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Wizardry The Wizardry Series Thread

Roqua

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Anyone know what the two mods for wiz7 do on the zimlab page? Anyone recommend one of them?
 

Gnidrologist

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Hybrids obviously won't max the chosen stats as quick as the pure classes can, but still earlier than level 20. Of course you can drag it out even more when trying weird builds, like maxing out senses on a lord or whatever. Still, valkyrie can be fine with st/pie build, pie/dex, dex/spd and so on, whatever, really, she'll be good at different things, but she'll work. The key is to focus to reap the most benefits and not pick "stupid" attributes unless you really know what you're doing.
I agree about valks. They do fine with their healing duties and can cast some other spells by the end game if needed. Hybrids though.. Nah.

Wanted to address this though:

1. Priest can cast the best/most important spells in the game the quickest and can become a respectable fighter + doesn't really need intelligence which is a boon to his fighting abilities. Unfortunately, all this doesn't stop it from being the worst class in the game. Additionally, you've picked a valk, and having one of valkyrie or lord in the party makes priest almost completely obsolete.
2. Ranged characters (ranger, gadgie) are problematic and definitely not very user friendly. Their killing power is horrible at the start and the ammo weighs a lot and will frequently make your party suffer initiative penalties. Also, advanced characters burn through ammo in no time. Gadgie is the suckiest class in the initial phase of the game, but becomes a serious asset later on. Advanced ranger can impress with high-tier ammo and some crit kills, but in general I'd say it's the second worst class after priest. Oh, and one minor point - gadgie can spam magical searching non-stop as soon as you get the proper components.
3. Bard and rogue are awesome and definitely recommended for your first party. Bard is the ultimate support than can also become a very capable melee/ranged fighter. Rogue is unsurpassed in killing potential, gains levels quickly, can get epic skills the quickest and has awesome defense thanks to the stealth skill.
Priests are NOT shit class. My very first party, when i still was a n00b at wiz8, had classical combo, with priest to boot. He is only great dedicated healer for the start of the game, where you're fragile as fuck and his anti-undead spells are very powerfull and save a lot of trouble in some encounters. Given he doesn't need to invest in INT at all, he actually got to become a pretty good melee fighter by the mid game for me with shield and mace. Piety and Endurance maxed out makes one of the most sturdiest fighters in the game. Choose dwarf.

Rangers are great. You smoked something really bad shitting on them.
Agree about gagies, because of the ridiculous weight of stones, gadgets, fact that you can't realistically use all the available gadgets, because of inventory limitation and ridiculous stamina it takes to use high tier gadgets. Still fun class.
The same goes for bards with instruments and stamina, though, as you mentioned, they get to be also a monsters in melee with two ''rings of traveler'' or whtsthename + bard specific armor or bracers that give 125 in strength by the late game.
Rogue - best class in the game. Was easier to solo with him the whole game than full party of 8. Nuff said.
 
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Gnidrologist

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What I'm saying is that direct dmg spells require a specialized caster to be effective, and that even with more effective spells a pure caster is under powered compared to hybrids in the latter half of the game. The essential spells are buffs, and you don't need a top notch caster to use them effectively.
No, you need the same specialization for buff spells top be effective. No difference. With some shitty hybrid that can only cast insanity using 2-3 bubbles out of 8 you will be effective against forest mites, but good luck against any formidable opponents in the Swamp. There is no difference in requirements for spells to be effective. Only spells that are partially omitted from this rule are the ones you can cast in real time, like the magic armor and stuff. Also elementals. Everyone wants to use elementals ASAP and it's hard as fuck to make them effective quickly. With hybrids, forget about them.
 

Essegi

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The only spell school you will really suffer without is divinity, but don't be shy and check what bard and gadgie can do for you when it comes to replacing the casters.
Damn i've read the fucking manual and checked skills...
Now i want to do that:
Fighter (2 handed swords)
Valkyrie (polearms)
Rogue (dual daggers)
Bishop
Priest
Mage

Bishop to cover alchemy and maybe psionics... Overall i liked more that one over ranger, bard or alchemist. Renewal potion sound really good to brew...

