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KickStarter Darkest Dungeon AKA the Celerity Attention Whore Thread

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,385
Location
Copenhagen
I come back to the Codex to quickly skim a few pages on the forum to see whether this game is worth a few hours or not, and all you serve me with is a bleeding retard modder psycho?

...okay in retrospect that's p. much exactly what I should have expected
 
Last edited:

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Patch notes:

Localization & Subtitles
We’ve implemented full text localization and subtitles for all the narrator’s lines in 8 languages. You can access these through the OTHER category in GAME OPTIONS.
  • English
  • French
  • German
  • Russian
  • Br-Portuguese
  • Czech
  • Polish
  • Spanish

*Please note: Users will encounter occasional missing strings in certain languages as our final localization pass is in progress. These will be corrected within a day or two in a hotfix. Thanks for understanding!

Achievements
We’ve added 64 achievements. These achievements reward your accomplishments, be they heroic, or spectacularly disastrous!


The Ancestor’s Journal
You can now collect 21 Journal pages, created by our kickstarter backers! They add color and lore to the seething world that surrounds the Hamlet. You can read the pages you collect by visiting the Ancestor’s Statue in the Hamlet.


New Game +
Upon successful completion of the game players will be awarded New Game Plus. When creating a new save file, you will be prompted if you wish to start a NG+ file. Players must use the DD Strict gameplay options, tougher monsters, and two extra criteria: Complete the game in 91 Weeks with less than 13 deaths. Failure to do so and players will be greeted with a game over, and a deleted save.


Class-Specific Provisions
Other Classes have been inspired by the Houndmaster’s preparedness and have begun to fashion themselves with their own provision to bring into dungeons.
  • Houndmaster - 2 Dog Treats
  • Plague Doctor - 1 Antivenom
  • Grave Robber - 1 Shovel
  • Arbalest - 1 Bandage
  • Crusader - 1 Holy Water
  • Leper - 1 Medicinal Herbs
  • Jester - 1 Medicinal Herbs


Miscellaneous Changes
  • Expanded beginning tutorial
  • Tweaked L3 Monsters to reduce difficultly slightly
  • The Collector now has certain limits for his head spawns
  • The Prophet AI has been updated to be a tad more intelligent on Tiers 3 & 5
  • Added icons that show the various effects of enemy skills
  • End-of-quest quirk/disease now function off of linear interpolation (LERP) and will generally be given less frequently
  • Added tooltips on map tiles
  • New sound FX for resistances
  • Added Pop-up text for when camping skills fail due to afflictions
  • Added Secret Rooms
  • Added ability to sort trinkets alphabetically
  • Trinkets that cannot be equipped on the selected class will now appear greyed out
  • And many smaller changes/additions...


Miscellaneous Bug Fixes
  • Fixed Trinket/Provision Exploit
  • Guard can only be active on 1 Target per Caster
  • Stunning Guard Casters will Remove Guard on Target
  • Fixed Disappearing Party Member on mission start.
  • Fixed camping ambush exploit
  • Most attacks that have preferences for highest-stress targets will now no longer target a virtuous hero
  • Fixed guards ‘failing’ due to an AI error
  • The Siren will no longer target heroes at Death’s Door for ‘Control’
  • Allowed camping in first room after backtracking to it.
  • Fixed Brackish Tidepool transparency issue
  • DoTs are no longer cleared automatically upon camping
  • Fixed overlapping backgrounds around the Tavern
  • Fixed bug concerning custom sound levels
  • Fixed surprise save exploit
  • And many smaller fixes...
< 1 2 >
Showing 1-15 of 27 comments


