Glyphwright
Guest
I've finally gotten around to playing the third installment in the famous cyber-punk Deus Ex action game with RPG elements series. I played the original Deus Sex about half a dozen times, and I've never played Deus Ex: Invisible War because it won't install properly on my PC - hardware too advanced, or some such nonsense. Human Revolution is a prequel to the original Deus Ex, so I doubt I'm missing anything by skipping the sequel.
So, Human Revolution. A solid, lengthy, and well-crafted action/shooter with nominal RPG elements, that can accommodate a great variety of gaming styles - from full-on frontal assault, to creeping in the shadows and taking out enemies with a tranquilizer gun. If that. The "roleplaying" system of the game has changed in two major ways - the skill system got nuked, and the augmentation tree was made much more extensive and interesting to browse in search of the right augmentation to take - at least, in the first half of the game. Unlocking a new augmentation always feels like a substantial reward that substantially enhances your playthrough, without making it feel too easy, or broken. Human Revolution dealt away with much of the clutter and implausible interface elements that plagued Deus Ex - no more useless hazmat suits, no more electronic devices or nano-lockpicks that are thrown out after one use, no more medkits or energy cells. The only clutter-loot that remains are weapons and ammo packs, which are almost always useless to my pacifist-ghost stealth player. Would have been better for the game to take note of the weapons I hold in my inventory/use on a constant basis, and only generate ammo for these weapons.
As you know, Human Revolution is set in 2027, 25 years before the original Deus Ex, in the era of mechanical augmentations, such as prosthetic limbs, and other implants that require highly invasive surgery and/or amputation of biological organs. This creates a number of philosophical, cultural, societal and political problems that are more or less central to the game's plot and mood, and obviously borrows much from Ghost in the Shell anime. As far as this plot-point goes, I love it. I think Human Revolution handled this issue perfectly, certainly far better than the original Deus Ex, or even Ghost in the Shell itself (or at least, the first half of the first season - I got too bored to watch it to the end). In Deus Ex, the protagonists's augmentations were based on nanotechnology. In other words, magic. That's right. Magic. When the plot/gameplay needs JC Denton to have this or that super-power, he just has it. Why? Nanotech. Magic. What does this mean to the protagonist and the world around him? Well, he's got a few freaky blue veins, aside from that - nothing.
In Human Revolution, augmentations change everything. They change a person's life, the way he is perceived by other people, his place in society. Society itself has very mixed reactions to the idea of people voluntarily cutting off their limbs and replacing them with prosthetics - from fanatical cult following, to outrage and fear. When the public can't take the atmosphere of paranoia and disinformation they live in, they break into riots and start what comes close to a localized civil war, between the authorities, and the common folk who inhabit the city.
Another improvement on the original Deus Ex was the protagonist himself. Adam Jensen, in addition to having a much more badass appearance, is much more in sync with the story and is able to interact with the characters on a level that comes close to basic RPG roleplaying. JC Denton's personality was intentionally made as blank and generic as possible, so that the player could insert his own feelings and responses. In my opinion, this only served to make JC Denton kind of vapid and boring, and detached from the game. Adam Jensen actually had a life before starting the game, and parts of it will affect the story until the very end. Selecting the emotional content of his responses was a nice touch, and the persuasion system was certainly more complex and engaging than most RPGs I've played. Human Revolution have very cinematic dialogues, not to mention action sequences. Dialogues in this game look and sound exactly like two people talking to each other about something that matters to both of them, the dialogue is as natural and seamless as it can be, even when optional dialogues or persuasion are involved. They put quite a lot of work into writing this game, good effort.
What disappointed me the most in DEHR was, paradoxically enough, the story. It was well-structured and delivered with a lot of attention to detail, but unfortunately, the subject matter didn't feel original, or exciting enough. Most of the time it's just Adam Jensen going on a routine assignment that involved petty corporate politicking. First a warehouse is under attack, and he has to find and neutralize the terrorist leader. Then the terrorist hacker's cranium contains a datachip that points towards FEMA involvement. Then he goes to China. Then back to Detroit. Then, on a very thin thread, he decides to visit Eliza Casan (the first moment I saw her on a TV screen, I thought "She's going to become important later in the game, no way are they wasting this fancy character model on a generic news anchor" - I shit you not). There's just not enough going on to justify this running around crap. By comparison, Deus Ex had the protagonist reveal a number of fully-fledged conspiracies and secret societies, including the very organization he worked for, engineering and distributing a genocidal plague, creating omniscient Artificial Intelligences, merging machine and human intellect, creating genetic mutants, etc.