My concern is if i can develop all those skills with rogue: close combat, daggers, dual weapons, stealth, locks and traps, pickpocket... And i'm skipping swords and ranged...
Pickpocket is worth it or admitting i can develop all that stuff, maybe better to avoid it to get swords?
 

Roqua

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Anyone know what the two mods for wiz7 do on the zimlab page? Anyone recommend one of them?

Please answer me someone. Please! I will use a picture since that seems like something you guys like -:thumbsup:
 
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aweigh

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it's not worth multi-classing in wiz 8. just choose an optimized race/class combof or each char and max out their essentials then spend remaining points on the (worthless) other skills.

or just wreck the game with 6 valks.
 
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aweigh

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Roqua: from what I can tell it seems they used the wiz editor and changed the enemy stats/ spawning or spawn rate/ among probably many other changes. It isn't clear. It also doesn't detail the changes though I assume it's typical cheesey modder shit and all changes will be basic 2x Enemy Attribute macro across the board.
 

Whipping Post

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No, you need the same specialization for buff spells top be effective.
FFS, no kidding, but I'm talking about the larger mana pools and slightly more spell power advantage a specialist caster would have, e.g. a pure caster. You don't need to cast buff spells repeatedly like you would with damage spell, but a samurai built as a caster works fine for other things that don't need to utilize huge spell pools as much, like buffs.

With some shitty hybrid that can only cast insanity using 2-3 bubbles out of 8 you will be effective against forest mites
I'm not using 2-3 bubbles; by the time I first got to the swamp my sam had 60 in fire and air.

Just try to the damn yourself or drop it. I'm playing with one in a party now and I can see that it's perfectly viable as a sub for pure caster if you build it right, so you're wasting your time arguing the point with me.. I'm not using 2-3 bubbles; by the time I first got to the swamp my sam had 60 in at least fire and air, spells are just not an issue.[/QUOTE][/QUOTE]
 

Roqua

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Roqua: from what I can tell it seems they used the wiz editor and changed the enemy stats/ spawning or spawn rate/ among probably many other changes. It isn't clear. It also doesn't detail the changes though I assume it's typical cheesey modder shit and all changes will be basic 2x Enemy Attribute macro across the board.

Thank you for the information, good sir.
 

Gnidrologist

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Whipping Post, fair enough. It's just not my cup of tea. If i take caster, i want full caster experience with him. Ditto with tank. Being a half arsed jack of all trades just doesn't work for me in this game.
 

Roqua

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Zboj Lamignat

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Priests are NOT shit class.
Rangers are great. You smoked something really bad shitting on them.
OK, seems I was misunderstood, so let me repeat the universal truth once again: there are no shit classes in Wiz8, everything can work and become a great asset if developed properly. That said, there are obvious differences in power, utility, development pace and so on. And if we were to divide the classes into typical good/average/weak tiers then both priest and ranger would be my first picks for the last tier. And it's not like it's my edgy opinion, that would be me shitting on universally revered bishops, it's commonly accepted in guides, discussions and so on.

The nicest thing you can say about the priest is that he gives the quickest access to magic screen and armor plate. That's it really, apart from that valk and lord make him basically obsolete since divinity is the only school that doesn't need a dedicated caster to fully utilize it's potential. His standard pure caster bonus of +25% to divinity is nice, but apart from that his specials are just bad, praying is a complete lottery and turn undead is too weak + wiz8 has probably one of the smallest undead populations in a fantasy crpg ever.

Ranger takes the fall for the ranged combat being so unimpressive when compared to melee. I still remember my first complete playthrough with a ranger in my party. He was a mook so when I found the first giant sword I gave it to him just to see the results and facepalmed hard, cause he instantly became more dangerous with literally 0 points invested into both cc and sword skills. Yeah, with proper skills/stats pumped, a good bow and a bundle of mystic arrows he is nice, but it just isn't very impressive when compared to what other classes can offer, often from the very start. Gagdgeteer needs a lot of time to develop his ranged abilities as well, but he has all the gadgets and lockpicking to help along the way. Scouting is just something nice to have.

