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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 8.0%
  • Might and Magic: World of Xeen

    Votes: 181 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 210 28.5%
  • Might and Magic VII: For Blood and Honor

    Votes: 128 17.3%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 10 1.4%
  • Might and Magic X

    Votes: 73 9.9%

  • Total voters
    738

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,520
Location
Tuono-Tabr
^It looks a bit better on Apple, and for example you can see party status (HP and conditions) at all times which is quite useful. But for me save states have been more important than that, thus I play using DOSbox.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
# The pre-gen party is at least a couple of levels higher than any character you roll in MM3 - at least I recall having trouble right at the start. It'll sort itself out real quick, though.
This one's not true. However, and like in all of MM1-5, the pre-gen party gets very good stat rolls, much better than average. Getting the same rolls yourself would take a LONG time or a lot of luck.

The rest of your advice is most excellent.

Define "a LONG time."

I spent maybe 15 minutes rolling for a full party that was leaps and bounds better than the default party.
 
Joined
Aug 10, 2012
Messages
5,894
I remember someone posting a pack of the Mac versions of MM 1/2/3 bundled with an emulator; the interface looks better I guess.
 
Joined
Jul 26, 2015
Messages
1,350
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# The pre-gen party is at least a couple of levels higher than any character you roll in MM3 - at least I recall having trouble right at the start. It'll sort itself out real quick, though.
This one's not true. However, and like in all of MM1-5, the pre-gen party gets very good stat rolls, much better than average. Getting the same rolls yourself would take a LONG time or a lot of luck.

The rest of your advice is most excellent.

Define "a LONG time."

I spent maybe 15 minutes rolling for a full party that was leaps and bounds better than the default party.
Depends on your luck, it can take hours, or maybe just minutes if you use an editor.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
# The pre-gen party is at least a couple of levels higher than any character you roll in MM3 - at least I recall having trouble right at the start. It'll sort itself out real quick, though.
This one's not true. However, and like in all of MM1-5, the pre-gen party gets very good stat rolls, much better than average. Getting the same rolls yourself would take a LONG time or a lot of luck.

The rest of your advice is most excellent.

Define "a LONG time."

I spent maybe 15 minutes rolling for a full party that was leaps and bounds better than the default party.
Depends on your luck, it can take hours, or maybe just minutes if you use an editor.

I didn't use an editor. I guess I am just blessed by the divine light of JVC.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
I always did my own party and while the palaladin is a bit weaker for melee than the knight you can balance things out by having 2 paladins instead if knight/priest... their magic is better on the long run
Dropping the robber for the ninja works well too since the ninja is a better fighter and these games ARE combat oriented
So a party of 2 paladins, barbarian, archer, Ranger, wizard does very well
The ranger is especially usefull since his druid spells like walk on water help you a lot to start
Get the mountaineer skill fast sonyou can go to the mountains around the valley of trolls to get some fairly good equipment as soon as possible
And speaking of equipment remember to strip the equipment of the starter party, that makes thing much easier
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,520
Location
Tuono-Tabr
I expect quite a lot of hate for this ('tis Codex after all :D) but recently I've found a tool which changed my experience of playing M&M1 from tedious to quite fabulous.

The tool I'm talking about is called Where We Are, is free and can be downloaded from here.

It calls itself "An automapping retrofit for Might and Magic 1-5" but it's a lot more than that. Basically it's kind of a framework for playing M&M series. It manages mapping, taking notes, displaying various helpers (e.g. shop inventory, spell list, party quick reference, item list etc.) and basically keeps track of everything that happens in game so you don't have to do it.

It also is fully customizable and allows to tweak all these settings to your heart's desire.

Cherry on top is the fact that WWA integrates beautifully with DOSbox (vanilla or daum).

