PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,153
There are a lot of third party programs and frameworks now for making RPGs. Gamemaker, RPGMaker, Construct 2, Unity, UE, Ork for Unity, etc. Which one would be the best for the following situation?
- making 2D isometric or overhead RPG
- prefer a decent library of art assets so that an RPG could be made without much skill at sprite creation
- prefer support for branching dialogue with flag/skill/alignment checks
- prefer support for scripting to allow extra behavior beyond what the software supports out of the box
So basically, something that would allow the dev(s) to focus on gameplay mechanics, writing, and content creation rather than coding and art creation, but still be flexible enough (via scripting) to allow extra stuff. Thanks for any replies.
- making 2D isometric or overhead RPG
- prefer a decent library of art assets so that an RPG could be made without much skill at sprite creation
- prefer support for branching dialogue with flag/skill/alignment checks
- prefer support for scripting to allow extra behavior beyond what the software supports out of the box
So basically, something that would allow the dev(s) to focus on gameplay mechanics, writing, and content creation rather than coding and art creation, but still be flexible enough (via scripting) to allow extra stuff. Thanks for any replies.