones) still an RPG? Diablo and Co seem to think so.
Then I remembered that Gothic, nominally an RPG, has been called an adventure game. I think this would describe Arx Fatalis very well. Its a twisted mix of RPG and Action, which, in my opinion, doesn't really get the best of either quite right. But enough Arx Fatalis bashing.
What's an RPG to you? Stats? Branching, interesting plotlines? Or just orcs, dwarves, and elves?