Power system is neat.
Having powers work differently depending on whether they're in a primary, augment or passive slot was a really good idea. There's a lot of interesting combos you can pull off. Experimenting with this was the high point of the game for me. Other games should blatantly steal this mechanic.
Combat is 'k, but way too easy.
The stop/go freeze time mechanic is cool. You get to pull off some sily combos at the cost of being unable to use any powers for a while after until it recharges. Unfortunately, combat is also way too easy. There's a dash move you get basically right at the start that's ridiculously spammable. And it works while in cooldown after a freeze time as well. So essentially you dash all over the place to avoid damage until you can freeze time. Then you combo enemies and dash away again. repeat untll success. I've got all the limiters I've unlocked active and I've still to die. Also, if you "die", one of your powers gets locked until you've completed a number of encounters. but nothing stops you from swapping in another power in its place.
There's a decent variety of enemies. But they aren't used as creatively as they could be. The "backdoor" challenge chambers with forced power setups and enemy layouts are the most interesting combat encounters.
Graphics are 'k.
Lots of bloom is a little annoying. But the art direction is pleasant aside from the silly oversized sword the main character is dragging around.
Music is nice.
I'm digging it. It's pleasant to listen to and doesn't try too hard to steal your attention away from the gameplay.
Level design is shite.
Basically a linear corridor where enemies sometimes spawn. There is no exploration to speak of. Just a few clickables you can click to get monologues from the narrator.
Narrator is awful.
Just like bastion, but even more full of himself. And he never. Shuts. The. Fuck. Up.
Story is meh.
Not nearly as clever as the devs think it is.
'K for an afternoon or so, but quickly wears out its welcome.
If they turned up the difficulty of the combat, had some better level design and a way to toggle off the narrator, I'd give it an extra troll head or two.