Bishop to cover alchemy and maybe psionics... Overall i liked more that one over ranger, bard or alchemist. Renewal potion sound really good to brew...

My concern is if i can develop all those skills with rogue: close combat, daggers, dual weapons, stealth, locks and traps, pickpocket... And i'm skipping swords and ranged...
Pickpocket is worth it or admitting i can develop all that stuff, maybe better to avoid it to get swords?
I would cross that "maybe" out, if you're taking bishop you're taking him for two schools at least.

The rogue will be fine. Yeah, he is skill starved for a long time, but he will be murdering mobs reliably from level 1, don't you worry. And you do want sword main hand + dagger off hand for maximum killing power, but dual daggers can work as well. Pickpocket used to be very op and cheesy, but with the latest official patch it was tweaked to be a utility skill that can give you some extra gold and items, but can be safely skipped completely.

Oh, and I would drop the idea of giving every character a backup ranged weapon. It's a typical rookie mistake that doesn't help much and creates some serious logistical problems (ammo weight and availability). Use the turns that mobs take to get to you to cast buffs, drink potions, throw some powders etc. Or just hit walk and then cancel it when the mob moves, it just works like a "wait" command. Also, you'll soon learn that many powerful weapons are cursed, cancelling the ability to use ranged weapons completely.

Just try to the damn yourself or drop it. I'm playing with one in a party now and I can see that it's perfectly viable as a sub for pure caster if you build it right, so you're wasting your time arguing the point with me.. I'm not using 2-3 bubbles; by the time I first got to the swamp my sam had 60 in at least fire and air, spells are just not an issue.
If you're factoring in abusing the game then there's no point discussing. Normally at the point of wrapping up the first visit to Trynton and going to swamp hybrids would have around 30 points in their realm skills and the elemental skills would be much lower. You can use the bank in Arnika to have 100 points in wizardry/alchemy + earth (and a free brain damage to boot) as soon as you reach it, but so what.
 
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aweigh

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dude just use 2 sams, 3 valks and 1 bishop.

it's ltierally the most autism-powered power-gamey party in wiz 8. besides wiz 8 is a freaking cakewalk bro; enjoy yourself and have a good time. it's veryr are to run into trouble in wiz 8 or make a bad party: all the classes were gimped to oblviion so they all suck equally with some standout exceptions like valk, fighters, and bishops. the only reason i said 2 sams instead of 2 fighters is cos you give one of them the bloodlust sword and laugh as he activates 5-15x hits of lightning strike + critical skill during melee while his sammie bro either helps out with katanas or joins the three valks right behind him with a bow and the three valks obviously with spears.

on the 2 sammies pump senses speed critical skill always, on the 3 valks pump whatever spears divine and the bishop will eventually learn it all no need to rush. btw, if you're thinking this is magic-starved remember the crazy good valks in wiz 8 actually cast and heal better than pure priests! they render any other class with divine bonuses completely obsolete.

bah, dude go freaking play wiz 5 first :D

edit: oh and all the other skills are worthless the game's skills system is very badly designed and the learn by use is badly implemented. so don't spend too much time worrying over points spent on stuff like mythology... the combat system is awesome though and i appreciate how truly innovative is the use of 3d space for strategy in battle and movement and for cover. that aspect + the formations system = best parts of the game by a landslide.
 

Baron Dupek

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A samurai, a valkyrie, and a bishop walk into a bar…

Female Aggressiv 1:

So now we're Templars, hmm? I never would have imagined it.

Hmm. It looks like they're using a teleporter to bring in more T'Rangs - lots more T'Rangs.

Careful. Anyone who steps into that lava won't be stepping out again. Huh, one of those Savant androids. This one looks like he's broken. This must be the Helm of Serenity. Now we can track down Marten and the Destinae Dominus.

Strange. I wonder what this does?
Alright, standing around won't help us get out of this mess. Let's get moving. Maybe we can find some signs of civilization.

