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The New DOOM Thread (2016)

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Hell yeah, that looked awesome. Def will pick it up when it comes out!

What, people don't like VR here? VR is fucking awesome and compliments regular gaming nicely. Also, VR porn is amazing. Guess some of you will never know with your potato computers and 3rd world incomes lol. Must suck :D
 
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Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Most just fucking hate Bethesda's guts, but keep on swallowing that hot load. Before anyone says they (id) aren't Bethesda I bring to the floor my first piece of evidence - Bioware/EA. I predict Arkane to decline even further with Zenimax influence.
 
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Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
They know people play them, beat them, then move on to other shit, so they can't milk you with MMO style DLC bullshit. GTA Online basically.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Console FPS kiddies don't know that the shit sucks. They are so used to autoaim and mediocre shooters they are clueless. Quake Champions is actually surprising since they aren't launching it on consoles. But no Lovecraft Quake? Pass.
 

Sam Ecorners

Arcane
Patron
Joined
Mar 19, 2012
Messages
1,302
Location
Gallbladder of Western Civilization
finally got around to finishing it.

SO yeah, it's nowhere close to the originals, but considering the FPS pickings of the last decade+, this is almost incline. It's all arenas, and waves of spawns, true. But these are arenas with verticality and teleports. The guns are good, the shooting is good, the levels are big and you have to go back and forth looking for the keys. It's a pretty decent adaptation of a dead genre. Probably as good as it's gonna get. Go on and disagree, but don't fool yourself. For the next decade or so, this will be the highlight.
 

sexbad?

Arcane
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Joined
Apr 7, 2013
Messages
2,812
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sexbad
Codex USB, 2014
finally got around to finishing it.

SO yeah, it's nowhere close to the originals, but considering the FPS pickings of the last decade+, this is almost incline. It's all arenas, and waves of spawns, true. But these are arenas with verticality and teleports. The guns are good, the shooting is good, the levels are big and you have to go back and forth looking for the keys. It's a pretty decent adaptation of a dead genre. Probably as good as it's gonna get. Go on and disagree, but don't fool yourself. For the next decade or so, this will be the highlight.
The levels are big but segmented into the aforementioned arenas, or otherwise empty and lifeless early on. Key "hunting" is integrated directly into the arenas, so you just go to the next obvious room, kill all the enemies, and then get a key that you have to use after the next arena.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,206
Unfortunately it's still better than corridors with covers, regenerating health (or no health besides piss-blood obscuring your camera), limited to carrying 2-4 weapons at most and stupid QTEs like "Press 'X' to pay respects". How does nu-Duum compare with nu-Wolfestein?
 

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
It has regen health though. I'd argue that it's more annoying to run around absorbing big glowing balls than it is to wait a bit for a red mist to fade away. Essentially every enemy drops at least the amount of health you need and you get it just by being within 20 feet of them.

It's mechanically the same as the new Wolfensteins except with added mobility because the enemies don't use hitscan weapons. Same very linear formula of getting locked in rooms until you kill all the bad guys. Added improvement would be fewer cutscenes and no quests to find moldy concrete, at least.
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
finally got around to finishing it.

SO yeah, it's nowhere close to the originals, but considering the FPS pickings of the last decade+, this is almost incline. It's all arenas, and waves of spawns, true. But these are arenas with verticality and teleports. The guns are good, the shooting is good, the levels are big and you have to go back and forth looking for the keys. It's a pretty decent adaptation of a dead genre. Probably as good as it's gonna get. Go on and disagree, but don't fool yourself. For the next decade or so, this will be the highlight.
the keys here are just nostalgia-bait

in OG Doom keys existed to gate and structure your progression throughout a non-linear level so you couldn't run straight to the exit past the entire level and all the encounters, or getting lost and confused easily like in several Marathon levels where you don't always hunt keys and thus don't always know where to go next (as opposed to knowing you have to unlock the yellow door with a yellow key you have to find), something Romero found worked badly in Wolfenstein 3D when levels were either pointless labyrinths or a string of boxes filled with nazis
in a game where levels are linear and always lock you off during combat, its pointless to gate progress with keys other than having the player run around the level some more to find the key without ever getting attacked (remember when picking up a key would trigger a massive mosnter closet? remember when Doom would actually try to surprise you with enemies?), because the progression is linear to begin with and you move in a straight line from point A to obvious point B, aside from the Foundry level where keys and colored key gates actually made sense since you could tackle the five demon nests in any given order, only for it to never happen in any other point in the game

instead it's in the game just because the OG did it when they could have done something actually interesting with it like in the Foundry, but I don't trust the people who believe combat and exploration should be kept entirely separate and that backtracking should be a thing in a fucking Doom game to understand why keys existed in the first place. Doom clones all copied keys because they also had the same level design style where the practice of colored keys made sense since most such levels were non-linear, recent modern implementations (even the fucking Shadow Warrior reboot had a 'find the colored keys' part as a joke) are on par with the most casual Legend of Zelda dungeons where they put they key for the locked door slightly off the beaten path you can't possibly miss, solely because it's a series tradition
 
Joined
Mar 3, 2010
Messages
8,876
Location
Italy
so, according to people rating my previous post, george w. bush put into a room full of electors... i mean, retards, make him objectively an incredibly smart and brilliant person.

well done.
 

Sam Ecorners

Arcane
Patron
Joined
Mar 19, 2012
Messages
1,302
Location
Gallbladder of Western Civilization
that doesn't make it good.

As I said before, it's the best out of all we've had in a damn long time. So if you want to play a modern shooter that's not cinematic CoD, you play D44M or you play nothing. If you can't accept that, you're trying too hard.

so, according to people rating my previous post, george w. bush put into a room full of electors... i mean, retards, make him objectively an incredibly smart and brilliant person.

well done.

No, but it does mean he's objectively the smartest person in the room.
 

Sam Ecorners

Arcane
Patron
Joined
Mar 19, 2012
Messages
1,302
Location
Gallbladder of Western Civilization

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://bethesda.net/en/article/3lw...om-update-6-66-all-dlc-unlocked-free-weekends

The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends

There’s never been a better time to go to Hell.

It’s been just over a year since we released DOOM and it’s thrilling to see not only many of our earliest players still enjoying the game, but also new Slayers joining the fight every day. Whether you’ve been playing for a year, a week or even if you still haven’t Glory Killed your first demon, we’ve got some exciting news for you. This week we’re rolling out the “ultimate” DOOM experience and offering it to new players at a hellishly low price.

Update 6.66
It all starts today with the release of Update 6.66. Like all of our updates, there are a ton of fixes and other improvements across multiplayer and SnapMap that we’ve outlined in our full update notes, but I want to highlight a few of the biggest changes for multiplayer specifically:

DOOM_6.66_Update_730x411.png


All of the Multiplayer DLC Unlocked for All

First, we’ve retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That’s three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That’s on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we’ve changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there’s a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We’re confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you’ve been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don’t have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don’t panic, though – that’s just your level. All veteran players will have the optionto completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they’ve acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we’re giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we’ve designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we’ve replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We’ve also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends
If you’re someone who just hasn’t tried DOOM yet, we’re giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM’s critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you’ll also have unlimited access to DOOM’s multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you’ll continue right from where you left off.

An Ultimate Price
Lastly, we don’t want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we’re offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That’s the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).

As always, thanks to everyone for your incredible support. We hope that whether you’re a long-time Slayer, trying the game during a free weekend, or you’re purchasing it for the first time, you find something you love in DOOM.
 

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