Grimlorn
Arcane
- Joined
- Jun 1, 2011
- Messages
- 10,248
You're a dumbfuck.snip
You're a dumbfuck.snip
So is that your post-launch strategy? Troll anyone who disagrees to the point you chase them away and then cultivate a cult of personality? You haven't "agreed" with any critisim, you've violently chased anyone with a different opinion. We should keep all of our criticisms internally and trust your divine grace to give us improvements? You should really stop because with each post of yours you're making more and more people cynical that you ever tried to accomplish anything special.I called *you* an idiot, Skyway, 'cause you're a special like that. I also explained *why* I called you an idiot, but being an idiot, you didn't understand a word. The joke is, quite obviously, on me.Why are you not calling people idiots who play too much popamole anymore and want their opinion?
The game isn't perfect and there is more to it than combat. We've listened to the feedback, to criticism, and agreed with many complaints and suggestions on this here forums. Of course, I didn't agree with every random dumbfuck and listened mostly to people who put some thoughts in their posts, but that's not a reason to get all butthurt.
While I have been VERY critical of AoD and some design decisions and VD tends to be "outspoken" in his responses to critics, I do believe he listens to criticism and suggestions. You can look in other threads here or go to ITS forums and see that he, not only responds to most suggestions, but actively tries to identify problems and amend them. I guess he's just getting tired of overreactions by some people. While Skyway is not completely wrong, he does exaggerate and make shit up (not just in this case) and any valid criticism gets lost in the noise. I'm not saying he has to carefully splice his criticism with asskissing, but little less vitriol would leave a better impression.So is that your post-launch strategy? Troll anyone who disagrees to the point you chase them away and then cultivate a cult of personality? You haven't "agreed" with any critisim, you've violently chased anyone with a different opinion. We should keep all of our criticisms internally and trust your divine grace to give us improvements? You should really stop because with each post of yours you're making more and more people cynical that you ever tried to accomplish anything special.I called *you* an idiot, Skyway, 'cause you're a special like that. I also explained *why* I called you an idiot, but being an idiot, you didn't understand a word. The joke is, quite obviously, on me.Why are you not calling people idiots who play too much popamole anymore and want their opinion?
The game isn't perfect and there is more to it than combat. We've listened to the feedback, to criticism, and agreed with many complaints and suggestions on this here forums. Of course, I didn't agree with every random dumbfuck and listened mostly to people who put some thoughts in their posts, but that's not a reason to get all butthurt.
While I have been VERY critical of AoD and some design decisions and VD tends to be "outspoken" in his responses to critics, I do believe he listens to criticism and suggestions. You can look in other threads here or go to ITS forums and see that he, not only responds to most suggestions, but actively tries to identify problems and amend them. I guess he's just getting tired of overreactions by some people. While Skyway is not completely wrong, he does exaggerate and make shit up (not just in this case) and any valid criticism gets lost in the noise. I'm not saying he has to carefully splice his criticism with asskissing, but little less vitriol would leave a better impression.
Why should I? Was it too much to expect the game to be judged for "what it is", not for what it's not?Part of the problem is that many people (me included) were not aware that the game would not be a Fallout "clone", but VD's take on how RPG should look like. That is of course mostly on VD, for not "laying the ground work" for AoD reception.
No. Skyway wants to blow up bitches with bows. Now there are a few encounters where that's possible, but sooner or later you're going to have to switch to meleleeee.You're a dumbfuck.snip
Why should I? Was it too much to expect the game to be judged for "what it is", not for what it's not?Part of the problem is that many people (me included) were not aware that the game would not be a Fallout "clone", but VD's take on how RPG should look like. That is of course mostly on VD, for not "laying the ground work" for AoD reception.
I was always open about the game, the design, and the goals. I've never said "guys, it's gonna be like Fallout, but with swords!". I was aware of many issues and described them openly months before the release: http://www.irontowerstudio.com/forum/index.php/topic,2311.0.html
This may be true, but can we at least salvage something? As much as you dislike the game and VD's approach to RPG design, it is his game to make. I'm not crazy about it either. What I'm just suggesting is that we cut him some slack and help him make AoD "best it can be" (subjective) considering things that can't be changed. After the game is finished, it's fair game to mercilessly bash it and insult VD for his queer taste in games in true Codex fashion. He is listening now, so let's do our best to help, or at least stop bitching. It's not like a Codexer makes a game every day. It's an unique opportunity to shape the game and we are wasting it. There will be time to bitch and moan and bitch and moan we will, believe me.In those 9 years anyone who did bring up concerns was labeled a troll and tarred and feathered, or just completely ignored.