redhookjohn
[developer] 30 minutes ago

Trinket Additions and Balances
Please note the current stats will be listed, and individual changes won’t be shown.
  • Trophy Trinkets - (Quest rewards from beating level 5 bosses)
    • Necromancer’s Collar
      • +20% damage against undead
      • +5% crit against undead
    • Prophet’s Eye
      • +10 ACC in rank 4
      • +2 SPD in rank 4
      • -10% stress DMG in rank 4
    • Hag’s Ladle
      • +25% to blight skill chance
      • +25% blight resistance
      • +25% disease resistance
    • Fuseman’s Matchstick
      • +2 SPD
      • +10% DMG to ranged skills
      • +2.5% crit to ranged skills
    • Flesh’s Heart
      • +35% to bleed resistance
      • +15% max HP
    • Wilbur’s Flag
      • +35% stun resistance
      • +10 Dodge
    • Siren’s Conch
      • +35% debuff resistance
      • -15% stress DMG
    • Crew’s Bell
      • +35% move resistance
      • +20% healing received
  • Ancestral Trinkets
    • Ancestor’s Musket Ball
      • +15% damage on ranged skills
      • +5% CRIT on ranged skills
      • +10% Stress DMG
    • Ancestor’s Pen
      • +15% damage on melee skills
      • +5% CRIT on melee skills
      • +10% Stress DMG
    • Ancestor’s Handkerchief
      • +30% disease resistance
      • +30% bleed resistance
      • +10% Stress DMG
    • Ancestor’s Moustache Cream
      • +30% debuff resistance
      • +30% blight resistance
      • +10% Stress DMG
    • Ancestor’s Scroll
      • +25% healing received
      • +25% stress healing received
      • +10% Stress DMG
    • Ancestor’s Signet Ring
      • +10 ACC
      • +10% PROT
      • +10% Stress DMG
    • Ancestor’s Map
      • +25% trap disarm
      • +25% Scouting chance
      • +10% Stress DMG
    • Ancestor’s Candle
      • +15% damage if torch is above 50
      • +2 SPD if torch is above 50
      • +5 DODGE if torch is above 50
      • +10% Stress DMG
    • Ancestor’s Lantern
      • -20% chance party surprised
      • +20% chance to surprise monsters
      • +10% Stress DMG
  • Very Rare Trinkets
    • Sacred Scroll
      • -10% Stress DMG
      • +33% heal skills
      • -30% stun skill chance
      • -3 SPD
    • Raider’s Talisman
      • +3% CRIT
      • +30% trap disarm
      • +20% scouting chance
      • +100 food consumed
      • +2 SPD
    • Tough Ring
      • +10% PROT
      • +15% Max HP
      • -15% DMG
      • +10% Stress DMG
    • Legendary Bracer
      • +20% DMG
      • -3 SPD
      • +10% Stress DMG
  • Rare Trinkets
    • Berserk Charm
      • +3 SPD
      • +15% DMG
      • +15% Stress DMG
      • -10% Virtue Chance
      • -5 ACC
    • Bright Tambourine
      • +20% to stress heals
      • -25% stress DMG if torch above 75
      • +15 stress DMG if torch below 51
    • Hunter’s Talon
      • +3% Crit
      • +10% ACC
      • +100% Food consumed
    • Fasting Seal
      • -100% food consumed
      • -100% DMG when starving
      • +5 DODGE
    • Profane Scroll
      • +15% DMG
      • +30% Debuff skill chance
      • +33% heal skills when in rank 2
      • +10% PROT when in rank 2
      • +15% stress damage
    • Tome of Holy Healing
      • +25% heal skills
      • -10% Max HP
  • Uncommon Trinkets
    • Dark Bracer
      • +5% crit if torch below 26
      • +5 DODGE if torch below 51
      • -10% damage if torch is above 51
    • Surgical Gloves
      • +5% CRIT on melee skills
      • +5 ACC on melee
      • -20% move resistance
      • -10% debuff resistance
    • Tenacity Ring
      • +10% deathblow resistance
      • +5 DODGE
      • -1% CRIT
    • Move Amulet
      • +30% move skill chance
      • +30% move resistance
      • -10% debuff resistance
    • Book of Rage
      • +25% DMG if HP below 33%
      • +5% crit if HP is below 33%
      • -10% blight resistance
      • -10% bleed resistance
    • Dark Crown
      • -25% stress DMG if torch below 26
      • +15% virtue chance if torch below 26
  • Common Trinkets
    • Survival Guide
      • +10% scouting chance
      • +10% trap disarm
      • -1 SPD
    • Reckless Charm
      • +5 ACC
      • -2 DODGE
    • Chirurgeons Charm
      • +15% heal skills


