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Game News Torment: Tides of Numenera Released

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Brian Fargo; Colin McComb; InXile Entertainment; Torment: Tides of Numenera

The long journey that began sometime in late 2012 ended this morning with the release of Torment: Tides of Numenera, inXile's Planescape: Torment thematic successor and their second game of the crowdfunding era. For the Codex, it's been a tumultuous journey indeed. For a long time, Torment was our most anticipated title by far, buoyed by our faith in its development team, veterans of both Planescape: Torment (Colin McComb, Adam Heine) and its quasi-successor Neverwinter Nights 2: Mask of the Betrayer (Kevin Saunders, George Ziets). Their lengthy and ambitious Kickstarter updates excited our imaginations.

Yet as development dragged on and on, that faith grew brittle. And when the blows came, it began to crack. The mysterious departure of game director Kevin Saunders. The partnership with Polish publisher Techland. The announcement of a multiplatform release. The late discovery of cut stretch goal content. Above all, the capricious and wholly unjustified cancellation of our Gamescom interview. All of these things have led to a release day fraught with cynicism and trepidation. It didn't have to be this way, and I hope to discover one day why it was.

But as for today, Torment is finally here. Here's its launch trailer:



I'll be updating this post with a list of release day reviews. The game is reviewing rather well, with an average score in the mid-80s. Most of the less positive reviews are PS4 reviews complaining about performance issues. And then there's that Greek review which, uh, well, you'll see.

Torment: Tides of Numenera is available now on Steam and GOG for $45. Hopefully our review (or reviews) won't be a long time coming.
 
Last edited by a moderator:

l3loodAngel

Proud INTJ
Patron
Edgy
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Nov 19, 2010
Messages
1,452
I am warning you, don't look. You autistic spergs may experience seizures, foaming mouth and strokes.
TEH GAME HAS AN UI!!!

Now breathe retards, breathe.
 

M0RBUS

Augur
Joined
Feb 5, 2007
Messages
206
Played it for an hour already, seems promising, and the writing is tamed but still takes itself seriously. Also really like the dialog tree structures. They're not as extensive as Tyranny's, but I think it helps the dialogs stay more concise.
Of course one hour of gameplay is basically the intro :P It's only after you're done with that that you can save.

That said, if you skip all the reading, it's only like 3 minutes.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,274
Location
Terra da Garoa
DAT GREEK REVIEW:

Any comparisons to the gorgeous dialogue exchanges of Torment or its sense of immersion in harsh, alien worlds are painfully in the favour of a game now 18 years old. In my 23 hours with Numenera (and that is including all possible side quests) I had the constant sensation of wandering between a super detailed encyclopaedia's pages which ultimately, told no story at all.
A bare bones character creation process with 90% of all skills presented, being completely and utterly, useless. The UI itself looks like it was designed by a Computer Science student on the eve of his thesis deadline, seeing double and being half-crazy with sleep deprivation.
The litany of terrors does not end here, as "Oddities" have been included as well. These are some "super weird" items that come into our possession in the course of our adventure and have the power to do, brace yourselves, absolutely nothing. You read that right. inXile's official excuse on this is that they "add colour and character to the game's world". My soul is broken inXile, I'm off to add cognac to my coffee and I'll be right back to continue writing this obituary.
When Assassin's Creed: Syndicate contains more meaningful character development than a game called Torment: Tides of Numenera, you know that you are in serious, very serious trouble.
When you consider that Pillars of Eternity, with significantly fewer funds at its budget delivered a gorgeous "audio-visual" combo, Numenera is naked and plain inexcusable.
The game's endings are strictly pre-defined and the choice is given to you via a horribly Mass Effect-esque finale sequence that will have purists frothing at the mouth at the sacrilege. We have an extremely linear, short game that may offer the illusion of three or four different choices when it comes to quest resolution but is actually taking us from point A to point B to point C with surgical precision. Compared to Torment, this is infantile.
The only good things I remember from this game are two very well-written side quests as well as the refreshingly well-conceived NPC character of Rhin, who is truly wasted in this irredeemable fiasco

Someone invite this guy to the Codex. This is some 11/10 outrage.

frnNaUJ.png

090ab635-86f5-4edc-b070-3f539a0a9ba4
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,150
Location
New Europe
DAT GREEK REVIEW:

Any comparisons to the gorgeous dialogue exchanges of Torment or its sense of immersion in harsh, alien worlds are painfully in the favour of a game now 18 years old. In my 23 hours with Numenera (and that is including all possible side quests) I had the constant sensation of wandering between a super detailed encyclopaedia's pages which ultimately, told no story at all.
A bare bones character creation process with 90% of all skills presented, being completely and utterly, useless. The UI itself looks like it was designed by a Computer Science student on the eve of his thesis deadline, seeing double and being half-crazy with sleep deprivation.
The litany of terrors does not end here, as "Oddities" have been included as well. These are some "super weird" items that come into our possession in the course of our adventure and have the power to do, brace yourselves, absolutely nothing. You read that right. inXile's official excuse on this is that they "add colour and character to the game's world". My soul is broken inXile, I'm off to add cognac to my coffee and I'll be right back to continue writing this obituary.
When Assassin's Creed: Syndicate contains more meaningful character development than a game called Torment: Tides of Numenera, you know that you are in serious, very serious trouble.
When you consider that Pillars of Eternity, with significantly fewer funds at its budget delivered a gorgeous "audio-visual" combo, Numenera is naked and plain inexcusable.
The game's endings are strictly pre-defined and the choice is given to you via a horribly Mass Effect-esque finale sequence that will have purists frothing at the mouth at the sacrilege. We have an extremely linear, short game that may offer the illusion of three or four different choices when it comes to quest resolution but is actually taking us from point A to point B to point C with surgical precision. Compared to Torment, this is infantile.
The only good things I remember from this game are two very well-written side quests as well as the refreshingly well-conceived NPC character of Rhin, who is truly wasted in this irredeemable fiasco

Someone invite this guy to the Codex. This is some 11/10 outrage.

frnNaUJ.png

090ab635-86f5-4edc-b070-3f539a0a9ba4


The game is an unmitigated disaster, a travesty and an offence to me and my family.

6/10.



I guess angry Greek journalism is still journalism.
 

sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,151
Played it for an hour already, seems promising, and the writing is tamed but still takes itself seriously. Also really like the dialog tree structures. They're not as extensive as Tyranny's, but I think it helps the dialogs stay more concise.
Of course one hour of gameplay is basically the intro :P It's only after you're done with that that you can save.

That said, if you skip all the reading, it's only like 3 minutes.

That's my only gripe so far, it took over an hour to get to a point where I could save. Aside from that, very interesting and smooth game.
 

sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,151
I'll be updating this post with a list of release day reviews. The game is reviewing rather well, with an average score in the mid-80s. Most of the less positive reviews are PS4 reviews complaining about performance issues. And then there's that Greek review which, uh, well, you'll see.

I expected it to trend higher based on what I had seen and heard of the game so far... but there is buzz, and then there is the game itself.
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,150
Location
New Europe
A lot of those positive reviews are from posers trying to get some rpg creed for having played a game with a lot of text... disgusting.

And many of the negative ones are from people trying to prove how much better their understanding of the genre is. Like that edgy Greek fellow who seems to mainly be upset his Nameless One waifu pillow will ignore him now that he played another game called Torment.
 

Geisler

Educated
Joined
Nov 23, 2015
Messages
82
Location
Lurkerville
Well, the dex sure is rushing out to play this fuckin turd.

do4gmt.jpg
 

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