This is the future folks. QTE and minigames. Games for people who don't like games.
It's like Hollywood has stopped making movies.
This is the future folks. QTE and minigames. Games for people who don't like games.
With all what shit that they put into the TVs now, Hollywood soon will be churning out interactive movies non stop.It's like Hollywood has stopped making movies.
hmm.. shitty interactive movie confirmed.. but steampunk!.. now i am torn.
Please, this is not the future. This is just rehash of boring mechanics trend from the last, I dunno, decade (ignoring older games like Dragon's Lair and Shenmue before QTE got trendy)This is the future folks. QTE and minigames. Games for people who don't like games.
Another youtube gaming session, how nice of Sony.
They decided to makeSo instead of after dropping through the floor they let you fight the guy in actual gameplay they invest resources into making it into a QTE fight ... why?
When i saw binoculars i got my hopes up thinking it would be a bigger more open level, like a whole city district where you can walk or climb through the streets. Meh the game is for PS4 anyway so i ain't going to play it either way.
Please, this is not the future.
I meant that it's already been occurring and it will keep occurring. It's past, present, and future lol.Please, this is not the future.
Let's bet.
When more and more of this shit shows and is declared Citizen Kane everytime, I don't even know why they'd bother doing anything else.
"60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play.
What is this? I don't even....Then, on top of it, I don't know of any other games that are gonna look like our game in real-time with no pre-rendered movies, with all the stuff that's going on lighting-wise, and run at 60. I think that's probably the thing that most people underestimate is [that] to make a game look like this—the way that they're lit, the number of directional lights that we have… We don't have a game where you're just outside in sunlight, so there's one light. We have candles flickering, fires, then characters have lights on them. So [to make] all those lights [work] with this fidelity means, I think, until the end of this system most people won't have any clue how to make that run 60 and look like this
Jan: "Until the end of this system [the PS4], most people won't have any clue how to make a game that run 60 and look like this."
Are you suggesting that they should have created actual melee combat mechanics?So instead of after dropping through the floor they let you fight the guy in actual gameplay they invest resources into making it into a QTE fight ... why?