Camping Skill Changes
Camping skills have received a rather drastic overhaul, both in effects and durations. Listed below are all of the modified skills in alphabetical class order.

Please note that all buffs now have a duration of 4 combat encounters (hallway battles and room battles).
  • Shared Skills
    • Encourage
      • Cost: 2
      • -15 stress on target
    • Wound Care
      • Cost: 2
      • Heal +15% on target
      • Remove Blight/Bleed on target
    • Pep Talk
      • Cost: 2
      • -15% Stress DMG on target
  • Abomination Skills
    • Anger Management
      • Cost: 3
      • +20 stress on self
      • -10 stress on other party members
    • Psych Up
      • Cost: 4
      • +25% DMG on self
      • +20 stress on self
    • The Quickening
      • Cost: 3
      • +4 SPD on self
    • Eldritch Blood
      • Cost: 3
      • +40% Blight resistance on self
      • +40% Bleed resistance on self
      • +40% Disease resistance on self
      • +20% Stress DMG on self
  • Arbalest Skills
    • Marching Plan
      • Cost: 3
      • +2 SPD on other party members
    • Field Dressing
      • Cost: 3
      • +35% heal on target (50% chance)
      • +50% heal on target (50% chance)
      • Remove Bleed on target
    • Restring Crossbow
      • Cost: 3
      • +10 ACC on ranged skills on self
      • +20% DMG on ranged skills on self
      • +5% CRIT on ranged skills on self
      • -2 SPD on self
    • Triage
      • Cost: 3
      • +35% heal on other party members
  • Bounty Hunter Skills
    • This Is How We Do It
      • Cost: 3
      • +10 ACC on self
      • +5% CRIT on self
    • Tracking
      • Cost: 2
      • -15% chance for the party to be surprised
      • +10% chance for the enemies to be surprised
    • Planned Takedown
      • Cost: 4
      • +25% DMG against size 2 enemies on self
      • +15 ACC against size 2 enemies on self
    • Scout Ahead
      • Cost: 3
      • +35% scouting chance
  • Crusader Skills
    • Unshakable Leader
      • Cost: 3
      • -25% Stress DMG on self
    • Stand Tall
      • Cost: 4
      • -15 stress on target
      • Remove Death’s Door debuff on target
    • Zealous Speech
      • Cost: 5
      • -15 stress on self
      • -15 stress on other party members
      • -15% Stress DMG on other party members
    • Zealous Vigil
      • Cost: 4
      • -25 stress on self
      • -15 stress on self if afflicted
      • Prevents a nighttime ambush
  • Grave Robber Skills
    • Snuff Box
      • Cost: 2
      • Remove disease on self
      • Remove disease on target
    • Pilfer
      • Cost: 1
      • Produces a supply item
    • Night Moves
      • Cost: 2
      • +30% scouting chance
    • Gallows Humor
      • Cost: 4
      • -25 stress on self
      • -20 stress on other party members (75% chance)
      • +10 stress on other party members (25% chance)
  • Hellion Skills
    • Battle Trance
      • Cost: 3
      • +10 ACC on self if in position 1
      • +20% DMG on self if in position 1
      • -10 ACC on self if not in position 1
      • -15% DMG on self if not in position 1
    • Revel
      • Cost: 3
      • -5 ACC on entire party
      • -2 SPD on entire party
      • -20 stress on entire party
      • -10% Stress DMG on entire party
    • Reject the Gods
      • Cost: 2
      • -30 stress on self
      • +7 stress on non-religious party members
      • +15 stress on religious party members
    • Sharpen Spear
      • Cost: 3
      • +8% CRIT on self
  • Highwayman Skills
    • Gallows Humor
      • Cost: 4
      • -25 stress on self
      • -20 stress on other party members (75% chance)
      • +10 stress on other party members (25% chance)
    • Unparalleled Finesse
      • Cost: 4
      • +10 DODGE on self
      • +2 SPD on self
      • +20% DMG on melee skills on self
      • +10 ACC on melee skills on self
    • Clean Guns
      • Cost: 4
      • +10 ACC on ranged skills on self
      • +20% DMG on ranged skills on self
      • +5% CRIT on ranged skills on self
