Multi-headed Cow
Guest
Wait wut. BI added stuff to the base game, Kingdoms didn't (As far as I remember). Does this?Trash said:Glad to see CA come up with an expansion that actually improves the game just like BI and Kingdoms did.
Wait wut. BI added stuff to the base game, Kingdoms didn't (As far as I remember). Does this?Trash said:Glad to see CA come up with an expansion that actually improves the game just like BI and Kingdoms did.
Multi-headed Cow said:Wait wut. BI added stuff to the base game, Kingdoms didn't (As far as I remember). Does this?Trash said:Glad to see CA come up with an expansion that actually improves the game just like BI and Kingdoms did.
Ed123 said:And don't listen to the faggots on twcenter asking for a Kwan civil war setting. Nobody cares about your shitty civil war.
Ed123 said:And don't listen to the faggots on twcenter asking for a Kwan civil war setting. Nobody cares about your shitty civil war.
Satan said:Rome II or Greek Cities would be perfect, alternatively something set in Asia in ancient or medieval times (by Asia I mean not Japan)
Raapys said:Don't care all that much about the period as long as it doesn't have firearms, but I want my risk-style map back. The whole wandering around with armies and agents part of the post-MTW games is absurdly boring.
Ed123 said:http://www.twcenter.net/forums/showthread.php?t=338786
So this may be old noos to some of ye, but I've been out of the modding loop for a while. Anyway, whilst I knew 30, 40+ unit stacks were possible in modded cutom battles (albeit slightly broken), it appears this mod has borken the previously-believed-to-be-hardcoded unit stacks limit in campaign?! P. big deal to me anyway.
CaptainAwesome said:I thought Rise of the Samurai is an interesting turnaround from the original game.
In the original, everyone is rabidly attacking eachother with well trained armies.
In this one, it's more about the cutthroat diplomacy, as the armies are mainly levies which are incredibly unreliable. This forces you to rely on your agents and tech to start getting decent troops. The warfare between the massive alliance blocks is also a nice feature.
Don't touch Darthmod unless you like seeing Darth Vader on every loading screen instead of elegant Japanese woodcuts.
You can't do that. On compaingn map AI is preparing theirs units for doctrine it would use in battle. If you separated these two, battlefiled AI would be disconnected and would be unable to do stuff with these units.I really do miss the ability to set the difficulty for BAI and CAI seperately.
How fitting. I was beginning to think that CA finally got their shit together (as in making games that are playable in vanilla state bacaue their policy on modding and dlc... let's just leave it here).Morgoth said:I'm looking forward to some shitty console-to-PC port. Not.
You can't do that. On compaingn map AI is preparing theirs units for doctrine it would use in battle. If you separated these two, battlefiled AI would be disconnected and would be unable to do stuff with these units.
You can't do that. On compaingn map AI is preparing theirs units for doctrine it would use in battle. If you separated these two, battlefiled AI would be disconnected and would be unable to do stuff with these units.
I really think you're overestimating the AI routines in use.
I really think you're overestimating the AI routines in use.