Cazzeris
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Arcanum: Of Popamole and Cinematics.
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So this game is going to be complete shit, but it'll probably win a ton of awards like the Last of Us. I really want to know, does anyone have any insight as to why these types of games win so many awards? What is the rationale behind it? I just can't understand it.
What do you know, I was right? The interview was so damningly awful it hurt to read. Talk about game companies purposefully making games now without gameplay -- I mean, it's not like games need them... or that by saying you're making a game, by the very nature of stating that, you are somehow going to make a product worth purchasing. Fuck cinematic shit. Fuck story telling. Go find another medium you fucking terrible hacks. I am completely baffled by how someone can say in a serious fucking interview about their product how unimportant the most important thing about a game is. This industry is so out of touch with reality it hurts.Cinematic? Check
QTE in first 10s of gameplay footage? Check
Guns? Check
Okay guys, time to move on.
I'm starting to think a lot of games developers started out as aspiring movie writers/directors before they realized they didn't have enough writing skill and talent to make movies, so they chose games instead.
Sadly, there is a huge market for these kinds of games. Just look at how well Bioshock infinite and The Last of Us sold. Likewise, I know too many people who actually admitted to value storytelling over gameplay. I wouldnt say they are out of touch with the industry, rather than a whole new wave of gamers coming in expecting the one thing computer games have never been really that good at.What do you know, I was right? The interview was so damningly awful it hurt to read. Talk about game companies purposefully making games now without gameplay -- I mean, it's not like games need them... or that by saying you're making a game, by the very nature of stating that, you are somehow going to make a product worth purchasing. Fuck cinematic shit. Fuck story telling. Go find another medium you fucking terrible hacks. I am completely baffled by how someone can say in a serious fucking interview about their product how unimportant the most important thing about a game is. This industry is so out of touch with reality it hurts.Cinematic? Check
QTE in first 10s of gameplay footage? Check
Guns? Check
Okay guys, time to move on.
I don't think it's possible to have too little writing skill and talent to make movies. Have you seen the movies we've been getting lately? The soulless coke-vacuums who run Hollywood are incapable of judging a script's quality.I'm starting to think a lot of games developers started out as aspiring movie writers/directors before they realized they didn't have enough writing skill and talent to make movies, so they chose games instead.
Likewise, I know too many people who actually admitted to value storytelling over gameplay
There are some very well written RPGs on that list. Too bad none of those people I know irl have played ANY of them
It'll hae a special unique controler:
Thats my TV Remote. Have a fist.
It'll hae a special unique controler:
Thats my TV Remote. Have a fist.
Every one of us knows that you doesn't need an actual reason to brofist any post.
Not true. I only brofistshitpostersquality members.
Not true. I only brofistshitpostersquality members.
I remember times when I was playing games in 640 x 480 and 20 fps. I had a lot of fun, because the games were just so goddamn good.
With today's shallow games, there's apparently nothing else to do than scrutinizing framerates and analyzing meaningless details ad infinitum.