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Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,220
3D(DAO) was the natural progression of classic cRPGs NOT PoE-style 2D or all that other 2D indie crap nowadays.

Obs -would never have had returned to/wouldn't continue to make- long dead isometric 2D backgrounds shit to squeeze moneh out of nostalgic fuckers, If they -had acquired/should get the money- for an AAA actionRPG.

PoE is made for nostalgic fuckers with a restricted vision accordingly, whose expectations are just out of the realms of possibilities.

Turn-based is a simpler system which doesn't need computer processing power therefore belongs to table top environment, it is also much easier to make which is why almost all the indie RPGs are turn based.

Post 2015 Chris Avellone is a passive aggressive butthurt who's out for taking a crap on Obsidian at every turn.

The awful writing galore that is Divinity Original Sin is the most overrated RPG in recent years.

New Vegas > Any Fallout game to date.

Blank-slate > Pre-defined

Any other genre > High Fantasy
 

pippin

Guest
Capcom did a better job with the DND franchise than any other western developer. Including SSI.
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
Warhammer is a cancer that prevents more meaningful franchises like the Sims, from achieving their place in the spotlight.
 

naossano

Cipher
Joined
Aug 26, 2014
Messages
1,232
Location
Marseilles, France
Funny. All these edgelords here quickly fapped and broke the bank on getting a VGA 386 to replace their C64's(assuming they actually played on a C64 or even were born then). Now all of a sudden, making games in more that 4 colours is AAA? Methinks the hipsters doth try hard too much.

PS. Game looks like any other lazy retro shit vomited on steam by the shitload. C64 palette is the in 'thing' these days. Just making it look like crap from the 80's shouldn't get a free pass.Those Ultimas came with all sorts of added lore books, and stuffies that made the world come alive beyond the limitations of the age. Garriott didn't make the games look like that because he thought to be all 'retro chic' in the coming decades, but due to technological constraints. Why accept such presentation now when you don't have to? If you have a great game, present it as such. I'd rather see this game use D:OS engine or even bloody Unity than appeal to faux nostalgia. If I want nostalgia I'll play the original games of that time!
 

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