If they did that, SJW hordes would have descended upon both them and Obsidian well before the actual game was even released :D
Well, you also have the option of joining antifa and resisting Kyros. The very premise was never going to appeal to those kinds of people, might as well risk it.
you gon hafta splain wut this haz 2do wit anime nibba
Tyranny resembles anime in its character designs and combat animations. In the art book they said their visual inspirations were Hellboy, Batman: The Animated Series, and Tartakovsky's Clone Wars, so close enough. If skyway were around, he'd definitely call it anime (as he did with Alpha Protocol).
Yeah, that didn't do much to improve it.
What else is there to do for a character loyal to Kyros? You conquered all the regions, and ended the archon feud, the war is over.
The game tries to emulate modern BioWarian design, not Obsidian's previous work.
Knights of the Old Republic 2, Neverwinter Nights 2, Mask of the Betrayer, and Alpha Protocol also tried to emulate modern Bioware design.
Up until New Vegas, they were Bioware Jr.
And as far as expectations go, the game fails at its biggest selling point, which was reactivity.
I'm going to have to replay the make a proper call here, but my conquest and background decisions were referenced a lot.
The maps are small and linear, with very little loot to find, and the game lacks different areas for you to actually be a "fantasy Judge Dredd", which goes back to the lack of side content and the linearity.
They do give you multiple cases to judge, e.g. there were several that showed up on my return to the Disfavored camp, and one in the Stone Sea village.
I played it the same way you did. At 15.5 seconds per enemy killed, how's that not quick and easy?
I didn't find it easy, I was anxious most of the time.
And your stats show your character didn't get knocked out a single time in the whole game, while your most used companion was knocked out 3 times.
That's because I reloaded whenever anyone was knocked out, unless the battle had already been going on for a while and I was winning, with no exception for the main character. Additionally, total party kills wouldn't show up on the stats, though there were only a few of those.
And yes, it also describes FNV's combat, but that's precisely one of the its weakest aspects.
In his own words:
My goal was to increment the difficulty above Fallout 3 without taking such a large step that F3 fans would be unable or unwilling to adapt.
Tyranny's aimed at the typical Obsidian designer/playtester who finds having to keep track of a bunch of levels of per-rest resources for potentially multiple classes to be too much of a mental demand, but who doesn't want to sleepwalk through it (unless they're playing on story mode of course).