Minttunator
Arcane
Is this from /v/?
I can't take them seriously since they tend to lick Telltale's balls.
I've no idea whether someone from /v/ made the video, I saw it on another forum.
Is this from /v/?
I can't take them seriously since they tend to lick Telltale's balls.
Why is the game even discussed here if it's PS4 excloosive?
Including how many hours of cutscenes?Order could have 50 hours of gameplay and it still would be a bad game.
The 3 hour claim stems directly from the uploaded walkthrough, which contains 3 hours of gameplay and 2 hours of cutscenes. Good job Eurogamer.
That only makes sense if non-speedrun takes significantly longer than speedrun - which I doubt can be the case with highly cinematic, linear TPS."You can speedrun [otherwise longish game] in 30 minutes, does that make it a bad game?"
Is this from /v/?A developer weighs in:
I can't take them seriously since they tend to lick Telltale's balls.
That only makes sense if non-speedrun takes significantly longer than speedrun - which I doubt can be the case with highly cinematic, linear TPS.
Yep.That only makes sense if non-speedrun takes significantly longer than speedrun - which I doubt can be the case with highly cinematic, linear TPS.
It can't make sense at all. It's a false equivalence to use game A, which is, say, 15 hours but can be pared down to sub-1 hour due to hindsight, glitches, practice, etc., to justify game B being 5 hours on a normal playthrough.
The shills are trying to massage the term 'speedrun' to fit The Order playthrough in question, but that's just more b.s.
That only makes sense if non-speedrun takes significantly longer than speedrun - which I doubt can be the case with highly cinematic, linear TPS.
It can't make sense at all. It's a false equivalence to use game A, which is, say, 15 hours but can be pared down to sub-1 hour due to hindsight, glitches, practice, etc., to justify game B being 5 hours on a normal playthrough.
The shills are trying to massage the term 'speedrun' to fit The Order playthrough in question, but that's just more b.s.
Who cares how long does it take to finish it ? Not every title needs to end up like first playthrough of Skyrim. For a good AAA popamole like Binary Domain or MGR it doesn't matter that you can beat them in a fairly short time. It's the replayability that makes them shine and be a good examples of TPS games.
Order could have 50 hours of gameplay and it still would be a bad game.
Ready at Dawn: The internet is the new playground for bullies
by Ben Parfitt
Wednesday, February 18th 2015 at 3:55PM GMT
The Order: 1886 developer Ready at Dawn says that there is an uncanny 'haterade' for its upcoming PS4 title.
The game has this week been caught up in a bit of a stormover allegations that its single player campaign – which comprises the entirety of the game – is too brief to justify its £50 price. Reports suggest it can be completed in under six hours, while the studio says it could take as long as 12 hours.
“We have this uncanny 'haterade' for our game no matter what,” the game’s director Dana Jan told Develop. “People are looking for something to throw at our game, some reason to hate it. I'm excited to hear what people who have actually played the game think about it, how do they feel about the quality and the quantity? I think by and large that most people are going to be satisfied.
“I just feel like these days it's so easy to be negative and I think the internet is the new playground for bullies. Who goes out of their way to really go and say something positive, right? It takes a lot more effort to say something nice than to say something negative, and I think people are excited to jump on some bandwagon of negativity. It's just for the people who are excited for this game, I feel bad for them that they have to sit through this ecosystem that the internet has created which is full of negativity, it's really kind of gross.
“I don't think people need to go out there and be unbiased supporters of our stuff or anything either. I want them to make up their own minds about the game period. It just seems like the pendulum swings the other way so frequently. I mean, we'll see, right?”
Jan also addressed the game length concerns, arguing that value cannot be purely judged on a pounds-per-hour basis.
“I don't think you can have a discussion of quantity without quality,” the developer added. “If you pay $100 for a steak that tastes like the best steak you've ever had in your life but it's only 200 grams versus paying the same price for the worst steak you could want – but it's all-you-can-eat. There's an argument to be made that one is better than the other depending on who you are.
“Which is why for our game we targeted a very good length for the game, but it wasn't our priority. It's not something people are going to think is short. A lot of what we're hearing about is a case of it either being irresponsibly or inaccurately reported or putting the game on easy and skipping through and speed-running the game.
“The truth is, if you've played other games that are in the same genre as ours, third person shooters you're in for the same length of ride as those games, but possibly of a higher quality depending on what you're looking for.”
Ready at Dawn’s previous games include the PS3 God of War: Origins Collection, the Wii version of Okami and PSP due God of War: Ghost of Sparta and Chains of Olympus.
Max Payne 3 is the closest "cinematic third-person shooter" I can think of and it was like 10-12 hours, plus a cool multiplayer. Tomb Raider was like 12-15 hours long, had shittons of stuff to find and also had multiplayer. Gears of War 3 was derpy as hell, but was long and full of cool multiplayer modes. And I won't even mention Resident Evil 6, that although mediocre was like 25 hours long and with loads of stuff to do.“The truth is, if you've played other games that are in the same genre as ours, third person shooters you're in for the same length of ride as those games, but possibly of a higher quality depending on what you're looking for.”
“I don't think you can have a discussion of quantity without quality,” the developer added. “If you pay $100 for a steak that tastes like the best steak you've ever had in your life but it's only 200 grams versus paying the same price for the worst steak you could want – but it's all-you-can-eat. There's an argument to be made that one is better than the other depending on who you are.
Q: Can I remove the black bars on screen?
A: No. The Order: 1886 is presented in a 2.40:1 aspect ratio, a popular standard for feature-length films. Most modern TVs and monitors use a 16:9 (1.77:1) aspect ratio which is not wide enough to accommodate the game's display area, so the display width is changed to fit the width of your monitor while maintaining the aspect ratio, and the space not used by the monitor is blank (known in film as letterboxing). Removing the black bars is impossible as there is nothing 'behind' them.
Q: Can I skip the cutscenes?
A: No. One of the goals of The Order: 1886 is to blur the distinction between cutscenes and gameplay. Both are blended together and therefore cannot be skipped.
Q: And crucially, vitally, absolutely most importantly, how long is the game?
A: As long as it takes you to finish it.
Neogaf is melting down with its need to hype AAA but at the same time angry that the game has so little value, its wonderful to see.