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So, it's the the 15th anniversary of the release of the father of all disappointing RPGs, and the Ultima Codex has been releasing all sorts of stuff. Like this screenshot from a very early version of the game (probably circa 1996): http://ultimacodex.com/2014/11/ultima-9-isometric-dungeon-screenshot/
And now this: http://ultimacodex.com/2014/11/ultima-9-the-source-code/
Well, yay. Checking with Kenneth now to see what exactly this means.
And now this: http://ultimacodex.com/2014/11/ultima-9-the-source-code/
Ultima 9: The Source Code
BY WTF DRAGON · NOVEMBER 26, 2014
As we continue to mark the occasion of Ultima 9’s fifteenth anniversary, I’m pleased to announced that the seemingly dormant Ultima Source Code Offline Archival Project (USCOAP) has finally borne some fruit: the Ultima Codex has added the source code for Ultima 9 to its offline archive.
Hopefully this news will come as a happy thing, and hopefully it won’t be too much of a source of frustration for fans that we cannot publicly release the code at this time (any will probably never be able to). But equally, nothing stops anyone from pointing out to EA that we now have available some of the “raw materials” (I’m totally stealing that phrase, by the way) from which a console release of Ultima 9 could potentially be constructed. Or a mobile port, perhaps; we could use a good mobile RPG — and another Ultima — on mobile, I think.
Well, yay. Checking with Kenneth now to see what exactly this means.
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