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Incline The Codex FOnline thread

zwanzig_zwoelf

Guest
New screenies.
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John Porno

Barely Literate
Joined
Mar 1, 2014
Messages
1
Hey everyone, John here from the AoP devteam. I'm pleasantly surprised to see our game mentioned here and just wanted to clear up a couple of things. The game is currently in a small-scale, preliminary testing phase in order to make sure the server is stable and all game-breaking exploits are fixed while buying us some time to get the last features done. We haven't done any advertising outside the fonline community and even the community itself doesn't really know what we're up to (if for better or worse, I don't know). In any case, the game will see the actual full launch in a couple of weeks. I'm hesitant to post numbers but maybe 2 or 3 weeks. Meanwhile the server will stay open, though it will of course be wiped soon and updates are rolling in regularly, though the current uptime says something else.

Nonetheless I hope to see you guys there when it's happening. Feel free to drop by on irc or whatever.

cheers
 
Joined
May 11, 2007
Messages
1,853,714
Location
Belém do Pará, Império do Brasil
Alright bros, some stuff to be discussed:

1. We need to pool money for the base. We need 30k. I got 5k in the bank. Others got similar ammounts. We need a base so we can store our shit and craft in our own place and generally spend more time murdering, plundering and raping. We will also be able to do Town Control IE The Big Leagues and be our own faction.

2. Part of the "Caravaneer's Secret" quest includes fighting through a safehouse of armed riders. I tried to go there but got pwned hard due to low st. Everyone seems to get a different safehouse, but we could help each other go through them. A team of well-armed Codexers would do, mutants and snipers would be of great help.

3. I'm gonna see if I can type some points to help the codex newbs play with us.

4. I got some free skill points but I'm not sure in how to invest them to help the team. Here's my char:

screen20140302003417.jpg


- Throwing has all the points I need on it.
- Outdoorsman I don't think I will put much further, perhaps a bit to run fastah.
- Speech too, althrough it doesn't make run faster.
- Scavenging and Barter increase with use.
- Which skill should I invest to help the bros? Here's some I see:
1. Another weapon skill (probably Small or Energy) to be less dependant on grenades and throwing knives
2. First Aid/Doctor (I don't think we got any specialist in either)
3. Lockpick (I think we already got a lockpicker through)
4. Science or Repair (I got good IN for a crafter)
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,857
Location
is cold
This looks interesting, but i don't get what you guys are doing there at all. Is this some sort of massive co-op thing, where you stroll around wastes and kill bots or what? Why does one need high CHA and speech? And such a low LK is disastrous for criticals, both offensively and defensively, no? If it runs on the fallout engine that is.
 

zwanzig_zwoelf

Guest
This looks interesting, but i don't get what you guys are doing there at all. Is this some sort of massive co-op thing, where you stroll around wastes and kill bots or what? Why does one need high CHA and speech? And such a low LK is disastrous for criticals, both offensively and defensively, no? If it runs on the fallout engine that is.
Charisma is needed for leading other players as a party.
I personally mostly assist in caravans and hunting other players/luring them into our traps.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Alright bros, some stuff to be discussed:

1. We need to pool money for the base. We need 30k. I got 5k in the bank. Others got similar ammounts. We need a base so we can store our shit and craft in our own place and generally spend more time murdering, plundering and raping. We will also be able to do Town Control IE The Big Leagues and be our own faction.

2. Part of the "Caravaneer's Secret" quest includes fighting through a safehouse of armed riders. I tried to go there but got pwned hard due to low st. Everyone seems to get a different safehouse, but we could help each other go through them. A team of well-armed Codexers would do, mutants and snipers would be of great help.

3. I'm gonna see if I can type some points to help the codex newbs play with us.

4. I got some free skill points but I'm not sure in how to invest them to help the team. Here's my char:

screen20140302003417.jpg


- Throwing has all the points I need on it.
- Outdoorsman I don't think I will put much further, perhaps a bit to run fastah.
- Speech too, althrough it doesn't make run faster.
- Scavenging and Barter increase with use.
- Which skill should I invest to help the bros? Here's some I see:
1. Another weapon skill (probably Small or Energy) to be less dependant on grenades and throwing knives
2. First Aid/Doctor (I don't think we got any specialist in either)
3. Lockpick (I think we already got a lockpicker through)
4. Science or Repair (I got good IN for a crafter)