Additionally, in a lot of respects, Human Revolution felt less like a real prequel or third installment, and more like a remake of the original game. Like they have this new game-making technology, and they want to use it to recreate the first game, they way it was always meant to be. Even the two bosses - the chick and the dude - look like stand-ins for Herman Gunther and Anna Navarre. The problem with this, is that I hate prequels. They are designed by their very nature to be inferior by-products of the original game, everything that happens in this story is bound to reach the state in which the original storyline began. You know, that whatever happens in HR - Adam Jensen isn't going to solve the Illuminati conspiracy, provide any significant input into the mechs vs. purists dichotomy, keep FEMA and Joseph Manderley from screwing over Sarif Industries, or change the world for the better. The world is going to get much worse, so that JC Denton can begin his crusade against the MJ12, that much is certain.
Finally, I don't see the point in setting the game in the year 2027. Human Revolution was released in 2011, that means that the game's premise wants me to believe that in 16 years into the future there will be things like artificial intelligence, holographic projection indistinguishable from a real-life person, mechanical prosthetics that fully replace the functionality of biological limbs/organs, invisibility, telepathy, every lock in the world replaced with a digital interface, combat robots routinely used by the military, a motherfucking two-tiered city in China, where the upper city sits on artificial ground kilometers above a permanently-darkened lower city. Not to mention ludicrous political changes, such as all Islamic nations uniting into a caliphate and starting to play a major role in global politics, showing solidarity to one another despite the oil price crash ( ). 16 years into the future is not enough to warrant these massive changes. Ghost in the Shell suffered from this exact problem, which is part of the reason I stopped watching the anime. By comparison, Deus Ex was released in 2000, and was set in 2052. 52 years is not 16 years.
So, to sum it up. Deus Ex: Human Revolution is a very solid and entertaining action/shooter with RPG elements, that takes much of what made the original great, and brings it to a new level. It's not a masterpiece and it's not going to have a cult following like the original Deus Ex was and have, but Eidos Montreal are certainly deserving of praise and critical acclaim for putting plenty of effort into writing this game's story, plot, characters, and dialogue. Hopefully, the fourth Deus Ex game will revolve around something a bit more exciting than protagonist going from place A to place B because of reasons.
solid 8.5/10
So, Human Revolution. A solid, lengthy, and well-crafted action/shooter with nominal RPG elements, that can accommodate a great variety of gaming styles - from full-on frontal assault, to creeping in the shadows and taking out enemies with a tranquilizer gun. If that. The "roleplaying" system of the game has changed in two major ways - the skill system got nuked, and the augmentation tree was made much more extensive and interesting to browse in search of the right augmentation to take - at least, in the first half of the game. Unlocking a new augmentation always feels like a substantial reward that substantially enhances your playthrough, without making it feel too easy, or broken. Human Revolution dealt away with much of the clutter and implausible interface elements that plagued Deus Ex - no more useless hazmat suits, no more electronic devices or nano-lockpicks that are thrown out after one use, no more medkits or energy cells. The only clutter-loot that remains are weapons and ammo packs, which are almost always useless to my pacifist-ghost stealth player. Would have been better for the game to take note of the weapons I hold in my inventory/use on a constant basis, and only generate ammo for these weapons.
As you know, Human Revolution is set in 2027, 25 years before the original Deus Ex, in the era of mechanical augmentations, such as prosthetic limbs, and other implants that require highly invasive surgery and/or amputation of biological organs. This creates a number of philosophical, cultural, societal and political problems that are more or less central to the game's plot and mood, and obviously borrows much from Ghost in the Shell anime. As far as this plot-point goes, I love it. I think Human Revolution handled this issue perfectly, certainly far better than the original Deus Ex, or even Ghost in the Shell itself (or at least, the first half of the first season - I got too bored to watch it to the end). In Deus Ex, the protagonists's augmentations were based on nanotechnology. In other words, magic. That's right. Magic. When the plot/gameplay needs JC Denton to have this or that super-power, he just has it. Why? Nanotech. Magic. What does this mean to the protagonist and the world around him? Well, he's got a few freaky blue veins, aside from that - nothing.
