Sacred82
Self-Ejected
By the way, has this been posted?
What's with this binary stuff. It's20162017
That's why they used the same picture twice, duh. 2meta4u
By the way, has this been posted?
What's with this binary stuff. It's20162017
Eleanor Rigby is typically read as a poetic yarn to lonely people, and things going unheard and undone. A lot of the liberal movement in the 60s and 70s was about that exact issue, not getting held back, and doing whatever felt right. Even if it was unheard.But they were deeply political, Revolution, Imagine, Yesterday, Eleanor Rigby, fuck, most of their hits had deeply liberal political messages.That's a very broad definition of politics per se. If you see every action of humans to affect others as politics then oh yeah, everything is politics. I had a friend who used to think that Beatles songs are Political.
Imagine is not a Beatles song, but a John Lennon song. Additionally, you should substantiate your claims (1 - that the message in those songs was political, and 2 - if (1) holds, that it is "deeply liberal".) on Yesterday and Eleanor Rigby.
i consider myself moderate liberal.
But they were deeply political, Revolution, Imagine, Yesterday, Eleanor Rigby, fuck, most of their hits had deeply liberal political messages.
don't even fucking compare TNO with those.I mean they're directly competing wi Nameless an they think these hipster twats, who frankly I don't wanna play as, are gonna step up to plate an compete against one o best protagonist CRPGs have had?
I still can't get me head round why they're wantin to make such a borin lookin protagonist? I mean they're directly competing wi Nameless an they think these hipster twats, who frankly I don't wanna play as, are gonna step up to plate an compete against one o best protagonist CRPGs have had? They must be off their fuckin gourd.
People didn't find David Bowie boring.
Bowie was the antithesis to 70's mainstream culture, this is fully mainstream compatible.
I still can't get me head round why they're wantin to make such a borin lookin protagonist? I mean they're directly competing wi Nameless an they think these hipster twats, who frankly I don't wanna play as, are gonna step up to plate an compete against one o best protagonist CRPGs have had? They must be off their fuckin gourd.
People didn't find David Bowie boring.
I still don't understand what was so interesting to you about TNO's look, btw. He appeared as a hulking fantasy barbarian stereotype - which I suspect may have been intended to be intentionally ironic and misleading as to the game's nature. Anyway, in contrast to that, going with an androgynous rock star look for the pseudo-sequel kinda makes sense.
Bowie was the antithesis to 70's mainstream culture, this is fully mainstream compatible.
He was one of the pioneers of glam rock, which was big in the 70s (and resurrected in an exaggerated fashion with all the 80s hair bands) .
An we need more half nekkid barbarians back, male an female, less ponce pop star.
An we need more half nekkid barbarians back, male an female, less ponce pop star.
Punk was also "big" in the 70s, =/= mainstream
And hair bands didn't take the androgyny thing as far as Bowie for the most part, so they were not only late to the party but kind of wishy washy
Following its release on 16 June 1972, Ziggy Stardust reached No. 5 on the UK Album Chart and No. 75 in the US. It was eventually certified platinum and gold in the UK and US respectively.[33][34] The first single from the record, "Starman", charted at No. 10 in the UK while peaking at No. 65 in the US.
With a purported 100,000 copies ordered in advance,[13] Aladdin Sane debuted at the top of the UK charts and reached No. 17 in America, making it Bowie's most successful album commercially in both countries to that date. The album is estimated to have sold 4.6 million copies worldwide, making it one of Bowie's highest-selling LPs.[26] The Guinness Book of British Hit Albums notes that Bowie "ruled the (British) album chart, accumulating an unprecedented 182 weeks on the list in 1973 with six different titles."[27]
The record was Bowie's glam swan song; according to author David Buckley, "In the sort of move which would come to define his career, Bowie jumped the glam-rock ship just in time, before it drifted into a blank parody of itself".[2] At the time of its release Bowie described Diamond Dogs as "a very political album. My protest ... more me than anything I've done previously".[18] Disc magazine compared the album to The Man Who Sold the World (1970), while Rock and Sounds both described it as his "most impressive work ... since Ziggy Stardust".[18] It made No. 1 in the UK charts and No. 5 in the US (where the song "Rebel Rebel" proved popular), Bowie's highest stateside placing to that date. In Canada, it was able to repeat its British chart-topping success, hitting No. 1 on the RPM 100 national albums chart in July 1974 and holding it for two weeks.[19]
Almost 4 years, multiple tries and they still won't do something nearly as good as the first.
Record sales say nothing, people could buy a record because they see you as a colourful entertaining alien rather than a role model or trailblazer.
Either way the comparison fails because the gender fluid protagonist of TToN will cause nowhere near the reaction androgyny did in the 70s. This is a tame and artistically bankrupt vision, nothing more.
An we need more half nekkid barbarians back, male an female, less ponce pop star.
OK, that's a desire I can understand. Yes, there's kind of a struggle now between the kind of people who appreciate gender stereotypes and the ones who want to melt them away. We've got a 2000+ page thread about it in General Gaming.
But while I fall on the former side more often than not, I don't find either side's aesthetic ideal to be particularly visually interesting or non-boring. SJW and anti-SJW, they're all cliches.
(That said, this particular cliche probably conforms more closely to how your character will actually behave in the game. For most players, TNO wasn't going around cleaving skulls.)
One can argue that there's nothing more poncey an Elfish than a spell-slinging wizard who levels up quickly on account of high wisdom.
Update Highlights:
- Voice-acting has been added to key characters and conversations.
- Huge balance improvements across combat, loot and economy.
- Tweaks and adjustments to character stats, such as armor and resistances.
- Many interface art and functionality improvements, fixes and other refinements.
- Improvements to visual and sound effects, especially combat abilities.
- Reworked early-game crisis flow.
- Game settings such as key rebinding and text size are now available.
- Added tutorials and other helpers (optional).
- Hundreds of bug fixes and performance optimizations.
Torment: Tides of Numenera Release Date, Tidal Surge Update
20 DECEMBER - SEAR
Hello all,
Today we're excited to share some very important news with you!
Release Date
First off, Torment: Tides of Numenera now has a final release date! The game is coming February 28th, 2017. When that date comes, your Steam copy will automatically update to the release build and you will be able to enjoy the entire game's contents.
We are incredibly excited about this milestone. It has been a long road and now we are finally almost ready to share the next chapter in the Torment legacy with you.
Tidal Surge Update
Second, we have a brand new update to Torment's early access version. We know many of you have been waiting for this update, and now we're very happy to be able to deliver a much-improved version of Torment for you to enjoy.
Like previous builds, this one will allow you to play the game's first major chunk, taking you through Sagus Cliffs and some parts of the Castoff's Labyrinth – the remaining content will come with the final game, as we don't want to spoil everything, after all!
The Tidal Surge Update includes literally thousands of changes from the last beta version. There's simply far too many to show you as we'd probably start to approach the word count of the entire game just in version notes, but we'll certainly give you the highlights...
Update Highlights:
- Voice-acting has been added to key characters and conversations.
- Huge balance improvements across combat, loot and economy.
- Tweaks and adjustments to character stats, such as armor and resistances.
- Many interface art and functionality improvements, fixes and other refinements.
- Improvements to visual and sound effects, especially combat abilities.
- Reworked early-game crisis flow.
- Game settings such as key rebinding and text size are now available.
- Added tutorials and other helpers (optional).
- Hundreds of bug fixes and performance optimizations.
Please note that there are some known issues with this build. You can find them listed over here.
We encourage you to check out the forums and let us know of any bugs or issues you run into, as well as for your general feedback!
Thanks everyone!
Prime Junta Tell us how it is.