Using popamole sleak Iphone style Interfacemod - :killit:
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
zwanzig_zwoelf I linked to the list in this very topic. Last post first page. Though the bases seem to have different benefits. The farm for example comes with respawning Brahmin.
 

zwanzig_zwoelf

Guest
zwanzig_zwoelf I linked to the list in this very topic. Last post first page. Though the bases seem to have different benefits. The farm for example comes with respawning Brahmin.
Shit, I missed that post. Thanks.
From (up to 50k) stuff in the list I might say that Desert House and Small House look promising.
Then we can aim for something bigger.
 

haraw

Educated
Joined
Nov 13, 2008
Messages
96
This looks and sounds great! Never played before and I thought the game was forgotten already. I'm going to try this out.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,161
Insightful and witty as always, Draco.

So, what are our timezones? Would be nice to establish one common chat or w/e so we know who's available at any given time.
 

Severian Silk

Guest
What did I do wrong?

Yy5zNgM.png


What could I do to make this character better?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
its is a bad char due to no combat tags or survival skill
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
For EZ mode - and if you just do caravan runs with bros - (Like I do, I really don't dig this whole 'click on random shit to get random shit to make shit' aspect of scavenging.) just be a mutant. The drawbacks of mutants are slow walking speed (AP consumption in combat is normal, but movement outside combat is sloooooow) and limited choice of gear, but it's offset by 100% Outdoorsman and doubled default HP.

Mutants can't use the following:
Melee Weapons: Crowbar, Knives etc are out. Yes, even sledgehammers.
Small Guns: From 10mm pistol to Snipers. All of them.
Thrown Weapons: Except grenades.
Combat Armor, Power Armors: Best you can get is the Metal Armor Mk II / Tesla Armor.

So you ready to be a mutant?
ST 06
PE 06
ED 06
CH 01
IN 09
AG 07
LK 06
Perk: Fast Shot & Mutant
Tagged Skills:
01.Energy Weapons - Plasma is your go to gear.
02.First Aid - using First Aid takes a whole turn in combat, but restores a lot of HP. At 100% it gives back 100HP giving a second wind in most fights.
03rd Tag Skill varies:
Close Combat for easy solo farming with Spiked Fist
Throwing Weapons for Grenades/Molotovs
Heavy Weapons if you really think you're rich enough to afford a Minigun and its ammo.

Your weapon of choice? Definitely Spiked Fist - followed by Plasma Rifle.
Why? Unarmed combat is probably the cheapest option at the start - do Kenny's quest for roughly 450 caps and leather jacket to wear.
Head to Hub, buy/craft a Spiked Fist.
Follow the Codexer bros on one caravan run and get 800-2000 caps.
Return to Hub, buy a Plasma Rifle for 800 caps + 100x Microfusion for 400 caps.
Pump Energy Weapons to 120% and melt raiders in Caravans.

Target skills:
140% Energy Weapons
120% First Aid

They're the only skill that matters in caravan runs.
If you want to craft with Mutant, don't. You make a human for that.

For Perks you have two options:
Survival or Damage
Anticritical/Damage Resistance is good if you want to live longer.
Better Critical Rate is also good. I'm sitting at 20% Critical Rate that's decent considering you fire 2x 4AP shots per turn at average damage 40-60. Also, plasma rifle adds 8% Critical. So you're probably critting 1 out of 4 times. Fuck aimed shots. Those are for single player.
 
Last edited:

Severian Silk

Guest
Hey everyone, John here from the AoP devteam. I'm pleasantly surprised to see our game mentioned here and just wanted to clear up a couple of things. The game is currently in a small-scale, preliminary testing phase in order to make sure the server is stable and all game-breaking exploits are fixed while buying us some time to get the last features done. We haven't done any advertising outside the fonline community and even the community itself doesn't really know what we're up to (if for better or worse, I don't know). In any case, the game will see the actual full launch in a couple of weeks. I'm hesitant to post numbers but maybe 2 or 3 weeks. Meanwhile the server will stay open, though it will of course be wiped soon and updates are rolling in regularly, though the current uptime says something else.

Nonetheless I hope to see you guys there when it's happening. Feel free to drop by on irc or whatever.

cheers
What is AoP?
 

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