    • Bandit’s Sense
      • Cost: 4
      • -20% chance for the party to be surprised
      • +20% chance for the enemies to be surprised
      • Prevents a nighttime ambush
  • Houndmaster Skills
    • Hound’s Watch
      • Cost: 4
      • -20% chance for the party to be surprised
      • +20% chance for the enemies to be surprised
      • Prevents a nighttime ambush
    • Therapy Dog
      • Cost: 3
      • -10 stress on other party members
      • -10% Stress DMG on other party members
    • Man’s Best Friend
      • Cost: 2
      • -20 stress on self
    • Release the Hound
      • Cost: 4
      • +50% scouting chance
  • Jester Skills
    • Turn Back Time
      • Cost: 3
      • -30 stress on target
      • -15 stress on target if afflicted
    • Every Rose Has It’s Thorn
      • Cost: 3
      • -15 stress on other party members
      • -15% stress DMG on other party members
    • Tiger’s Eye
      • Cost: 3
      • +10 ACC on target
      • +5% CRIT on target
    • Mockery
      • Cost: 2
      • -20 stress on other party members
      • +20 stress on one target
  • Leper Skills
    • Let the Mask Down
      • Cost: 2
      • -25 stress on self
      • +5 stress on other party members
    • Bloody Shroud
      • Cost: 3
      • +25% bleed resistance on self
      • +25% blight resistance on self
      • +25% move resistance on self
      • +25% debuff resistance on self
    • Reflection
      • Cost: 3
      • -20 stress on self
      • +10 ACC on self
      • +5% CRIT on self
    • Quarantine
      • Cost: 3
      • +20% health damage on self
      • -20 stress on other party members (50% chance)
      • -15 stress on other party members (50% chance)
  • Man-at-Arms Skills
    • Maintain Equipment
      • Cost: 4
      • +10% PROT on self
      • +15% DMG on self
    • Tactics
      • Cost: 4
      • +10 DODGE on all party members
      • +3% CRIT on all party members
    • Instruction
      • Cost: 3
      • +5% DODGE on target
      • +3 SPD on target
    • Weapons Practice
      • Cost: 4
      • +10% DMG on other party members
      • +5% CRIT on other party members (75% chance)
  • Occultist Skills
    • Abandon Hope
      • Cost: 1
      • -25 stress on self
      • +10 stress on other party members (50% chance)
      • +5 stress on other party members (50% chance)
    • Dark Ritual
      • Cost: 4
      • -100 torch
      • +15 stress on self
      • +50% heal on target
      • Remove Death’s Door debuffs on target
    • Dark Strength
      • Cost: 2
      • +15 stress on self
      • +20% DMG on target
    • Unspeakable Commune
      • Cost: 3
      • +7 stress on other party members
      • Prevents a nighttime ambush
  • Plague Doctor Skills
    • Experimental Vapours
      • Cost: 4
      • +50% heal on target
      • +33% healing received on target
    • Leeches
      • Cost: 2
      • +15% heal on target
      • Remove blight on target
      • Remove disease on target
    • The Cure
      • Cost: 1
      • Remove disease on self
      • +20% disease resistance on self
    • Self-Medicate
      • Cost: 3
      • -10 stress on self
      • +20% heal on self
      • Remove blight on self
      • Remove bleed on self
      • +10 ACC on self
  • Vestal Skills
    • Bless
      • Cost: 3
      • +10 ACC on target
      • +10 DODGE on target
    • Chant
      • Cost: 3
      • -20% Stress DMG on target if religious
      • -10% Stress DMG on target if not religious
      • -15 stress on target if religious
      • -5 stress on target if not religious
    • Pray
      • Cost: 4
      • -15 stress on other party members if religious
      • -5 stress on other party members if not religious
      • +15% PROT on other party members if religious
      • +5% PROT on other party members if not religious
    • Sanctuary
      • Cost: 4
      • +50% heal on other party members if Death’s Door debuff is present
      • -25 stress on other party members if Death’s Door debuff is present
      • Prevents nighttime ambush


