Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
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I wish they'd make their tech available for other pixel-art gamemakers, the graphics in this are brilliant, everything is so smooth while maintaining that retro look.
never played it myself, I assumed if it's done by IQ then it should fit the bill
if it doesn't then I stand corrected
This is something I noticed in the gameplay and preview videos, that there was a too much 4th wall meta commentary about death, dead-ends, Sierra games, and so on. Ron Gilbert complains about these things in almost all of his interviews as well.
I've played a bit more now and they seem to have confined their thoughts on this matter to the opening scenes, and there hasn't been nearly as much 4th wall stuff since then either. I think they wanted to let players know that they can wander around safely, but were just extremely clumsy about it (especially considering the total victory of LucasArts design over the Sierra style... has there even been a Sierra type game released recently? As in, this decade?).
It actually would have been funny if they'd come down on the pro-Sierra side of the argument.
(...snip)
There's flaws, of course: I kind of hate to have agent rey and reyes actually be the same kind of characters and their interactions with the enviroment and npcs are just the same.
Later on, some puzzles actually need you to use different characters for different things, so that gets better as well.And having to control both feels kind of pointless. Also, the game offers a "quest tracker" and every character has a to do list in their inventory. (snip...)
the puzzles seems to be very light so far
There certainly are a lot of references to old Lucasarts games (the interconnecting, labyrinthine doors in the mansion, which is itself a reference to maniac mansion)
And to the Melee Island streets.
Steam pleaseDo you want it for GOG or Steam? Your despair has moved my bitter heart to pity.yesssss. can't. wait. for. credit. card. statement.
the puzzles seems to be very light so far
I'm making hard work for myself because I keep expecting the puzzles to be harder than they actually are. For example, in Franklin's flashback:
I felt sure that the elevator sequence was a puzzle that led to the penthouse. I even went outside and kept looking up at the hotel, marking the sequence of lights in the windows and trying to tie them into how the elevator moved when you pressed a button. I was so certain that it was something to do to the sequence of button presses on a particular floor I even converted the window lights to binary to see if there was a pattern.
It turned out:
You just have to give a stupid fucking pillowbear to that stupid fucking kid with the annoying boombox.
I spent hours trying to work that out. I suppose I was expecting truly old school, where playing an adventure was a masochistic experience. It's still fun, though.
Edit: Gnarly.
I'm not running an alms house here. Maybe when it goes on sale I'll pick up some copies but I've exhausted mySteam pleaseDo you want it for GOG or Steam? Your despair has moved my bitter heart to pity.yesssss. can't. wait. for. credit. card. statement.
Hahahaha was kidding man, I'm too busy to play games currently Game does look really good though.I'm not running an alms house here. Maybe when it goes on sale I'll pick up some copies but I've exhausted mySteam pleaseDo you want it for GOG or Steam? Your despair has moved my bitter heart to pity.yesssss. can't. wait. for. credit. card. statement.game budgetcharity.
There were plenty of reasons to find the geeky girl suspicious especially when a relative badmouths her and the detective had no way knowing her at that point but nope, it was because she was a smart woman...
PeriodStupid question...
Anyone knows how to skip lines? Neither Esc, Space, Mouse, Backspace or Enter seem to work for me.