Now you're contradicting yourself (or rather, Sawyer is in that answer). Either setting doesn't matter much (in which case something qualifying as 'Dullsville' shouldn't be relevant), or it does matter, in which case it would be a weakness of Project Eternity.
That is, assuming you can divorce the setting from the story. The stories in fantasy RPG's typically encompass elements from the whole setting, companions from all the different races, etc.
As for traditional fantasy with a twist:
It's fantasy with its own voice. Josh Sawyer has been leading the charge with the world and race creation—at first glance, players will recognize archetypes and seemingly-familiar landscapes, but often, we just use that as a means to draw you in and let you begin to see the subtleties and differences.