I thought you liked it more than this. Or is the Amiga version specifically bad?
I've started BT1, but it's been very slow going, mainly because I play for 10 minutes at a time and get utterly
bored. I mentioned this before I think, but the early game is an odd reminded of MM1, except done much worse. Like in MM1, you wander around the city streets looking for things to kill and grinding XP so that you can survive the rest of the game, but in MM1 you did this with the promise of a MASSIVE world to explore and the joy of having it all open up. Here you're only doing it so you can move into the next dungeon, where you'll be doing the same thing so you can move to the next dungeon. In MM1 you also had to explore and map the town, get clues from the statues, so it made the grind more tolerable. In BT1 you stand outside a tavern facing a house, then keep going into the house until you have a fight, duck into the tavern for the bard to have a drink, rinse and repeat over and over. Once in a while I run to Roscoe's to recharge spell points. I finally managed to make it to level 2, and it didn't take that long, but I kept getting so bored with the process. It reminds me more of AR: The City than anything else, where you have no real goal besides fighting and mapping the city, except the city is already mapped for you in the manual.
Once I hit level 2 I did start poking inside the wine cellar (aside: how DO you find out how to get there? I knew about ordering wine, so I just went into every inn until I found the one that has wine, but I thought there was a hint somewhere. If it's in a bartender tip those have been pretty useless). I was quickly reminded of how completely random fights are. They occur in fixed square, but like MM2 the actual encounter seems to be randomly generated. Encountering 3 thieves, I know it'll be a cakewalk. When I run into 3 groups of 8 nomads each (and of course Run fails) it's time to restore the game.
I have to admit I enjoy mapping and have been having quite some fun doing that. BT1 also doesn't seem to have random encounters in dungeons - they all seem to occur in fixed spots, even if the composition of the encounter varies. I don't know if going into the sewers so early on is a good idea, but we'll see. Also, the Rogue has been unfortunately quite useless (I know, I was warned). Thing is, I can Hide in Shadows, but what does it actually
do? I thought it let you attack with crits, or hit groups in the back, or whatnot, but it doesn't seem to make any difference.