Here are several screenshots from one of my sessions, showing various options and screens. And yes, I named my robber Bilbo. Bite me.
In town:
HEWy4uB.jpg

Overworld:
ttOBgJH.jpg

Encounter:
9bK7j0E.jpg

Cleric spellcasting:
kjx0tAs.jpg

Wizard spellcasting:
FzEsdJJ.jpg

Options:
qW1B2Ng.jpg

KxqYC6a.jpg
 

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
Looks good! Seems to provide lots of nice quality-of-life features. Since a replay of the m&m is due soon anyways, your recommendation comes with perfect timing. Does it run stable?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,470
Location
Swedish Empire
I always did my own party and while the palaladin is a bit weaker for melee than the knight you can balance things out by having 2 paladins instead if knight/priest... their magic is better on the long run
Dropping the robber for the ninja works well too since the ninja is a better fighter and these games ARE combat oriented
So a party of 2 paladins, barbarian, archer, Ranger, wizard does very well
The ranger is especially usefull since his druid spells like walk on water help you a lot to start
Get the mountaineer skill fast sonyou can go to the mountains around the valley of trolls to get some fairly good equipment as soon as possible
And speaking of equipment remember to strip the equipment of the starter party, that makes thing much easier

Also, keys to Dungeons from the hirelings in MM3
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,520
Location
Tuono-Tabr
Does it run stable?
Yep - I had no stability (or other) problems during the few days I'm using it.

One more thing - I forgot to mention that all the helper windows show and hide automatically (e.g. I select CAST on my cleric in DOSbox, and cleric spellcasting window opens, I enter the shop and appropriate shop window opens etc.).
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
I always did my own party and while the palaladin is a bit weaker for melee than the knight you can balance things out by having 2 paladins instead if knight/priest... their magic is better on the long run
Dropping the robber for the ninja works well too since the ninja is a better fighter and these games ARE combat oriented
So a party of 2 paladins, barbarian, archer, Ranger, wizard does very well
The ranger is especially usefull since his druid spells like walk on water help you a lot to start
Get the mountaineer skill fast sonyou can go to the mountains around the valley of trolls to get some fairly good equipment as soon as possible
And speaking of equipment remember to strip the equipment of the starter party, that makes thing much easier

Also, keys to Dungeons from the hirelings in MM3
What do you mean Luzur? Hirelings have their own keys? I have replayed that game 3 times from top to bottom a I never knew that!
 

Comte

Guest
Can I trade Gems in for gold somewhere in Might and Magic III? Or are they used for something else?
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
Yeah now I remermber they have the keys I never hired hirelings save for my first playthrough so I had forgotten
Fuuuu now I want to replay it again
Definetly my favorite M&M game despite recognizing Xeen to be better
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,470
Location
Swedish Empire
Yeah now I remermber they have the keys I never hired hirelings save for my first playthrough so I had forgotten
Fuuuu now I want to replay it again
Definetly my favorite M&M game despite recognizing Xeen to be better

What? they are an excellent source of stuff in the early part.

Hire them, rob them, then ditch them (or keep them if you can afford.)
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,872
Divinity: Original Sin
I expect quite a lot of hate for this ('tis Codex after all :D) but recently I've found a tool which changed my experience of playing M&M1 from tedious to quite fabulous.

The tool I'm talking about is called Where We Are, is free and can be downloaded from here.

It calls itself "An automapping retrofit for Might and Magic 1-5" but it's a lot more than that. Basically it's kind of a framework for playing M&M series. It manages mapping, taking notes, displaying various helpers (e.g. shop inventory, spell list, party quick reference, item list etc.) and basically keeps track of everything that happens in game so you don't have to do it.

It also is fully customizable and allows to tweak all these settings to your heart's desire.

Cherry on top is the fact that WWA integrates beautifully with DOSbox (vanilla or daum).
Dat outdoor automap overlay :bounce:

So if I understand the automap, you can set it to function in a similar way to MM2-5 automap, where it will only uncover the square after you step on it, both indoors and outdoors? At this point I don't have the patience to redraw new maps every time I replay the game, but I hate using my old maps because it makes it too easy to beeline directly to locations of interest. This'd be quite great.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,520
Location
Tuono-Tabr
So if I understand the automap, you can set it to function in a similar way to MM2-5 automap, where it will only uncover the square after you step on it, both indoors and outdoors? At this point I don't have the patience to redraw new maps every time I replay the game, but I hate using my old maps because it makes it too easy to beeline directly to locations of interest. This'd be quite great.
Exactly - you can do what you want with the map - set it to read only, manage everything yourself (manually click tiles) or let game uncover tiles as you go. The WAW file is created during the gameplay session and contains all the necessary map data. And again - everything is configurable in the "Maps" menu :)
 

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