Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 15,870
So i did 2 playtroughts of TW2 back when it was still non fixed edition. It was pretty good, combat though was janky and roll was op. I played it on Hard and back then it had reverse difficulty.
So for my 3rd playtrough before TW3 i decided to do run with FCR2 as i heard nice things about it.
So after few hours i got to Flotsam and i test this combat mod and.....
Holly hell, it is bloody good !
First of it recreated TW1 strong vs fast style where nekkers for example are best handled with fast attacks where strong attacks mostly miss. Bigger enemies = strong attacks.
Then there is rebalance thing. It is great. Skill tree is now actually meaningful without some broken skills. No shitty witcher training.
Biggest difference is in how you block. In vanilla game you had to press button to block and to riposte you had to hold block and attack at precise time which was rather easy.
This is completely changed in FCR2. Geralt automatically blocks all attacks be it ranged or melee from all sides even when you move.
Sounds broken ? Not really. After each parry geralt has according to stats some time when hit can land so it is easy for enemy to gang up on you and kill you. Then there are different attacks and some harder ones still do damage and some are impossible to block. Via skill tree you can upgrade this time to be shorter, better parry for attacks from back, better riposte etc.
Rolling. This also completely changed. Now Geralt uses his signature half spins to move fast between enemies but sometimes also use normal dodge. It is waaaaay better mechanic than vanilla game.
Armor/Weapons and other item balancing is 9/10 stuff. Really good.
Also no XP for monsters (yay)
Currently playing on Dark def.
If anyone is looking for reason to replay/play TW2 then FCR2 is good reason.
TLDR: It is perfect mix between stats and action combat. Waaay better than vanilla.
So for my 3rd playtrough before TW3 i decided to do run with FCR2 as i heard nice things about it.
So after few hours i got to Flotsam and i test this combat mod and.....
Holly hell, it is bloody good !
First of it recreated TW1 strong vs fast style where nekkers for example are best handled with fast attacks where strong attacks mostly miss. Bigger enemies = strong attacks.
Then there is rebalance thing. It is great. Skill tree is now actually meaningful without some broken skills. No shitty witcher training.
Biggest difference is in how you block. In vanilla game you had to press button to block and to riposte you had to hold block and attack at precise time which was rather easy.
This is completely changed in FCR2. Geralt automatically blocks all attacks be it ranged or melee from all sides even when you move.
Sounds broken ? Not really. After each parry geralt has according to stats some time when hit can land so it is easy for enemy to gang up on you and kill you. Then there are different attacks and some harder ones still do damage and some are impossible to block. Via skill tree you can upgrade this time to be shorter, better parry for attacks from back, better riposte etc.
Rolling. This also completely changed. Now Geralt uses his signature half spins to move fast between enemies but sometimes also use normal dodge. It is waaaaay better mechanic than vanilla game.
Armor/Weapons and other item balancing is 9/10 stuff. Really good.
Also no XP for monsters (yay)
Currently playing on Dark def.
If anyone is looking for reason to replay/play TW2 then FCR2 is good reason.
TLDR: It is perfect mix between stats and action combat. Waaay better than vanilla.