The magic of Humble. So far AoD did better than DS (copies sold in the first 6 months). It would be interesting to see how well we'll do in the first year.Dead State sold more than 100k? Jesus. VD, you must invite Brian Mitsoda to write a quest in your next game. It will generate publicity.
What do you mean? We've never ruled out a sale, I simply didn't want to discount the game when it was in early access and only because it's dickery, not because I don't like money. We ran a 15% off discount several times and did a 40% off discount in March.Is a sale for AoD permanently ruled out? Would like to buy it for 3-4 friends but I'm poor.
What do you mean? We've never ruled out a sale, I simply didn't want to discount the game when it was in early access and only because it's dickery, not because I don't like money. We ran a 15% off discount several times and did a 40% off discount in March.Is a sale for AoD permanently ruled out? Would like to buy it for 3-4 friends but I'm poor.
No more Pillars and Tyranny stats!
Sadly, this idea of selling more hardcore gameplay styles to casual is a one-shot deal.In case anyone is interested Banner Saga 2 sold a third of Banner Saga 1
Yep, and the same could happen with the bigger titles. Worse, alot of people that donated on the kickstarter crazy were casuals and they might not be around if those rpg companies decide for a second round.Sadly, this idea of selling more hardcore gameplay styles to casual is a one-shot deal.In case anyone is interested Banner Saga 2 sold a third of Banner Saga 1
People bought Legend of Grimrock because of the awesome graphics - then they found out what blobber means and never came back...
Now people bought Banner Saga for art style and BioWarian pedigree - then remembered why they never finished Final Fantasy Tactics and never came back...
Worst, those devs probably went "They loved our game! We established an IP! We can make the sequel many times bugger & more expensive and sell even more!"
No more Pillars and Tyranny stats!
No more Pillars and Tyranny stats!
They can do that?! Aren't these statistics easily accessible public data?
It's an interesting topic for discussions but I'm not sure the answer is that simple. Yes, undoubtedly, the first KS games benefited from a massive press coverage as back then everything on KS was new and exciting. Now they get as much coverage as any other non-AAA games which does affect sales. However, I think the bigger issue here is the risk of doing more of the same (no offense meant, I thought that LoG2 was absolutely fantastic, way better than LoG). Would AoD 2, for instance, sell as much as AoD (our numbers can't be compared to LoG or BG but still...)? I doubt it.Sadly, this idea of selling more hardcore gameplay styles to casual is a one-shot deal.In case anyone is interested Banner Saga 2 sold a third of Banner Saga 1
People bought Legend of Grimrock because of the awesome graphics - then they found out what blobber means and never came back...
Now people bought Banner Saga for art style and BioWarian pedigree - then remembered why they never finished Final Fantasy Tactics and never came back...
Worst, those devs probably went "They loved our game! We established an IP! We can make the sequel many times bugger & more expensive and sell even more!"
No more Pillars and Tyranny stats!
I'd expect it from Bethesda but not from Paradox.
People bought Legend of Grimrock because of the awesome graphics - then they found out what blobber means and never came back...
That explains it (I missed the announcement).Publicly owned companies have bigger need tomassage numbersmanage expectations than privately held ones.
I'm not talking about KS games (LoG wasn't one), but these old genre revivals - LoG brought back Real-time blobbers, Banner Saga a more old-school and slow fashion of Tactical RPG (more FFT, less Nu-XCOM).It's an interesting topic for discussions but I'm not sure the answer is that simple. Yes, undoubtedly, the first KS games benefited from a massive press coverage as back then everything on KS was new and exciting. Now they get as much coverage as any other non-AAA games which does affect sales. However, I think the bigger issue here is the risk of doing more of the same (no offense meant, I thought that LoG2 was absolutely fantastic, way better than LoG). Would AoD 2, for instance, sell as much as AoD (our numbers can't be compared to LoG or BG but still...)? I doubt it.
Nu-XCOM is more challenging than FFT and has bigger and more complex maps, so I'm not sure your analogy holds up. Also, Fire Emblem is still a popular franchise.I'm not talking about KS games (LoG wasn't one), but these old genre revivals - LoG brought back Real-time blobbers, Banner Saga a more old-school and slow fashion of Tactical RPG (more FFT, less Nu-XCOM).
My point is that these sold not only for their excellent presentation and media hype, but because a lot of people didn't knew what those games played like. Anvil of Dawn (the last "big" blobber) is from 1996, Final Fantasy Tactics from 1997. A lot of gamers weren't even born back then. After months of hype they bought the game, sat down to play... and gave up and 1-2 hours.
I think that unless you have a massive AAA franchise like Elder Scrolls, nu-Fallout, Witcher, Mass Effect that every casual dreams of, trying to establish your own tiny franchise is a big mistake. It works for single-developer studios like Spiderwebs, but not for 4-5 people and higher. Even if we consider the XCOM franchise, the numbers for the second game are way down: 780k vs 3.2 mil. Why? More of the same. You know what to expect, you know what the gameplay is like, you know that the new game will have new enemies and features, but the core will remain the same. So unless you're a die-hard fan who can't wait for that 'more of the same' content, you won't buy it. I'd say the diehards represent no more than a third of the first game's sales.
The audience for real-time blobbers were never the million+ buyers of Legend of Grimrock, but rather the more modest group of ~250k old-school gamers who got LoG2. No other blobber will sell 1M+ copies, because now 750k people know they hate blobbers.