I do not trust that guy one little bit. Come on, let's go. You heard the metal guy. We have a job to do.
He's awfully talkative for a dead guy. Well, let's get a move on. He seems like he knows what he's doing. Come on, let's get moving.

That's a relief.
Starting to recover...
See a creature.
I see something moving.
This thing must be fake. He wouldn't have dropped the real thing. Someone else must have the genuine article.
Good work, guys. Now let's get moving.
This is not good. Let's get a move on, in case whatever did this comes looking for us.
It's moments like this that make the whole thing worthwhile. Now let's get moving. We still have the Savant to deal with.
Good shot! That puts a big dent in the Savant's forces. If we were really lucky, he went down with that ship.
He's an odd one. I wonder how he came to know all that about the Cosmic Circle and the Cosmic Forge?
That was a close one. He could have wiped us all out in the blink of an eye. Luckily for us, he was distracted.
This is not good. The Rapax can cause this world a lot of pain with the Savant behind them.
Alright, the battle's over - for now.
Vi!
Not bad, not bad at all.
Now this one's a keeper.
What a liar.
Not gonna happen.
I'm back. And I have news. It seems that the Mook are hiding something in there, some special item. I'm willing to bet it's one of the three we're looking for.
Hold on a minute. The Mook have asked me to stay for a bit, and I've accepted. I can't say no to my own people. Don't worry, I'll be back in no time flat.
This is not good news.
Got it. Not let's get this little slice of Chaos where it needs to be.
Got it. Now let's get out of here before the Mook figure out what just happened.
Alright, let's get this item to Ascension Peak before it drives one of us nuts, too.
So this holds the power of life, huh? Well, I sure hope it was worth what we went through to get it. Don't be an idiot. You need one of the men for that.
Come on, quit dragging your feet. Let's get to work. This new universe isn't going to create itself.
Alright, we're in. But don't relax yet. I'm sure the Dark Savant has prepared a warm welcome for us.
Damn it, someone's missing!
I'm out of ammo.
Who's that over there?
So much for that. Now let's get moving.
You know, he almost did it - he almost got to remake the universe in his own twisted image. But then he had the bad luck to run into us.
We did it!
Phew! Close one!
I've got a situation here!
Need a target.
This is not good. Get ready for some carnage.
Battle time! Let's go!
This little dust-up will be no problem.
Got some wounds here.
This could be dangerous. Careful, everyone.
Hmm, something's hidden here.
This looks like it could blow any second.
Look, over there.
See something.
Think fast, girl, it's up to you now.
Come on, everyone. We can do this!
Careful, people. I don't want to see any more bodies.
Dammit, don't die on me!
Damn, what a waste.
Watch it there.
My mistake.
This is no time to stand around, staring into space. Let's go.
Come on. We need to get moving.
This is not good.
The really bad thing about being dead is that it slows you down.
Fine, it's over. Let's put it behind us and move on, alright?
You said it.
I can't move a muscle.
I can't carry all that. It would slow me down.
Something's blinded me!
Something's wrong with me.
Ugh. I feel terrible.
I think we could use a break.
I need medical attention, now.
I've got some wounds that need tending.
I'm getting better.
Let's get moving, then. We don't have much time.
 
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Is there a way to import my save file from Wiz 8 with fewer party members than original team? Or drop party members permamently? Or just only way is to kill them? Party editors don't work on Linux so can't use them.
 

Roqua

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Is there a way to import my save file from Wiz 8 with fewer party members than original team? Or drop party members permamently? Or just only way is to kill them? Party editors don't work on Linux so can't use them.

If you import into Wiz8 it lets you pick new characters since they had the new engineer class, etc. If memory serves me you can import a party and change them all. If you keep them it gives you experience to level up to like level at least 3, maybe higher. I think if you switched party members you started at lvl 1 with that character with no xp to level.
 
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Ok, but in case of import save file there is only option to reset existing characater, I wanna delete 4 of 6 and do Ninja + Valkyrie run. I guess I should just let other members die.
 

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