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Wizardry The Wizardry Series Thread

Gnidrologist

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maybe he'd agree if you caught him in the street and interviewed him as part of a random encounter
A ''random interviewer'' encounter should be the most deadliest in the next Wizardry spin-off or remake, if such happens. Also, darth roxors should be the weakest trash mob in the game.
 

AArmanFV

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Codex 2016 - The Age of Grimoire
I'm in the first level of Wizardry V and still have a lot map to explore, this is amazing after playing Wizardry 1 to 4, the over-conservative franchise finally move one step (just took 7 years :roll:), including long range weapons, "picklockingable" doors and maybe lots of other things that i'm going to discover.
 

octavius

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Wiz 5 was actually finished long before it was published, but it had to wait for Wiz 4.
Apart from some rather weird puzzles and too much backtracking, I think it was an incline compared to Wiz 2-3, with the unpredictable shape and size of the levels, more special encounters inlcuding memorably NPCs, and the pools you could explore.
 

ralphonzo

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I played Wizardry 8 when it came out (well, most of it), and briefly played 5 on SNES when it came out, but I think I'm ready to start Wizardry 6 (with automap) for my first real experience.

Can someone tell me how well the advice in this guide stacks up? http://www.resonant.org/games/wizardry/wiz6/wiz6advice.htm

What about his recommended party?

"My personal choices: a Dracon Female Fighter, a Lizardman Male Fighter, a Dwarf Female Fighter, a Rawulf Female Priest, a Felpurr Female Bard, a Faerie Male Alchemist. This party is absurdly easy to roll, so you can put lots of extra points into raising characteristic values. It is also not quite the party I have been playing lately, so I can't guarantee how great it is. However, it has the Bard, and the Fighters can be changed to elite classes later."

I'm not looking to have my hand held the whole game--I'd just like to get some party creation tips, then go blind from there. I do intend to eventually go through the whole trilogy with the same party.
 

Lady_Error

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Well, if you can roll something better early on (ninja, for example), you should take it. But if you want a quick and easy start, you can take the easy classes and hope to change them to something better later on. I would at least lay out a plan of what classes you want to arrive at eventually and then pick the races and initial classes that are pretty close to that in their attributes.

Fairy Alchemist is great though, because it can later change into a ninja and the ninja can continue getting new alchemist spells. I did exactly that in Wizardry 7.
 

ralphonzo

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So it's not so much the combination/synergy of the party that is important (assuming certain niches are filled like bard) as it is just having individuals that don't suck?
 

Lady_Error

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There are many combinations that work and obviously you need to have the healing and attack spells covered. I don't remember what Bard instruments you get early in the game in Wizardry 6, but in 7 a Bard is very effective for crowd control for many types of monsters.
 

Lady_Error

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Also, that party you posted lacks the lockpicking skill that thiefs, ninjas and rangers have. So you should probably get one of those from the start.
 

octavius

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What about his recommended party?

"My personal choices: a Dracon Female Fighter, a Lizardman Male Fighter, a Dwarf Female Fighter, a Rawulf Female Priest, a Felpurr Female Bard, a Faerie Male Alchemist. This party is absurdly easy to roll, so you can put lots of extra points into raising characteristic values. It is also not quite the party I have been playing lately, so I can't guarantee how great it is. However, it has the Bard, and the Fighters can be changed to elite classes later."

I'm not looking to have my hand held the whole game--I'd just like to get some party creation tips, then go blind from there. I do intend to eventually go through the whole trilogy with the same party.

I don't like pure Fighters; IIRC because they take double damage from enemies.
Also I favour a female Dwarf Priest, since they can immediately switch to Valkyrie. Starting as a base spell caster means better mana recovery. Mana recovery doesn't change when swiching classes.

There lots of things to considered when creating a party for Wizardry 6, but I think kmonster summed it all nicely in his post at Abandonia.
 

pippin

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I'm currently playing through 6 and I hate the Guardian of the Rock very much
 

Darth Roxor

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eh guardian of the rock is super-ez, especially compared to most of the other bullshit in this game

i didnt even raeg at him, which was a rare occurrence during my playthrough
 

pippin

Guest
That's what I did but it didn't worked as it did with the Twins. The problem in the end was that I was getting used to thinking strategies when sometimes you just have to dodge shit.
 

Darth Roxor

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I've just spent like 15 minutes grinding swimming to 100 on all dudes in the pool by the Refreshing! fountain under Munkharama.

I am become sperg, the shatterer of worlds.
 

AArmanFV

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Codex 2016 - The Age of Grimoire
I returned to my playthrough, I'm always fucking up that motor and the shaft appears, the instructions are pretty confusing, considering that my english is beyond horrible. Also I fought the golem :D
 

Lady_Error

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I've just spent like 15 minutes grinding swimming to 100 on all dudes in the pool by the Refreshing! fountain under Munkharama.

I am become sperg, the shatterer of worlds.

I did that in the Tower of Dane with the Mind Control skill.
 

eric__s

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The Guardian of the Rock was very easy, but that fucking wizard chisel puzzle at the bottom of the mountain was the worst shit in the game. The game had some esoteric bullshit, but that fucking wizard in the diamond was just horrible. Fuck whoever designed that.
 

Darth Roxor

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Funny, wizard chisel gave me no trouble at all either. But maybe that was cuz I just used everything with everything when I found the first diamond wall and the chisel just happened to work on it.
 

Darth Roxor

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make yer own darn maps its not like its even particularly hard in wiz7 thanks to the map kit
 

Lady_Error

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Mapping all of Wizardry 7 is a pretty crazy task though.
 

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