Dr Tomo
Learned
Figured I add a thread on this game since I can't seem to find one on the codex.
http://www.kickstarter.com/projects/forgedchaos/trials-of-ascension-a-truly-innovative-mmorpg
Some of the things planned for the game
What do you all think?
http://www.kickstarter.com/projects/forgedchaos/trials-of-ascension-a-truly-innovative-mmorpg
Some of the things planned for the game
- Skill based system where you can mix and match skills and they do not degrade like Darkfall
- Attributes are in place that you can manipulate during character creation and they are: Strength, fortitude, agility, intelligence, vitality, and perception
- Inventory system aka if you have a lot of loot you move slower
- You have to eat & drink in the game or else you will move slow from the lack of stamina + food does expire
- Temperature also can affect your character which stacks penalties
- Innovation system where you can make unique items and can only be taught to others or taken from you through interrogation skill. Basically crafting unique items and either you can monopolize it or teach it to everyone & each server will be different
- The economy uses copper, silver, & gold at a 100:1 ratio and will be a player run economy and each region is unique aka some have a abundance of one supply while a shortage of another
- There is a day&night cycle in which it follows a 24 hour format of 3.5 in real time is day and 1.16 is night
- There is no mini map and you will need navigation equipment to get a more detailed idea of your location & places you visit like settlements are only updated if you revisit them
- Traveling there is no loading screens and so there is no such thing as noob zones and depending on terrain & how encumbered you are can determine how slow you move
- Dynamic Spawning where GM's will have a tool kit that allows them to control the amount of resources spawn in a area to the types of mobs and the # in the location
- Combat sounds similar to M&B with left your primary wep attack and right shield, with the dodge keys linked to your double tap
- There is perma death and it only applies once you lose over a 100 life counters
- Melee weapons will have their individual values on top of the different ranges & unarmed combat will put you at a severe disadvantage
- Character collision does exist but it takes stamina to pass through somebody
- Ranged weapons are manually aimed and fired projectiles are not retrievable
- There are siege weapons in which has stations for players to man to make it functional
- There is plants, animals, an mineral resources planned with surface mining and tunnel mining where you have to place a mine shaft
- There are structures that are divided between private and civic also there is private ownership of land which you must continually visit or else it will decay and disappear reverting the land back to the kingdom
- You can build settlements which is similar to Eve alliances owning territory and you can get players to become citizens of the settlement.
What do you all think?