DU is right, it's the basic design of the game that people are not liking. The whole game system with stats and skills is broken, and should have stuck to something similar to a well known RPG with a good system. Tactical combat doesn't work that great without a party. The talk and teleport mechanic tends to dominate the whole game, too.
You'd have to remake the whole game. You can fix some minor stuff like praetor not working well but you either like the basic idea or you don't.
No. Skyway wants to blow up bitches with bows. Now there are a few encounters where that's possible, but sooner or later you're going to have to switch to meleleeee.You're a dumbfuck.snip
But VD doesn't want to improve his game. It's been 25 pages and VD still acts like there's only minor stuff that's broken.This may be true, but can we at least salvage something? As much as you dislike the game and VD's approach to RPG design, it is his game to make. I'm not crazy about it either. What I'm just suggesting is that we cut him some slack and help him make AoD "best it can be" (subjective) considering things that can't be changed.
Yes, you are right, but why start listening to people now if you never did before? A lot of the things would take 5 minutes to fix, like dodge sucking so much over block and enemies critical hitting like ever single time (compare to how much this happened in fallout, almost never), and have been brought up a hundred times at least. Go fix those two items immediately and I will give a list of a hundred small issues that can be fixed just from the combat demo. Again. Otherwise I won't even bother.
We've always, always listen to feedback and criticism, which doesn't mean that we listen to every [stupid] fucking thing people say, especially if they don't like the overall design and want to see something else instead.Yes, you are right, but why start listening to people now if you never did before?
And how exactly would you do that, in 5 min?A lot of the things would take 5 minutes to fix, like dodge sucking so much over block...
First, not every time. Second, it's tied to CS. Third, in Fallout *you* could score criticals 8/10, while the enemies scored it 1/10.... enemies critical hitting like ever single time (compare to how much this happened in fallout, almost never)
And?... and have been brought up a hundred times at least.
Seriously?Go fix those two items immediately and I will give a list of a hundred small issues that can be fixed just from the combat demo. Again. Otherwise I won't even bother.
Maybe he did listen, but decided against implementing what he had heard? Maybe the good advice was drowned in noise of pointless bitching? It is what it is and it is VD's game. And he will take a lot of flak for it. Let's just save ammunition for the final game.Yes, you are right, but why start listening to people now if you never did before? A lot of the things would take 5 minutes to fix, like dodge sucking so much over block and enemies critical hitting like ever single time (compare to how much this happened in fallout, almost never), and have been brought up a hundred times at least. Go fix those two items immediately and I will give a list of a hundred small issues that can be fixed just from the combat demo. Again. Otherwise I won't even bother.
But VD doesn't want to improve his game. It's been 25 pages and VD still acts like there's only minor stuff that's broken. When it's much more. Whole character system is broken. Whole combat is broken. Stat checks are broken. And VD was told why by many people but "they just don't distribute stat points properly!".
...OR FACE THE WRATH OF SKYWAY!!!There are only two choices for VD now. Either don't waste anymore time on this hopeless endeavour. Or quickly release what he did, get some money from those 3.5 sheeple who just want to be hardcore - and never ever make a game again.
IMO, all this Codex bitching is the Universe's corrective mechanism for ensuring this game has a bright future. It just may turn out to be the best thing that could've happened.
Out of curiosity, are there a lot of uses for Etiquette in the demo ? As a Praetor, I was given the option to use it once, to ask for a better armor from my boss (I didn't bother, since my combat skills were so poor that fighting anybody would be a death sentence anyway). With the other PCs I tried, I don't think I ever had an occasion to use it.
There will certainly be a lot of use for etiquette later on when we interact with the other noble houses. Lore is present in some really crucial checks on the demo, and I'm pretty sure it will be used a lot later when we get to explore ruins and what not. Same with traps.