hivemind
Guest
I wonder what the general thoughts about how games and RPGs should look like are among Codexers so I offer this mental exercise to you
If you had to choose between;
a very linear RPG with a plot of great quality(something like monte christo, but better !) but with almost no real plot C&C and very strong narrative railroading
or
an RPG with a mediocre to slightly bad(something like a Friday night movie on the telly or a semi-generic fantasy novel) writing and general plot structure but with insane interactivity and well developed C&C, with every choice(of which there would be plenty) having great impact on the story
now just to clarify the first RPG would not necessarily have to be a "cinematic experience" the rigid and non-interactive characteristic would remain strictly in the narrative dimension.
also pls share your thoughts and reasons for your vote
If you had to choose between;
a very linear RPG with a plot of great quality(something like monte christo, but better !) but with almost no real plot C&C and very strong narrative railroading
or
an RPG with a mediocre to slightly bad(something like a Friday night movie on the telly or a semi-generic fantasy novel) writing and general plot structure but with insane interactivity and well developed C&C, with every choice(of which there would be plenty) having great impact on the story
now just to clarify the first RPG would not necessarily have to be a "cinematic experience" the rigid and non-interactive characteristic would remain strictly in the narrative dimension.
also pls share your thoughts and reasons for your vote