Hero Stat/Skill Changes
Hero changes will have their individual modifications shown. Values are shown where readily available.
  • Abomination
    • General Stats
      • Reduced base damage slightly
    • Transform
      • Increased damage buff slightly
      • Reduced party stress heal upon transforming back into a human
  • Arbalest
    • General Stats
      • Increased SPD by two per rank
    • Sniper’s Mark
      • Added -20% dodge debuff that increases by 2.5% per tier
    • Flare
      • Added +10% debuff resistance buff that increases by 2.5% per tier
  • Bounty Hunter
    • Mark for Death
      • Added -10% PROT debuff that increases by 2.5% per tier
  • Crusader
    • Holy Lance
      • Lowered crit chance by 5%
      • Removed ability to use in rank 2
    • Battle Heal
      • Slight reduction to overall healing
      • Adjusted healing to be more consistent
  • Grave Robber
    • Thrown Dagger
      • Removed bleed debuff
      • Added +25% damage to marked target
    • Flashing Daggers
      • Added bleed debuff from ‘Thrown Dagger’
  • Hellion
    • If It Bleeds
      • Lowered damage to -35%
    • Breakthrough
      • Added forward movement by 1 rank
  • Highwayman
    • Pistol Shot
      • Added +25% damage to marked target
  • Houndmaster
    • Dog Treats
      • Removed crit buff from Dog Treats
      • Slightly lowered accuracy buff from Dog Treats
      • Slightly lowered damage buff from Dog Treats
      • Increased amount of Dog Treats to 2
  • Jester
    • General Stats
      • Increased debuff resistance by 20%
    • Inspiring Tune
      • Added the ability to use it from the third rank
      • Added +10% stress resistance buff that increases by 2.5% per tier
    • Solo
      • Increased debuff effect chance by 20% each tier
      • Increased ACC debuff by 2% per tier
    • Battle Ballad
      • Increased crit chance buff by 1% per tier
  • Man-at-Arms
    • General Stats
      • Lowered base crit chance by ~2.5% per tier
  • Occultist
    • Wyrd Reconstruction
      • Increased maximum healing by 2 per tier
  • Plague Doctor
    • Disorienting Blast
      • Removed damage entirely
      • Added regular stun
  • Vestal
    • Divine Grace
      • Increased healing to be more consistent in later tiers
    • Divine Comfort
      • Increased healing to be more consistent in later tiers

Lots of changes/balance fixing/etc...I already own the game so I'll def try it out.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I come back to the Codex to quickly skim a few pages on the forum to see whether this game is worth a few hours or not, and all you serve me with is a bleeding retard modder psycho?

