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KickStarter The Dwarves (Die Zwerge), a horde combat RPG from KING Art Games

:Flash:

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In the teaser trailer you get a first impression of the dynamic battles. The enemies of the dwarves have a flocking behavior and react physically correct: If a dwarf lands a mighty blow with a heavy war hammer, struck orcs are thrown back, and some of them might even be pushed into an abyss!

Outside of the battles you travel across the game world on a very detailed world map and in atmospheric levels, that are shown from an isometric perspective, just like in games like „Divinity: Original Sins“ or „Pillars of Eternity“.

If you want to have a look for yourself, you can do so at Gamescom. We’re presenting the game Thursday to Sunday at 11am at the EuroVideo/Nordic Games booth (booth A60, hall 10.1).

On Thursday the author of the Dwarves novel series, Markus Heitz, will be attending too!

Namedropping D:OS and PoE for describing isometric perspective, heh.
They can't even drop the correct name of D:OS.
 

Ebonsword

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The German fantasy market leaves a lot to be desired, with most series just being cash-ins on whatever is currently popular on the English market.

Is anyone else astonished that the country which gave us Richard Wagner can't produce good fantasy fiction? :eek:
 

Infinitron

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Interestingly, pen-and-paper fantasy roleplaying largely developed in the USA's most German-American area, the Midwest.

The top fantasy fiction writers though seem pretty Anglo.
 
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Darkzone

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The German fantasy market leaves a lot to be desired, with most series just being cash-ins on whatever is currently popular on the English market.
Is anyone else astonished that the country which gave us Richard Wagner can't produce good fantasy fiction? :eek:

Germans are good technicians who can extremely optimise on a given task, rarely they are willing to go in an unconventional way. Wagner as a composer was not as good as it seems, but he spread the very important term of "Gesamtkunstwerk" (it was named in 1827 for the first time and repeated by Wagner in 1849). And his Oper becomes a Gesamtkunstwerk, by each element contributing to each other and complementing it (in his family there were many different artists and not only musicians). Only in music germans are above average, but are way overshadowed by UK and USA musicians.
In film they are below average and Fritz Lang is long dead. The only interesting german films are the Nazi films and everything else is dominated by quotas and awkward elements that do not belong together.
The german literature ( after the WW2 ) is below average. Günter Grass has wrote only one exceptional book: Die Blechtrommel. And many germans question why he has received the noble prize in 1999.
Where germans were due to their ability to optimise were also very good in philosophy. Germans had their very great time, but nowadays the produce art from mediocrity to bad quality in music, films and literature. Perhaps the WW2 has cost the germans more than they thought. And if you compare works or artists, then you should do in the same department, like writing. And the the sentence would be ...which gave us Goethe and Schiller can't produce fantasy fiction.
 

PulsatingBrain

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If that's the teaser trailer they're showing at Gamescom, I think it'll be an embarassing scene. It looks super fucking generic, almost like an overhauled phone game. At 0:14 when the Dwarf does the smash move on the ground, it looks as if the Orcs are blown back by the wind or something.

I was pretty interested at the start of this thread. Oh well
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
The German fantasy market leaves a lot to be desired, with most series just being cash-ins on whatever is currently popular on the English market.
Is anyone else astonished that the country which gave us Richard Wagner can't produce good fantasy fiction? :eek:
Germans are good technicians who can extremely optimise on a given task, rarely they are willing to go in an unconventional way. Wagner as a composer was not as good as it seems, but he spread the very important term of "Gesamtkunstwerk" (it was named in 1827 for the first time and repeated by Wagner in 1849). And his Oper becomes a Gesamtkunstwerk, by each element contributing to each other and complementing it (in his family there were many different artists and not only musicians). Only in music germans are above average, but are way overshadowed by UK and USA musicians.
In film they are below average and Fritz Lang is long dead. The only interesting german films are the Nazi films and everything else is dominated by quotas and awkward elements that do not belong together.
The german literature ( after the WW2 ) is below average. Günter Grass has wrote only one exceptional book: Die Blechtrommel. And many germans question why he has received the noble prize in 1999.
Where germans were due to their ability to optimise were also very good in philosophy. Germans had their very great time, but nowadays the produce art from mediocrity to bad quality in music, films and literature. Perhaps the WW2 has cost the germans more than they thought. And if you compare works or artists, then you should do in the same department, like writing. And the the sentence would be ...which gave us Goethe and Schiller can't produce fantasy fiction.

