throwaway
Cipher
- Joined
- Dec 17, 2013
- Messages
- 492
Tremendous job of selling it. Guess I'll have to test all 3 in the Arena. Combat becoming too easy is a worry since other people have said the same, on the other hand I was never that good on Normal anyway so Dark is bound to kick my ass for a good while.There was a similiar discussion in another thread, and here's what I had posted regarding the mod: http://www.rpgcodex.net/forums/inde...2-enhanced-edition.68899/page-25#post-3662020Care to write a few more things on Rise of the Sword ?Don't use this. Use the Rise of the Sword mod instead. So much better.
More specifically,
*snipped*
Shame there isn't a larger consensus on such a DarkSoul-isation of TW2's combat. I have half a mind on The Wild Hunt and whether messing too much with #2's gameplay will result in me being less prepared for 3's gameplay.
A couple of question relating to my twichyness worries. How does the mod integrate with the existing skill-tree and abilities?
I gather that blocking works automatically but is it like with FCR2?
I came across a what seems to be a further step towards competend DarkSoul-isation - adding a stamina cost to attacks. Does that sound like a good idea to you? I'm mainly worried about the lack of popularity popularity and thus presumably balanncing that both versions or Rise of the Sword suffer from.
Extra: Either of you bothered with stuff like Enhanced Mod Compilation?