In Human Revolution, augmentations change everything. They change a person's life, the way he is perceived by other people, his place in society. Society itself has very mixed reactions to the idea of people voluntarily cutting off their limbs and replacing them with prosthetics - from fanatical cult following, to outrage and fear. When the public can't take the atmosphere of paranoia and disinformation they live in, they break into riots and start what comes close to a localized civil war, between the authorities, and the common folk who inhabit the city.
Another improvement on the original Deus Ex was the protagonist himself. Adam Jensen, in addition to having a much more badass appearance, is much more in sync with the story and is able to interact with the characters on a level that comes close to basic RPG roleplaying. JC Denton's personality was intentionally made as blank and generic as possible, so that the player could insert his own feelings and responses. In my opinion, this only served to make JC Denton kind of vapid and boring, and detached from the game. Adam Jensen actually had a life before starting the game, and parts of it will affect the story until the very end. Selecting the emotional content of his responses was a nice touch, and the persuasion system was certainly more complex and engaging than most RPGs I've played. Human Revolution have very cinematic dialogues, not to mention action sequences. Dialogues in this game look and sound exactly like two people talking to each other about something that matters to both of them, the dialogue is as natural and seamless as it can be, even when optional dialogues or persuasion are involved. They put quite a lot of work into writing this game, good effort.
What disappointed me the most in DEHR was, paradoxically enough, the story. It was well-structured and delivered with a lot of attention to detail, but unfortunately, the subject matter didn't feel original, or exciting enough. Most of the time it's just Adam Jensen going on a routine assignment that involved petty corporate politicking. First a warehouse is under attack, and he has to find and neutralize the terrorist leader. Then the terrorist hacker's cranium contains a datachip that points towards FEMA involvement. Then he goes to China. Then back to Detroit. Then, on a very thin thread, he decides to visit Eliza Casan (the first moment I saw her on a TV screen, I thought "She's going to become important later in the game, no way are they wasting this fancy character model on a generic news anchor" - I shit you not). There's just not enough going on to justify this running around crap. By comparison, Deus Ex had the protagonist reveal a number of fully-fledged conspiracies and secret societies, including the very organization he worked for, engineering and distributing a genocidal plague, creating omniscient Artificial Intelligences, merging machine and human intellect, creating genetic mutants, etc.
Additionally, in a lot of respects, Human Revolution felt less like a real prequel or third installment, and more like a remake of the original game. Like they have this new game-making technology, and they want to use it to recreate the first game, they way it was always meant to be. Even the two bosses - the chick and the dude - look like stand-ins for Herman Gunther and Anna Navarre. The problem with this, is that I hate prequels. They are designed by their very nature to be inferior by-products of the original game, everything that happens in this story is bound to reach the state in which the original storyline began. You know, that whatever happens in HR - Adam Jensen isn't going to solve the Illuminati conspiracy, provide any significant input into the mechs vs. purists dichotomy, keep FEMA and Joseph Manderley from screwing over Sarif Industries, or change the world for the better. The world is going to get much worse, so that JC Denton can begin his crusade against the MJ12, that much is certain.
Finally, I don't see the point in setting the game in the year 2027. Human Revolution was released in 2011, that means that the game's premise wants me to believe that in 16 years into the future there will be things like artificial intelligence, holographic projection indistinguishable from a real-life person, mechanical prosthetics that fully replace the functionality of biological limbs/organs, invisibility, telepathy, every lock in the world replaced with a digital interface, combat robots routinely used by the military, a motherfucking two-tiered city in China, where the upper city sits on artificial ground kilometers above a permanently-darkened lower city. Not to mention ludicrous political changes, such as all Islamic nations uniting into a caliphate and starting to play a major role in global politics, showing solidarity to one another despite the oil price crash ( ). 16 years into the future is not enough to warrant these massive changes. Ghost in the Shell suffered from this exact problem, which is part of the reason I stopped watching the anime. By comparison, Deus Ex was released in 2000, and was set in 2052. 52 years is not 16 years.
So, to sum it up. Deus Ex: Human Revolution is a very solid and entertaining action/shooter with RPG elements, that takes much of what made the original great, and brings it to a new level. It's not a masterpiece and it's not going to have a cult following like the original Deus Ex was and have, but Eidos Montreal are certainly deserving of praise and critical acclaim for putting plenty of effort into writing this game's story, plot, characters, and dialogue. Hopefully, the fourth Deus Ex game will revolve around something a bit more exciting than protagonist going from place A to place B because of reasons.
solid 8.5/10