All the ambitious and talented people were executed for being Nazis, that's why our post-war culture is so boring :M

But hey, at least we made the DSA pen and paper ruleset and produced some solid games based on it. Like the Realms of Arkania Nordland-Trilogie (which wasn't all too special in story, sure, but great mechanically), and the Gothic games are also German and probably the best explorefag RPGs ever made.

DSA has also brought forth just as many horrible books based on the setting as D&D, so we're even with the Anglos on that one :lol:
 

Ebonsword

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And if you compare works or artists, then you should do in the same department, like writing. And the the sentence would be ...which gave us Goethe and Schiller can't produce fantasy fiction.

Well, I was more making the point that German Romanticism of the 19th century was so steeped in ancient myth that you would think there would be German writers today drawing their inspiration from similar sources.
 

Darkzone

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Ebonsword
From medieval works, german mytholgy and bible? Lohengrin, Der Ring des Nibelungen, Tristan und Isolde, Parsifal have all medieval roots. In this case one should state something about the 12 Meistersinger or alten Meister and explicite about Wolfram von Eschenbach and his Parzival.
 
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This game has caught the fond eye of a robotic staff member, so now we're sending people to Gamescom for some EXCLUSIVE ONE ON ONE TIME WITH THE DWARVES. If you have any interview questions for the devs (maybe the author will be there too, who knows), post them here.
 

vonAchdorf

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German preview with more in-game scenes:



XBone buttons though :negative:

Also at the moment, only the special attacks have any impact, the normal hits look super weak. But they say it's because of the alpha.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
German preview with more in-game scenes:



XBone buttons though :negative:

Also at the moment, only the special attacks have any impact, the normal hits look super weak. But they say it's because of the alpha.

iihDRxhJ7lYXg.gif
 

vonAchdorf

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There will be a wound system: For every 20% HP lost, you get a wound which takes a day to heal (and carries over into the next battle if you don't switch heroes).

You have 4 slots for active skills / items and 1 slot for a passive skill. These 5 slots are also the only equipment you have. You can change these before battles.

There are 10 levels. Every few levels you pick one of two skill.

There will be a Fire Emblem system were two character which like each other fight better together.

There won't be different endings, but there are decisions (example: fight a difficult to beat orc horse or let them pass by and destroy villages where you could have gotten quest if you had defeated the orcs).
 

vonAchdorf

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German only interview with a few (live) gameplay scenes and a lethargic interviewer:



(Too lazy for a tl;dw summary)

  • Events (Banner Saga like) when you travel between locations.
  • The friendship system won't include romances
 

ArchAngel

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(Too lazy for a tl;dw summary)

  • Events (Banner Saga like) when you travel between locations.
  • The friendship system won't include romances
Can you imagine all the beard flattery the game would need to have, even SJWs would go crazy. And then with Dragon Age gifts, 20 different presents for upkeep of beards. Not to mention nobody likes bearded dwarf females :D
 

vonAchdorf

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More form the video:
  • Tactical combat is their priority over action combat
  • They don't like RTWP because it interrupts the flow of a fight, they are considering bullet time to make the fights more tactical (if needed)
  • Kickstarter will launch in about 3 weeks
  • They think Kickstarter improved their previous 3 games with fan input
  • interviewee is their creative director and also writer (not for this games though)
  • Music will be again from Benny Oschmann (of Book of Unwritten Tales fame)
  • The game will have a narrator, who comments dialogue or gives more in-depth information. Cutscenes only for important story parts
  • Group will include non-dwarf characters
 
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Self-Ejected

Bubbles

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The Codex will be seeing this tomorrow if you need clarifications/want to vent your scorn.
 

vonAchdorf

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The PC controls will be completely independent from the console / controller one, because "it just doesn't work, trying to apply one type of control to two different systems".
 

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