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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 8.0%
  • Might and Magic: World of Xeen

    Votes: 180 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 208 28.3%
  • Might and Magic VII: For Blood and Honor

    Votes: 128 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 10 1.4%
  • Might and Magic X

    Votes: 73 9.9%

  • Total voters
    735
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
the best part of might and magic is when in dark messiah of might and magic your succubus that's related to you gets you drunk, has sex with you, and gets pregnant
 

EruDaan

Arcane
Joined
Jan 1, 2013
Messages
1,548
Around lvl 20-30, you can trash anything living on the surface in Clouds, didn't do every dungeon though, i stopped playing it for a while (playing both M&M III and Xeen at the same time was probably ambitious, i'll get back to it later ).]

Yeah and only an complete and utter fag would even touch Darkside before finishing off Clouds. The game can be broken around lvl. 3 (after finishing MD - Mines and Witch Tower) with ease just by visiting and revisiting Asp. And the official level cap for Clouds should be around lv. 13 (Golem Dungeon + Shangri La + Explorer).
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Going to start MM1, but I’m incredibly OCD about missing bonuses. Are any stats not retroactive? Like, should I max endurance and int asap or permanently miss points?
 
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Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Yeah and only an complete and utter fag would even touch Darkside before finishing off Clouds. The game can be broken around lvl. 3 (after finishing MD - Mines and Witch Tower) with ease just by visiting and revisiting Asp. And the official level cap for Clouds should be around lv. 13 (Golem Dungeon + Shangri La + Explorer).

With the modded version, trainers train you further, the game is far harder too and exploring Darkside a bit doesn't break the game anymore (reduced xp in darkside for both quests and monsters).
I have no interest on replaying the game exactly as it was if i can get a different balanced experience, probably enhanced if one is asking for challenging battles.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,013
Steve gets a Kidney but I don't even get a tag.
Going to start MM1, but I’m incredibly OCD about missing bonuses. Are any stats not retroactive? Like, should I max endurance and int asap or permanently miss points?
The amount of hit points you get on a level up is random (though weighted in some way, I think), so it wouldn't make sense for there to be a compensation for increased Endurance later in the game. I may well be wrong, but I believe Endurance only affects the upper limit of possible hit point gain. You should have decent Endurance on everyone, and especially the frontliners (Knight and probably Paladin, though that depends on the circumstances). You should aim for a high Int roll on your Sorcerer and to a lesser extent your Archer. Or just go with the pregens, they have good stats. I rolled my own, but if that's not important to you then you could save yourself some tedium.
 
Joined
Jan 7, 2012
Messages
14,149
I believe INT is retroactive but not END.

If you really want to be an ultra min-maxer you can just level a party normally then once you've found all the stat boosting locations make new level 1 party members and max their stats before leveling them up.
 

Breshard

Novice
Joined
Dec 17, 2016
Messages
45
Going to start MM1, but I’m incredibly OCD about missing bonuses. Are any stats not retroactive? Like, should I max endurance and int asap or permanently miss points?
Pretty sure there's a fountain in first outdoor area outside Sorpigal you can use to jack up your stats before levelling, not really sure how much endurance affects the hp gain though, never really tested it, although i guess it should be pretty easy to by levelling with endurance boost a few times and then levelling with your base stats. In all the M&M games I've played i believe the sp is based off of current personality or int when you rest so shouldn't matter much about having those stats high when you level.
 
Joined
Jan 7, 2012
Messages
14,149
Pretty sure there's a fountain in first outdoor area outside Sorpigal you can use to jack up your stats before levelling, not really sure how much endurance affects the hp gain though, never really tested it, although i guess it should be pretty easy to by levelling with endurance boost a few times and then levelling with your base stats.

I tried this and it didn't seem to help, so either endurance is retroactive or it goes by your real stats rather than your buffed stats.
 