...okay in retrospect that's exactly what I should have expected
Wait until it's under $10.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
It's pretty much exactly what I expected. The same bland one dimensional damage spam grindfest.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
I see Celerity's review is up:

Not Recommended
1,337.0 hrs on record
Posted: 19 January

This game has hidden behind the Early Access shield as a means of blocking criticism. In the last month at all, they had Reddit manipulate reviews so that the 100+ negative reviews that had dominated for the last 6 months would be buried, and replaced with recent positive reviews. They have spammed everywhere about how they recieved awards for looking good, from an organization that literally only deals with indie devs who bribe them. And now, in the hours before they expose themselves, all they have done is spam Twitch streamers with custom narrator quotes for their channels and not ya know, actually fix or complete the game. Now they no longer have that shield, so I can fully blast them for their myriad failings from a design perspective, a marketing perspective, and a community management perspective. You can read all the old stuff here. Here's a TL;DR of this game's stagnation and a quick Q and A:

Has the game added content during Early Access? No, not really. There's a fourth and fifth area you grind through the same as the other 3, and there's four new classes that run off the same one dimensional game mechanics and that's about it. That's all the game has gotten in nearly 12 months, so if you think all the missing content will be added in the last month I offer great deals on bridges. Missing content such as actual Roguelike elements, proper exploration mechanics, tactical (instead of damage spam based) combat... you know, the things that would make this a game and not a walking simulator.

Has the game improved during Early Access? Nope. In Feburary the game was shallow but has the promise of potential that let people see it through and have bright hopes for the future. It's still shallow, and it's actively moved away from its own vision with every patch while the developers continually prattle about that very thing.

Has the marketing strategy improved since Early Access? No, it has also degenerated. They are even more aggressively spammy than ever, particularly regarding video content creators. What's more, the game goes on ever increasing sales every month, often more than once on the same month. Any time you see an Early Access game getting massive discounts you should smell the desperation a mile off, and it shows because sales are the only time the game gets any sales (along with large numbers of votes on the negative reviews that have wholly dominated it for the past 6 months). Curiously, despite that they had the audacity of raising the price on release.

Has the community management improved during Early Access? They started merely ignoring criticisms, then became corrupt, censoring, suicidal indie devs. After attracting the ire of Jim Sterling Son they became marginally more subtle (and also already censored most of the prime targets) Mostly they stick with letting their community stalk, harass, and commit real world crimes against their critics with their unspoken permission, while spinning delusional narratives during every "interview" of the past 6 months about how critics in general, or one specific critic in particular (me) have no valid points because their game is perfect since the only things anyone could have any problems with are optional (and that's not true either). During these mock interviews they spend more time in rampant denial their game has any problems whatsoever than they do discussing what they believe are its positive traits. Should the interviewer put on a sufficiently shillish performance they will even be hired (see: RektHookJohn).

Has the community improved during Early Access? No, that's the biggest casualty. It started out about what you'd expect. Lots of challenge gamers, pretty level minded and intelligent people. Most of them left early because this game was nothing like that (and still isn't). Those that haven't have became very vindictive (see: me). And filling the gap is a lot of Johnny Come Latelies who are either unfortunately caught in the crossfire or the sorts that imploded what community that once existed in a manner of days with their raging hostility at all forms of criticism. Fun fact: No supporter has ever been banned no matter how out of line their actions were. They barely get warned, and reporting them is considered abusing the report feature.

What else are they doing wrong? Revisionist history for one thing, where they conviently forget about things they've already done or that have already happened so they look good now and people not familiar with their past history but who are following them (most people) will be fooled. Very large amounts of tedium and grind mismarketed as difficulty - hell, they even hired the tedium/grind mod guy and used his ideas which you can already see discussed at length in most of the other helpful reviews. The game's still one dimensional: If you just spam damage you will see the game for what it is, if you pretend it's somehow tactical you might buy in on this meme this game is somehow difficult because your trash classes and skills will not kill the enemies. Their favorite thing is putting on a good show - for example, making a patch in which some (not all) of the tedium is made "optional" right before both a sale (gotta Suicide Squad more real people so they can get more moneys), and announcing that if you want the real quality difficult Roguelike experience that you allegedly came for, you gotta wait until release, grind through various ♥♥♥♥♥♥♥t 3 times so you unlock "NG+", and at that point all the tedium is locked "on" because that's what difficulty is about apparently.

