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Things that will never work out but devs are pushing them still.

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Oh man, I burned so many hours on Renegade when it first came out. Westwood... /single tear
 

Leonorai

Novice
Joined
Oct 6, 2014
Messages
35
gamers were able to play platformers for decades why should they be too dumb for it now all of a sudden?!
They're not, but the infantile power fantasy generation's more reckless with their allowances so they end up making them more of a profit than the folks with actual IQ.
 

pippin

Guest
protip: Duck Tales recently got a remake, in which screts had to be "hinted" because kids couldn't guess them on their own (back in the snes era, they could, because searching for secrets was more of a natural behavior).

Platforming should always be on 2d. 3D and bad cameras shit on my depth perception.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
protip: Duck Tales recently got a remake, in which screts had to be "hinted" because kids couldn't guess them on their own (back in the snes era, they could, because searching for secrets was more of a natural behavior).

Platforming should always be on 2d. 3D and bad cameras shit on my depth perception.
But back in the NES days we got a lot of secrets from video game magazines and word of mouth. Plenty of them were inscrutable to the average player. It's not like people just kept mashing buttons at title screens until they randomly stumbled upon the Konami Code.
 

pippin

Guest
To be fair I could only get more than 90% completion in Super Metroid with a walkthrough from a local equivalent of Nintendo Power, but that bit about secrets was originally said by the devs of the remake version, iirc. It's all the same discussion about dumbed down mechanics.
 
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