No Great Name

Arcane
Joined
Jan 24, 2014
Messages
572
Location
US
Temple donations worthwhile? How do they work?
Donating at the temple will give the party a ton of different resistance buffs and other protection spells like Levitate that are really for 1 day. The number of times you have to donate before receiving those spells is random so it can be a whole bunch of times or maybe even once or twice. It was definitely worth it for me when exploring areas like underneath Dusk.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,948
Pathfinder: Wrath
Yeah, it depends on the day of the week, with the most potent buffs being on Tensday, you need to donate 10 times then. The temple buffs are extremely powerful at the beginning, but fade in power once your cleric can cast vastly superior versions.
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
Ellinger's Tower. Cant find a way to him on 4th level, teleport doesnt work. Did i miss something? On the first floor there was a mirror with 3 answers i chose not most honoroble answer.
 
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Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Ellinger's Tower. Cant find a way to him on 4th level, teleport doesnt work. Did i miss something? On the first floor there was a mirror with 3 answers i chose not most honoroble answer.

Nothing to do with the mirror, it locks the access to the second level and above (i suppose you can get there from the roof later).
So, it's probably a secret passage, there may be two ways to the fourth level too so you might be on the wrong side.
 

BlackGoat

Arbiter
Joined
Sep 15, 2014
Messages
505
They're definitely cheesy based on my brief survey, but it contributes to the whole Might and Magic vibe (tavern wenches and "Wanna train?" and step-right-up dwarves, etc), which I find mostly amusing. Not sure I care enough to restart tho
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Alright, rolling up my party for MM1. Since this is JVC, I’m going to name all the characters after Star Trek Captains. The question is... what class would each captain be?

Kirk
Picard
Sisko
Janeway
Archer
Lorca
 

Wintermute

Augur
Patron
Joined
Jul 29, 2008
Messages
294
Location
Cyberspace
A Beautifully Desolate Campaign
Alright, rolling up my party for MM1. Since this is JVC, I’m going to name all the characters after Star Trek Captains. The question is... what class would each captain be?

Kirk = Knight, he's swung his sword all over the galaxy
Picard = Paladin, fits with his holier than thou attitude
Sisko = Cleric? Or Robber but then that would be racist.
Janeway = Sorceror, how else can you explain her ever being a captain
Archer = Archer, naturally
Lorca = Robber, didn't he try to steal a ship or universe or something? I barely paid attention to that dreck.
 

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,725
Location
Goblin Lair
Hi, Might and Magic fans, what are you're opinion on MMX?
It's alright, but pretty dumb. It's got a great first impression, but once you spend some time with it, it's just boring.

It's very linear because it's gated by powerful monsters. It reminds me most of all of the NES Dragon Warriors games, where you start facing much more powerful enemies the minute you cross a bridge.

Combat is pretty dull. It's easy to get an overpowered party without even really thinking (there is a low level "cleric" spell that creates a barrier around your party that absorbs a certain amount of damage based on your skill rating, but trivializes any battle for at least the first few areas). In addition to healing spells, you have camp supplies you carry around that you can use anywhere without risk (except in combat of course) to restore all HP and MP. At first you can "only" carry 10, but merchants in newer areas allow you to purchase more than that.

Character building is meh. You learn skills from masters and spend points on improving them when you level up, so at least it's not a skill tree. Equipment sucks. It's your typical "find a new sword, does less damage that your current sword but has +1% water magic resistance" kinda junk that you just end up selling.

Maybe it gets better 10-15 hours in, but I just lost all motivation to continue with these trash mobs by the time I got to the third area.
 

bobs

Novice
Joined
Jul 28, 2018
Messages
9
Character building is meh. You learn skills from masters and spend points on improving them when you level up, so at least it's not a skill tree. Equipment sucks. It's your typical "find a new sword, does less damage that your current sword but has +1% water magic resistance" kinda junk that you just end up selling.

Maybe it gets better 10-15 hours in, but I just lost all motivation to continue with these trash mobs by the time I got to the third area.
The itemization is a real turnoff. Damned modern RPGs and their MMO influences.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
Hi, Might and Magic fans, what are you're opinion on MMX?

++++++ Grid AND Turn based +++++++
+ Best M&M since No. V
+ Best combat in M&M ever
+ Best character building and development in M&M ever
+ Cool OP abilities (balance? BAH!)
+ Atmosphere
+ Cool puzzles. Nothing too complex but very nice nonetheless.

- Smallish world for an M&M game

+/- Itemization: There are some very cool artifacts, but typically they are overshadowed by random shop magic sword with double attack (that mod is really OP).
 

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