It seems their business plan at this point is making the game so long and grindy and tedious that no one will actually sit through it all, at which point any complaints about the game being hollow/shallow/etc will just be dismissed. It will then be mismarketed as "difficult", because people are having extreme difficulty remaining awake for it and you'll see more memes about how it's just like XCOM or Dark Souls (without stripping out nearly every feature both of those games have and being very generous with narrative liberties).

And before anyone points out the 800 pound gorilla in the room: At one point I believed in this game's potential enough that I made it a proper game myself. After a few months it became so broken this was no longer possible, as there were now massive amounts of hardcoded imbalances. But I am not reviewing my work, I am reviewing theirs so the large hour count just means both that I at least have a grasp on what a difficult Roguelike is and what it is about and as a reminder of what could have been if we had a competent development team and overconfidence were not a slow, and insidious killer...

Note how the "hours played" statistic subtly communicates a hidden message.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Dude is absolutely deranged. He also seems to have a strange infatuation with Jim Sterling.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
1,334.5. I couldn't resist. If you count game related time that didn't involve having the client on it's more like 2,000, but that's less catchy.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Lol. Like I said before, its suckiness was apparent after about 5. Just instead of dismissing it as such I made it an actual game, and spent 1,337 hours on that. That was a mistake, but that's what I get for being optimistic about games.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,315
Location
Warszawa
Lol. Like I said before, its suckiness was apparent after about 5. Just instead of dismissing it as such I made it an actual game, and spent 1,337 hours on that. That was a mistake, but that's what I get for being optimistic about games.

It's like 160 days, playing for 12 hours everyday. It's way beyond common retardation level.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
611 of 1,020 people (60%) found this review helpful
66 people found this review funny
icon_thumbsDown.png
Not Recommended
0.0 hrs last two weeks / 1,337.0 hrs on record
Posted: Jan 19 @ 12:59pm
Updated: Jan 19 @ 1:08pm

3 hours = 1k votes. I can't hear you over the sound of how awesome I am. :troll:
 

Got bored and left

Guest
1,337.0 hrs on record

Good Lord. This takes "you need to play it 7 times to know if it sucks" to a whole new level. Seek help. And maybe contact the people behind Guiness World Records.
 
Last edited by a moderator:

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
1337...
That explains a lot
I bet I have not played that many hours in the last 5 years, let alone a single game
Celerity you poor kid
Lets make a Codexian fundraiser to get him laid for gods sake the guy has serious psychological and sociopathic problems
Seems like he will git right in nicely here in the Codex
 

LilSassy

Novice
Joined
Apr 25, 2015
Messages
33
I bought the game back when it first came out on early access and then i stopped playing up until now so I wouldn't get burned out by it so early. I as disappointed that it wasn't really possible to lose the game and now after playing it released, I still can't really recommend it. The gameplay is just decent. The art and narration is the only thing that I really enjoy about it.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
I hear a lot of salt but it can't overpower the sound of all these recommended votes. :D

This actually isn't even the most time I've spent on a single game, but the other one I left happy because it was actually good.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
You don't really know what salt is motherfucker, calling you one of the biggest losers of 2015 doesn't cost me anything or benefit me in any way, it's just an observation.

Also I see that you get off by receiving confirmation of your opinions, this tells me you are one extremely lonely and sad motherfucker, salt this meat.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Wayne June, aka the guy who says a lot of cool but out of place lines and hopes you don't notice his questionable social views of affialiation with corruption.

Renegen You're a group think promoter, so take that hypocritical dildo and break it off in your ass. Don't worry, I'll be done fapping soon and if you're a good little bitch you can have a nice facial. :D
 

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