zwanzig_zwoelf
Guest
New screenies.
Meanwhile, after a long wait until the fight is over...
...Mooda and I decide to spend some time spanking the Russian trannies.
But then...
I've got 70% First Aid and around 16% Doctor. Since I plan to invest in those skills, you might invest in them a little bit for yourself in case I'll get dispatched.2. First Aid/Doctor (I don't think we got any specialist in either)
Charisma is needed for leading other players as a party.This looks interesting, but i don't get what you guys are doing there at all. Is this some sort of massive co-op thing, where you stroll around wastes and kill bots or what? Why does one need high CHA and speech? And such a low LK is disastrous for criticals, both offensively and defensively, no? If it runs on the fallout engine that is.
Alright bros, some stuff to be discussed:
1. We need to pool money for the base. We need 30k. I got 5k in the bank. Others got similar ammounts. We need a base so we can store our shit and craft in our own place and generally spend more time murdering, plundering and raping. We will also be able to do Town Control IE The Big Leagues and be our own faction.
2. Part of the "Caravaneer's Secret" quest includes fighting through a safehouse of armed riders. I tried to go there but got pwned hard due to low st. Everyone seems to get a different safehouse, but we could help each other go through them. A team of well-armed Codexers would do, mutants and snipers would be of great help.
3. I'm gonna see if I can type some points to help the codex newbs play with us.
4. I got some free skill points but I'm not sure in how to invest them to help the team. Here's my char:
- Throwing has all the points I need on it.
- Outdoorsman I don't think I will put much further, perhaps a bit to run fastah.
- Speech too, althrough it doesn't make run faster.
- Scavenging and Barter increase with use.
- Which skill should I invest to help the bros? Here's some I see:
1. Another weapon skill (probably Small or Energy) to be less dependant on grenades and throwing knives
2. First Aid/Doctor (I don't think we got any specialist in either)
3. Lockpick (I think we already got a lockpicker through)
4. Science or Repair (I got good IN for a crafter)
Uhm, where's the damn list of bases that we can choose?Which base we buy?
Shit, I missed that post. Thanks.zwanzig_zwoelf I linked to the list in this very topic. Last post first page. Though the bases seem to have different benefits. The farm for example comes with respawning Brahmin.
Shoutbox, mostly.Insightful and witty as always, Draco.
So, what are our timezones? Would be nice to establish one common chat or w/e so we know who's available at any given time.
Which survival skill are you talking about?its is a bad char due to no combat tags or survival skill
What is AoP?Hey everyone, John here from the AoP devteam. I'm pleasantly surprised to see our game mentioned here and just wanted to clear up a couple of things. The game is currently in a small-scale, preliminary testing phase in order to make sure the server is stable and all game-breaking exploits are fixed while buying us some time to get the last features done. We haven't done any advertising outside the fonline community and even the community itself doesn't really know what we're up to (if for better or worse, I don't know). In any case, the game will see the actual full launch in a couple of weeks. I'm hesitant to post numbers but maybe 2 or 3 weeks. Meanwhile the server will stay open, though it will of course be wiped soon and updates are rolling in regularly, though the current uptime says something else.
Nonetheless I hope to see you guys there when it's happening. Feel free to drop by on irc or whatever.
cheers