Gragt
Arcane
Oh, and to give an idea of what the PSX version looks like:
I'd go so far as to say the Playstation versions are the definitive versions.
Psst, the games were only released in Japan, those are the exact ones you want.That looks very good Gragt, were can I find the discs for download? In Emuparadise there are several Wiz roms but most are in japanese
Monocled individual.whatever the opposite of "weeaboo" is (Westaboo?)
That looks very good Gragt, were can I find the discs for download? In Emuparadise there are several Wiz roms but most are in japanese
As far as I know, stat gains and loss are just randoms, though they are tied to the race. A tried and true tactic is to copy your save (should be SAVE1.DSK) somewhere, rest, and then restore it if necessary.
They did fuck up something in the PC version like someone here said. Actually, I had to add only 2-3 points to 2 attributes (Piety and IQ) and much more to Luck for my Lord.I don't see how I'm ever gonna get a Lord, let alone a Ninja, with the stats totals never increasing. It's almost like the game encourages cheating...
Well, floors 1-3 were pretty easy for me. Only once my party got slaughtered but it was my mistake - I got lost in the maze. After that the difficulty jumped somewhat (permanent level drain, gas dragons, pretty high level wizards and priests).
That was back in 1994, in 2014 it most often translates to thisMonocled individual.whatever the opposite of "weeaboo" is (Westaboo?)
Grrrr....I'm sick and tired of getting paralyzed all the time in Wiz 1. What a fucking money drain to fix it! I'm forced to grind on upper levels to get more money and XP for my Priest so that he can finally cast the un-Paralyze spell. I thought lvl 1 was safe from paralyzers and then I got surprised by a group of Zombies.
All of the effects-on-strike (paralysis/death/petrification/level-drain) are so devastating, yet there is little the player can do to negate the effects or counter them. Spells effects like Protection From Paralysis/Petrification, Death Ward, and Negative Plane Protection simply don't exist. And given the punishment for taking hits in melee is so great, one would think reliable methods to avoid them would exist...but no such measures exist. Everything is reliant on Armor Class, on dice. Frustration can easily mount when the RNG doles out a string of unfavorable rolls in critical junctures.
And that's to say nothing of total-party-kills as a result of ambushes, possibly the primary reason I would never seriously ironman a Wizardry title.