Zdzisiu
Arcane
- Joined
- Dec 3, 2009
- Messages
- 3,489
'I think that map could be done as an in-game item in this way: At the start of the game, Tanner or Gorsky gives you a map of the near surroundings of the South Gate Station, the place you start at. It need not to be a very detailed one, just places of interest with relation to each other, SGS and those first tutorial outpost to the east, and the mushroom cave to the south, and maybe this warehouse for Gorsky mission to the north.
Later on, you could acquire (In different ways: through reading some pieces of papers, looting old maps from people and places, as a reward for quest, through dialogue, maybe through hacking comupters) more information about places that would be added to your map. Once again, just vague placement of a location, north of this, south-east of that. That would slowly filled your map with places and give you an idea of where stuff is, more or less.
Yes, I know we get the directions already from questgivers and that they are in the quest log more often than not, but it would still be usefull and quicker to just take a look at your map and know it.
Of course there would still be places to discover on your own, as not every location would be revealed by npcs and other means.
And if you dont like maps, you could just throw away the item and play without it as we do now, no harm done.
But I do realise that it would be a fair amount of work to put such a map system in-game, and I won't complain if there is something simpler implemented, or nothing at all.
Later on, you could acquire (In different ways: through reading some pieces of papers, looting old maps from people and places, as a reward for quest, through dialogue, maybe through hacking comupters) more information about places that would be added to your map. Once again, just vague placement of a location, north of this, south-east of that. That would slowly filled your map with places and give you an idea of where stuff is, more or less.
Yes, I know we get the directions already from questgivers and that they are in the quest log more often than not, but it would still be usefull and quicker to just take a look at your map and know it.
Of course there would still be places to discover on your own, as not every location would be revealed by npcs and other means.
And if you dont like maps, you could just throw away the item and play without it as we do now, no harm done.
But I do realise that it would be a fair amount of work to put such a map system in-game, and I won't complain if there is something simpler implemented, or nothing at all.